// Generated Code - DO NOT EDIT !! // generated by 'emugen' #include <vector> #include <string.h> #include "gl2_opcodes.h" #include "gl2_enc.h" #include <stdio.h> namespace { void enc_unsupported() { ALOGE("Function is unsupported\n"); } void glActiveTexture_enc(void *self , GLenum texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glAttachShader_enc(void *self , GLuint program, GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindTexture_enc(void *self , GLenum target, GLuint texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendEquation_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &modeRGB, 4); ptr += 4; memcpy(ptr, &modeAlpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &sfactor, 4); ptr += 4; memcpy(ptr, &dfactor, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &srcRGB, 4); ptr += 4; memcpy(ptr, &dstRGB, 4); ptr += 4; memcpy(ptr, &srcAlpha, 4); ptr += 4; memcpy(ptr, &dstAlpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? size : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4); ptr = buf; int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(4); ptr = buf; memcpy(ptr, &usage, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? size : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4); ptr = buf; int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } GLenum glCheckFramebufferStatus_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLenum retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glCheckFramebufferStatus: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glClear_enc(void *self , GLbitfield mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearDepthf_enc(void *self , GLclampf depth) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearStencil_enc(void *self , GLint s) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 1); ptr += 1; memcpy(ptr, &green, 1); ptr += 1; memcpy(ptr, &blue, 1); ptr += 1; memcpy(ptr, &alpha, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCompileShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLuint glCreateProgram_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLuint retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glCreateProgram: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLuint glCreateShader_enc(void *self , GLenum type) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLuint retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glCreateShader: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glCullFace_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; memcpy(ptr, textures, __size_textures);ptr += __size_textures; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthFunc_enc(void *self , GLenum func) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthMask_enc(void *self , GLboolean flag) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &flag, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDetachShader_enc(void *self , GLuint program, GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDisable_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDisableVertexAttribArray_enc(void *self , GLuint index) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &first, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEnable_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEnableVertexAttribArray_enc(void *self , GLuint index) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFinish_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFlush_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &renderbuffertarget, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrontFace_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(buffers, __size_buffers); if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGenerateMipmap_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(framebuffers, __size_framebuffers); if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenFramebuffers: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(renderbuffers, __size_renderbuffers); if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenRenderbuffers: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(textures, __size_textures); if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0); const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0); const unsigned int __size_name = ((name != NULL) ? bufsize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_size; ptr += 4; *(unsigned int *)(ptr) = __size_type; ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (length != NULL) { stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); } if (size != NULL) { stream->readback(size, __size_size); if (useChecksum) checksumCalculator->addBuffer(size, __size_size); } if (type != NULL) { stream->readback(type, __size_type); if (useChecksum) checksumCalculator->addBuffer(type, __size_type); } if (name != NULL) { stream->readback(name, __size_name); if (useChecksum) checksumCalculator->addBuffer(name, __size_name); } if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetActiveAttrib: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0); const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0); const unsigned int __size_name = ((name != NULL) ? bufsize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_size; ptr += 4; *(unsigned int *)(ptr) = __size_type; ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (length != NULL) { stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); } if (size != NULL) { stream->readback(size, __size_size); if (useChecksum) checksumCalculator->addBuffer(size, __size_size); } if (type != NULL) { stream->readback(type, __size_type); if (useChecksum) checksumCalculator->addBuffer(type, __size_type); } if (name != NULL) { stream->readback(name, __size_name); if (useChecksum) checksumCalculator->addBuffer(name, __size_name); } if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetActiveUniform: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &maxcount, 4); ptr += 4; *(unsigned int *)(ptr) = __size_count; ptr += 4; *(unsigned int *)(ptr) = __size_shaders; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (count != NULL) { stream->readback(count, __size_count); if (useChecksum) checksumCalculator->addBuffer(count, __size_count); } stream->readback(shaders, __size_shaders); if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetAttachedShaders: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; int retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetAttribLocation: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLenum glGetError_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLenum retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFramebufferAttachmentParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetProgramiv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = ((length != NULL) ? sizeof(GLsizei) : 0); const unsigned int __size_infolog = bufsize; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_infolog; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (length != NULL) { stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); } stream->readback(infolog, __size_infolog); if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetProgramInfoLog: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetRenderbufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetShaderiv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_infolog = bufsize; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_infolog; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (length != NULL) { stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); } stream->readback(infolog, __size_infolog); if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetShaderInfoLog: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_range = (2 * sizeof(GLint)); const unsigned int __size_precision = (sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_range + __size_precision + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shadertype, 4); ptr += 4; memcpy(ptr, &precisiontype, 4); ptr += 4; *(unsigned int *)(ptr) = __size_range; ptr += 4; *(unsigned int *)(ptr) = __size_precision; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(range, __size_range); if (useChecksum) checksumCalculator->addBuffer(range, __size_range); stream->readback(precision, __size_precision); if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetShaderPrecisionFormat: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_source = bufsize; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_source + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_source; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; if (length != NULL) { stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); } stream->readback(source, __size_source); if (useChecksum) checksumCalculator->addBuffer(source, __size_source); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetShaderSource: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetUniformfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetUniformiv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; int retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetUniformLocation: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetVertexAttribfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetVertexAttribiv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glHint_enc(void *self , GLenum target, GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glIsBuffer_enc(void *self , GLuint buffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsEnabled_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsFramebuffer: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsProgram: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsRenderbuffer: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsShader: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsTexture_enc(void *self , GLuint texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glLineWidth_enc(void *self , GLfloat width) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLinkProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPixelStorei_enc(void *self , GLenum pname, GLint param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &factor, 4); ptr += 4; memcpy(ptr, &units, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = glesv2_enc::pixelDataSize(self, width, height, format, type, 1); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_pixels; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glReleaseShaderCompiler_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &value, 4); ptr += 4; memcpy(ptr, &invert, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilMask_enc(void *self , GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fail, 4); ptr += 4; memcpy(ptr, &zfail, 4); ptr += 4; memcpy(ptr, &zpass, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &fail, 4); ptr += 4; memcpy(ptr, &zfail, 4); ptr += 4; memcpy(ptr, &zpass, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glUniform1f_enc(void *self , GLint location, GLfloat x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (count * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform1i_enc(void *self , GLint location, GLint x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (count * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (count * 2 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform2i_enc(void *self , GLint location, GLint x, GLint y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (count * 2 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (count * 3 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (3 * count * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (4 * count * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_v = (4 * count * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_value = (count * 4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_value = (count * 9 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_value = (count * 16 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glUseProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glValidateProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_values = (sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_values = (2 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_values = (3 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_values = (4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glUnmapBufferOES_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_data,4); if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); if (data != NULL) { stream->writeFully(data, __size_data); if (useChecksum) checksumCalculator->addBuffer(data, __size_data); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindVertexArrayOES_enc(void *self , GLuint array) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(arrays, __size_arrays); if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_attachments = (numAttachments * sizeof(GLenum)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &numAttachments, 4); ptr += 4; *(unsigned int *)(ptr) = __size_attachments; ptr += 4; memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &normalized, 1); ptr += 1; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &normalized, 1); ptr += 1; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; memcpy(ptr, data, __size_data);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_formats = (count * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_formats; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(formats, __size_formats); if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_string = len; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_string + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; *(unsigned int *)(ptr) = __size_string; ptr += 4; memcpy(ptr, string, __size_string);ptr += __size_string; memcpy(ptr, &len, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } int glFinishRoundTrip_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; int retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } } // namespace gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) { m_stream = stream; m_checksumCalculator = checksumCalculator; this->glActiveTexture = &glActiveTexture_enc; this->glAttachShader = &glAttachShader_enc; this->glBindAttribLocation = &glBindAttribLocation_enc; this->glBindBuffer = &glBindBuffer_enc; this->glBindFramebuffer = &glBindFramebuffer_enc; this->glBindRenderbuffer = &glBindRenderbuffer_enc; this->glBindTexture = &glBindTexture_enc; this->glBlendColor = &glBlendColor_enc; this->glBlendEquation = &glBlendEquation_enc; this->glBlendEquationSeparate = &glBlendEquationSeparate_enc; this->glBlendFunc = &glBlendFunc_enc; this->glBlendFuncSeparate = &glBlendFuncSeparate_enc; this->glBufferData = &glBufferData_enc; this->glBufferSubData = &glBufferSubData_enc; this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc; this->glClear = &glClear_enc; this->glClearColor = &glClearColor_enc; this->glClearDepthf = &glClearDepthf_enc; this->glClearStencil = &glClearStencil_enc; this->glColorMask = &glColorMask_enc; this->glCompileShader = &glCompileShader_enc; this->glCompressedTexImage2D = &glCompressedTexImage2D_enc; this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc; this->glCopyTexImage2D = &glCopyTexImage2D_enc; this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc; this->glCreateProgram = &glCreateProgram_enc; this->glCreateShader = &glCreateShader_enc; this->glCullFace = &glCullFace_enc; this->glDeleteBuffers = &glDeleteBuffers_enc; this->glDeleteFramebuffers = &glDeleteFramebuffers_enc; this->glDeleteProgram = &glDeleteProgram_enc; this->glDeleteRenderbuffers = &glDeleteRenderbuffers_enc; this->glDeleteShader = &glDeleteShader_enc; this->glDeleteTextures = &glDeleteTextures_enc; this->glDepthFunc = &glDepthFunc_enc; this->glDepthMask = &glDepthMask_enc; this->glDepthRangef = &glDepthRangef_enc; this->glDetachShader = &glDetachShader_enc; this->glDisable = &glDisable_enc; this->glDisableVertexAttribArray = &glDisableVertexAttribArray_enc; this->glDrawArrays = &glDrawArrays_enc; this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported; this->glEnable = &glEnable_enc; this->glEnableVertexAttribArray = &glEnableVertexAttribArray_enc; this->glFinish = &glFinish_enc; this->glFlush = &glFlush_enc; this->glFramebufferRenderbuffer = &glFramebufferRenderbuffer_enc; this->glFramebufferTexture2D = &glFramebufferTexture2D_enc; this->glFrontFace = &glFrontFace_enc; this->glGenBuffers = &glGenBuffers_enc; this->glGenerateMipmap = &glGenerateMipmap_enc; this->glGenFramebuffers = &glGenFramebuffers_enc; this->glGenRenderbuffers = &glGenRenderbuffers_enc; this->glGenTextures = &glGenTextures_enc; this->glGetActiveAttrib = &glGetActiveAttrib_enc; this->glGetActiveUniform = &glGetActiveUniform_enc; this->glGetAttachedShaders = &glGetAttachedShaders_enc; this->glGetAttribLocation = &glGetAttribLocation_enc; this->glGetBooleanv = &glGetBooleanv_enc; this->glGetBufferParameteriv = &glGetBufferParameteriv_enc; this->glGetError = &glGetError_enc; this->glGetFloatv = &glGetFloatv_enc; this->glGetFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv_enc; this->glGetIntegerv = &glGetIntegerv_enc; this->glGetProgramiv = &glGetProgramiv_enc; this->glGetProgramInfoLog = &glGetProgramInfoLog_enc; this->glGetRenderbufferParameteriv = &glGetRenderbufferParameteriv_enc; this->glGetShaderiv = &glGetShaderiv_enc; this->glGetShaderInfoLog = &glGetShaderInfoLog_enc; this->glGetShaderPrecisionFormat = &glGetShaderPrecisionFormat_enc; this->glGetShaderSource = &glGetShaderSource_enc; this->glGetString = (glGetString_client_proc_t) &enc_unsupported; this->glGetTexParameterfv = &glGetTexParameterfv_enc; this->glGetTexParameteriv = &glGetTexParameteriv_enc; this->glGetUniformfv = &glGetUniformfv_enc; this->glGetUniformiv = &glGetUniformiv_enc; this->glGetUniformLocation = &glGetUniformLocation_enc; this->glGetVertexAttribfv = &glGetVertexAttribfv_enc; this->glGetVertexAttribiv = &glGetVertexAttribiv_enc; this->glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) &enc_unsupported; this->glHint = &glHint_enc; this->glIsBuffer = &glIsBuffer_enc; this->glIsEnabled = &glIsEnabled_enc; this->glIsFramebuffer = &glIsFramebuffer_enc; this->glIsProgram = &glIsProgram_enc; this->glIsRenderbuffer = &glIsRenderbuffer_enc; this->glIsShader = &glIsShader_enc; this->glIsTexture = &glIsTexture_enc; this->glLineWidth = &glLineWidth_enc; this->glLinkProgram = &glLinkProgram_enc; this->glPixelStorei = &glPixelStorei_enc; this->glPolygonOffset = &glPolygonOffset_enc; this->glReadPixels = &glReadPixels_enc; this->glReleaseShaderCompiler = &glReleaseShaderCompiler_enc; this->glRenderbufferStorage = &glRenderbufferStorage_enc; this->glSampleCoverage = &glSampleCoverage_enc; this->glScissor = &glScissor_enc; this->glShaderBinary = (glShaderBinary_client_proc_t) &enc_unsupported; this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported; this->glStencilFunc = &glStencilFunc_enc; this->glStencilFuncSeparate = &glStencilFuncSeparate_enc; this->glStencilMask = &glStencilMask_enc; this->glStencilMaskSeparate = &glStencilMaskSeparate_enc; this->glStencilOp = &glStencilOp_enc; this->glStencilOpSeparate = &glStencilOpSeparate_enc; this->glTexImage2D = &glTexImage2D_enc; this->glTexParameterf = &glTexParameterf_enc; this->glTexParameterfv = &glTexParameterfv_enc; this->glTexParameteri = &glTexParameteri_enc; this->glTexParameteriv = &glTexParameteriv_enc; this->glTexSubImage2D = &glTexSubImage2D_enc; this->glUniform1f = &glUniform1f_enc; this->glUniform1fv = &glUniform1fv_enc; this->glUniform1i = &glUniform1i_enc; this->glUniform1iv = &glUniform1iv_enc; this->glUniform2f = &glUniform2f_enc; this->glUniform2fv = &glUniform2fv_enc; this->glUniform2i = &glUniform2i_enc; this->glUniform2iv = &glUniform2iv_enc; this->glUniform3f = &glUniform3f_enc; this->glUniform3fv = &glUniform3fv_enc; this->glUniform3i = &glUniform3i_enc; this->glUniform3iv = &glUniform3iv_enc; this->glUniform4f = &glUniform4f_enc; this->glUniform4fv = &glUniform4fv_enc; this->glUniform4i = &glUniform4i_enc; this->glUniform4iv = &glUniform4iv_enc; this->glUniformMatrix2fv = &glUniformMatrix2fv_enc; this->glUniformMatrix3fv = &glUniformMatrix3fv_enc; this->glUniformMatrix4fv = &glUniformMatrix4fv_enc; this->glUseProgram = &glUseProgram_enc; this->glValidateProgram = &glValidateProgram_enc; this->glVertexAttrib1f = &glVertexAttrib1f_enc; this->glVertexAttrib1fv = &glVertexAttrib1fv_enc; this->glVertexAttrib2f = &glVertexAttrib2f_enc; this->glVertexAttrib2fv = &glVertexAttrib2fv_enc; this->glVertexAttrib3f = &glVertexAttrib3f_enc; this->glVertexAttrib3fv = &glVertexAttrib3fv_enc; this->glVertexAttrib4f = &glVertexAttrib4f_enc; this->glVertexAttrib4fv = &glVertexAttrib4fv_enc; this->glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) &enc_unsupported; this->glViewport = &glViewport_enc; this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc; this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc; this->glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) &enc_unsupported; this->glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) &enc_unsupported; this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported; this->glUnmapBufferOES = &glUnmapBufferOES_enc; this->glTexImage3DOES = &glTexImage3DOES_enc; this->glTexSubImage3DOES = &glTexSubImage3DOES_enc; this->glCopyTexSubImage3DOES = &glCopyTexSubImage3DOES_enc; this->glCompressedTexImage3DOES = &glCompressedTexImage3DOES_enc; this->glCompressedTexSubImage3DOES = &glCompressedTexSubImage3DOES_enc; this->glFramebufferTexture3DOES = &glFramebufferTexture3DOES_enc; this->glBindVertexArrayOES = &glBindVertexArrayOES_enc; this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc; this->glGenVertexArraysOES = &glGenVertexArraysOES_enc; this->glIsVertexArrayOES = &glIsVertexArrayOES_enc; this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc; this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported; this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported; this->glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) &enc_unsupported; this->glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) &enc_unsupported; this->glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) &enc_unsupported; this->glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) &enc_unsupported; this->glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) &enc_unsupported; this->glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) &enc_unsupported; this->glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) &enc_unsupported; this->glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) &enc_unsupported; this->glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) &enc_unsupported; this->glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) &enc_unsupported; this->glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) &enc_unsupported; this->glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) &enc_unsupported; this->glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) &enc_unsupported; this->glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) &enc_unsupported; this->glGenFencesNV = (glGenFencesNV_client_proc_t) &enc_unsupported; this->glIsFenceNV = (glIsFenceNV_client_proc_t) &enc_unsupported; this->glTestFenceNV = (glTestFenceNV_client_proc_t) &enc_unsupported; this->glGetFenceivNV = (glGetFenceivNV_client_proc_t) &enc_unsupported; this->glFinishFenceNV = (glFinishFenceNV_client_proc_t) &enc_unsupported; this->glSetFenceNV = (glSetFenceNV_client_proc_t) &enc_unsupported; this->glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) &enc_unsupported; this->glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) &enc_unsupported; this->glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) &enc_unsupported; this->glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) &enc_unsupported; this->glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) &enc_unsupported; this->glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) &enc_unsupported; this->glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) &enc_unsupported; this->glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) &enc_unsupported; this->glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) &enc_unsupported; this->glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) &enc_unsupported; this->glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) &enc_unsupported; this->glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) &enc_unsupported; this->glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) &enc_unsupported; this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported; this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported; this->glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) &enc_unsupported; this->glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) &enc_unsupported; this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported; this->glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) &enc_unsupported; this->glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) &enc_unsupported; this->glVertexAttribPointerData = &glVertexAttribPointerData_enc; this->glVertexAttribPointerOffset = &glVertexAttribPointerOffset_enc; this->glDrawElementsOffset = &glDrawElementsOffset_enc; this->glDrawElementsData = &glDrawElementsData_enc; this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc; this->glShaderString = &glShaderString_enc; this->glFinishRoundTrip = &glFinishRoundTrip_enc; }