/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL2_ENCODER_H_ #define _GL2_ENCODER_H_ #include "gl2_enc.h" #include "GLClientState.h" #include "GLSharedGroup.h" #include "FixedBuffer.h" class GL2Encoder : public gl2_encoder_context_t { public: GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); virtual ~GL2Encoder(); void setClientState(GLClientState *state) { m_state = state; } void setClientStateMakeCurrent(GLClientState *state) { m_state = state; m_state->fromMakeCurrent(); } void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } const GLClientState *state() { return m_state; } const GLSharedGroupPtr shared() { return m_shared; } void flush() { m_stream->flush(); } void setInitialized(){ m_initialized = true; }; bool isInitialized(){ return m_initialized; }; virtual void setError(GLenum error){ m_error = error; }; virtual GLenum getError() { return m_error; }; void override2DTextureTarget(GLenum target); void restore2DTextureTarget(GLenum target); private: bool m_initialized; GLClientState *m_state; GLSharedGroupPtr m_shared; GLenum m_error; GLint *m_compressedTextureFormats; GLint m_num_compressedTextureFormats; GLint *getCompressedTextureFormats(); GLint m_max_cubeMapTextureSize; GLint m_max_renderBufferSize; GLint m_max_textureSize; FixedBuffer m_fixedBuffer; void sendVertexAttributes(GLint first, GLsizei count); bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); bool texture2DNeedsOverride(GLenum target) const; bool isCompleteFbo(const GLClientState* state, GLenum attachment) const; glGetError_client_proc_t m_glGetError_enc; static GLenum s_glGetError(void * self); glFlush_client_proc_t m_glFlush_enc; static void s_glFlush(void * self); glPixelStorei_client_proc_t m_glPixelStorei_enc; static void s_glPixelStorei(void *self, GLenum param, GLint value); glGetString_client_proc_t m_glGetString_enc; static const GLubyte * s_glGetString(void *self, GLenum name); glBindBuffer_client_proc_t m_glBindBuffer_enc; static void s_glBindBuffer(void *self, GLenum target, GLuint id); glBufferData_client_proc_t m_glBufferData_enc; static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); glBufferSubData_client_proc_t m_glBufferSubData_enc; static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); glDrawArrays_client_proc_t m_glDrawArrays_enc; static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); glDrawElements_client_proc_t m_glDrawElements_enc; static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); glGetIntegerv_client_proc_t m_glGetIntegerv_enc; static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); glGetFloatv_client_proc_t m_glGetFloatv_enc; static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); glGetBooleanv_client_proc_t m_glGetBooleanv_enc; static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; static void s_glEnableVertexAttribArray(void *self, GLuint index); glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; static void s_glDisableVertexAttribArray(void *self, GLuint index); glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); static void s_glFinish(void *self); glLinkProgram_client_proc_t m_glLinkProgram_enc; static void s_glLinkProgram(void *self, GLuint program); glDeleteProgram_client_proc_t m_glDeleteProgram_enc; static void s_glDeleteProgram(void * self, GLuint program); glGetUniformiv_client_proc_t m_glGetUniformiv_enc; static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); glGetUniformfv_client_proc_t m_glGetUniformfv_enc; static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); glCreateProgram_client_proc_t m_glCreateProgram_enc; static GLuint s_glCreateProgram(void *self); glCreateShader_client_proc_t m_glCreateShader_enc; static GLuint s_glCreateShader(void *self, GLenum shaderType); glDeleteShader_client_proc_t m_glDeleteShader_enc; static void s_glDeleteShader(void *self, GLuint shader); glAttachShader_client_proc_t m_glAttachShader_enc; static void s_glAttachShader(void *self, GLuint program, GLuint shader); glDetachShader_client_proc_t m_glDetachShader_enc; static void s_glDetachShader(void *self, GLuint program, GLuint shader); glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); glGetShaderSource_client_proc_t m_glGetShaderSource_enc; static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; static void s_glGetShaderInfoLog(void *self,GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; static void s_glGetProgramInfoLog(void *self,GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); glUseProgram_client_proc_t m_glUseProgram_enc; glUniform1f_client_proc_t m_glUniform1f_enc; glUniform1fv_client_proc_t m_glUniform1fv_enc; glUniform1i_client_proc_t m_glUniform1i_enc; glUniform1iv_client_proc_t m_glUniform1iv_enc; glUniform2f_client_proc_t m_glUniform2f_enc; glUniform2fv_client_proc_t m_glUniform2fv_enc; glUniform2i_client_proc_t m_glUniform2i_enc; glUniform2iv_client_proc_t m_glUniform2iv_enc; glUniform3f_client_proc_t m_glUniform3f_enc; glUniform3fv_client_proc_t m_glUniform3fv_enc; glUniform3i_client_proc_t m_glUniform3i_enc; glUniform3iv_client_proc_t m_glUniform3iv_enc; glUniform4f_client_proc_t m_glUniform4f_enc; glUniform4fv_client_proc_t m_glUniform4fv_enc; glUniform4i_client_proc_t m_glUniform4i_enc; glUniform4iv_client_proc_t m_glUniform4iv_enc; glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; static void s_glUseProgram(void *self, GLuint program); static void s_glUniform1f(void *self , GLint location, GLfloat x); static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform1i(void *self , GLint location, GLint x); static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); glActiveTexture_client_proc_t m_glActiveTexture_enc; glBindTexture_client_proc_t m_glBindTexture_enc; glDeleteTextures_client_proc_t m_glDeleteTextures_enc; glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; glTexParameterf_client_proc_t m_glTexParameterf_enc; glTexParameterfv_client_proc_t m_glTexParameterfv_enc; glTexParameteri_client_proc_t m_glTexParameteri_enc; glTexParameteriv_client_proc_t m_glTexParameteriv_enc; glTexImage2D_client_proc_t m_glTexImage2D_enc; glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; static void s_glActiveTexture(void* self, GLenum texture); static void s_glBindTexture(void* self, GLenum target, GLuint texture); static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; static GLenum s_glCheckFramebufferStatus(void* self, GLenum target); public: glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; }; #endif