/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_SHARED_GROUP_H_ #define _GL_SHARED_GROUP_H_ #define GL_API #ifndef ANDROID #define GL_APIENTRY #define GL_APIENTRYP #endif #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <stdio.h> #include <stdlib.h> #include "ErrorLog.h" #include <utils/KeyedVector.h> #include <utils/List.h> #include <utils/String8.h> #include <utils/threads.h> #include "FixedBuffer.h" #include "SmartPtr.h" struct BufferData { BufferData(); BufferData(GLsizeiptr size, void * data); GLsizeiptr m_size; FixedBuffer m_fixedBuffer; }; class ProgramData { private: typedef struct _IndexInfo { GLint base; GLint size; GLenum type; GLint appBase; GLint hostLocsPerElement; GLuint flags; GLint samplerValue; // only set for sampler uniforms } IndexInfo; GLuint m_numIndexes; IndexInfo* m_Indexes; bool m_initialized; bool m_locShiftWAR; android::Vector<GLuint> m_shaders; public: enum { INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, }; ProgramData(); void initProgramData(GLuint numIndexes); bool isInitialized(); virtual ~ProgramData(); void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); void setIndexFlags(GLuint index, GLuint flags); GLuint getIndexForLocation(GLint location); GLenum getTypeForLocation(GLint location); bool needUniformLocationWAR() const { return m_locShiftWAR; } void setupLocationShiftWAR(); GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); GLint locationWARAppToHost(GLint appLoc); GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); bool attachShader(GLuint shader); bool detachShader(GLuint shader); size_t getNumShaders() const { return m_shaders.size(); } GLuint getShader(size_t i) const { return m_shaders[i]; } }; struct ShaderData { typedef android::List<android::String8> StringList; StringList samplerExternalNames; int refcount; }; class GLSharedGroup { private: android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; mutable android::Mutex m_lock; void refShaderDataLocked(ssize_t shaderIdx); void unrefShaderDataLocked(ssize_t shaderIdx); public: GLSharedGroup(); ~GLSharedGroup(); bool isObject(GLuint obj); BufferData * getBufferData(GLuint bufferId); void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data); GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data); void deleteBufferData(GLuint); bool isProgram(GLuint program); bool isProgramInitialized(GLuint program); void addProgramData(GLuint program); void initProgramData(GLuint program, GLuint numIndexes); void attachShader(GLuint program, GLuint shader); void detachShader(GLuint program, GLuint shader); void deleteProgramData(GLuint program); void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); GLenum getProgramUniformType(GLuint program, GLint location); void setupLocationShiftWAR(GLuint program); GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); GLint locationWARAppToHost(GLuint program, GLint appLoc); bool needUniformLocationWAR(GLuint program); GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); bool addShaderData(GLuint shader); // caller must hold a reference to the shader as long as it holds the pointer ShaderData* getShaderData(GLuint shader); void unrefShaderData(GLuint shader); }; typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; #endif //_GL_SHARED_GROUP_H_