/* * Copyright (C) 2015 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.wearable.wear.alwayson; import android.app.AlarmManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.graphics.Color; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.support.wearable.activity.WearableActivity; import android.support.wearable.view.WatchViewStub; import android.util.Log; import android.widget.TextView; import java.lang.ref.WeakReference; import java.text.SimpleDateFormat; import java.util.Date; import java.util.Locale; import java.util.concurrent.TimeUnit; /** * Demonstrates support for Ambient screens by extending WearableActivity and overriding * onEnterAmbient, onUpdateAmbient, and onExitAmbient. * * There are two modes (Active and Ambient). To trigger future updates (data/screen), we use a * custom Handler for the "Active" mode and an Alarm for the "Ambient" mode. * * Why don't we use just one? Handlers are generally less battery intensive and can be triggered * every second. However, they can not wake up the processor (common in Ambient mode). * * Alarms can wake up the processor (what we need for Ambient), but they struggle with quick updates * (less than one second) and are much less efficient compared to Handlers. * * Therefore, we use Handlers for "Active" mode (can trigger every second and are better on the * battery), and we use Alarms for "Ambient" mode (only need to update once every 20 seconds and * they can wake up a sleeping processor). * * Again, the Activity waits 20 seconds between doing any processing (getting data, updating screen * etc.) while in ambient mode to conserving battery life (processor allowed to sleep). If you can * hold off on updates for a full minute, you can throw away all the Alarm code and just use * onUpdateAmbient() to save even more battery life. * * As always, you will still want to apply the performance guidelines outlined in the Watch Faces * documention to your app. * * Finally, in ambient mode, this Activity follows the same best practices outlined in the * Watch Faces API documentation, e.g., keep most pixels black, avoid large blocks of white pixels, * use only black and white, and disable anti-aliasing. * */ public class MainActivity extends WearableActivity { private static final String TAG = "MainActivity"; /** Custom 'what' for Message sent to Handler. */ private static final int MSG_UPDATE_SCREEN = 0; /** Milliseconds between updates based on state. */ private static final long ACTIVE_INTERVAL_MS = TimeUnit.SECONDS.toMillis(1); private static final long AMBIENT_INTERVAL_MS = TimeUnit.SECONDS.toMillis(20); /** Tracks latest ambient details, such as burnin offsets, etc. */ private Bundle mAmbientDetails; private TextView mTimeTextView; private TextView mTimeStampTextView; private TextView mStateTextView; private TextView mUpdateRateTextView; private TextView mDrawCountTextView; private final SimpleDateFormat sDateFormat = new SimpleDateFormat("HH:mm:ss", Locale.US); private volatile int mDrawCount = 0; /** * Since the handler (used in active mode) can't wake up the processor when the device is in * ambient mode and undocked, we use an Alarm to cover ambient mode updates when we need them * more frequently than every minute. Remember, if getting updates once a minute in ambient * mode is enough, you can do away with the Alarm code and just rely on the onUpdateAmbient() * callback. */ private AlarmManager mAmbientStateAlarmManager; private PendingIntent mAmbientStatePendingIntent; /** * This custom handler is used for updates in "Active" mode. We use a separate static class to * help us avoid memory leaks. */ private final Handler mActiveModeUpdateHandler = new UpdateHandler(this); @Override public void onCreate(Bundle savedInstanceState) { Log.d(TAG, "onCreate()"); super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); setAmbientEnabled(); mAmbientStateAlarmManager = (AlarmManager) getSystemService(Context.ALARM_SERVICE); Intent ambientStateIntent = new Intent(getApplicationContext(), MainActivity.class); mAmbientStatePendingIntent = PendingIntent.getActivity( getApplicationContext(), 0 /* requestCode */, ambientStateIntent, PendingIntent.FLAG_UPDATE_CURRENT); /** Determines whether watch is round or square and applies proper view. **/ final WatchViewStub stub = (WatchViewStub) findViewById(R.id.watch_view_stub); stub.setOnLayoutInflatedListener(new WatchViewStub.OnLayoutInflatedListener() { @Override public void onLayoutInflated(WatchViewStub stub) { mTimeTextView = (TextView) stub.findViewById(R.id.time); mTimeStampTextView = (TextView) stub.findViewById(R.id.time_stamp); mStateTextView = (TextView) stub.findViewById(R.id.state); mUpdateRateTextView = (TextView) stub.findViewById(R.id.update_rate); mDrawCountTextView = (TextView) stub.findViewById(R.id.draw_count); refreshDisplayAndSetNextUpdate(); } }); } /** * This is mostly triggered by the Alarms we set in Ambient mode and informs us we need to * update the screen (and process any data). */ @Override public void onNewIntent(Intent intent) { Log.d(TAG, "onNewIntent(): " + intent); super.onNewIntent(intent); setIntent(intent); refreshDisplayAndSetNextUpdate(); } @Override public void onDestroy() { Log.d(TAG, "onDestroy()"); mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN); mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent); super.onDestroy(); } /** * Prepares UI for Ambient view. */ @Override public void onEnterAmbient(Bundle ambientDetails) { Log.d(TAG, "onEnterAmbient()"); super.onEnterAmbient(ambientDetails); /** * In this sample, we aren't using the ambient details bundle (EXTRA_BURN_IN_PROTECTION or * EXTRA_LOWBIT_AMBIENT), but if you need them, you can pull them from the local variable * set here. */ mAmbientDetails = ambientDetails; /** Clears Handler queue (only needed for updates in active mode). */ mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN); /** * Following best practices outlined in WatchFaces API (keeping most pixels black, * avoiding large blocks of white pixels, using only black and white, * and disabling anti-aliasing anti-aliasing, etc.) */ mStateTextView.setTextColor(Color.WHITE); mUpdateRateTextView.setTextColor(Color.WHITE); mDrawCountTextView.setTextColor(Color.WHITE); mTimeTextView.getPaint().setAntiAlias(false); mTimeStampTextView.getPaint().setAntiAlias(false); mStateTextView.getPaint().setAntiAlias(false); mUpdateRateTextView.getPaint().setAntiAlias(false); mDrawCountTextView.getPaint().setAntiAlias(false); refreshDisplayAndSetNextUpdate(); } /** * Updates UI in Ambient view (once a minute). Because we need to update UI sooner than that * (every ~20 seconds), we also use an Alarm. However, since the processor is awake for this * callback, we might as well call refreshDisplayAndSetNextUpdate() to update screen and reset * the Alarm. * * If you are happy with just updating the screen once a minute in Ambient Mode (which will be * the case a majority of the time), then you can just use this method and remove all * references/code regarding Alarms. */ @Override public void onUpdateAmbient() { Log.d(TAG, "onUpdateAmbient()"); super.onUpdateAmbient(); refreshDisplayAndSetNextUpdate(); } /** * Prepares UI for Active view (non-Ambient). */ @Override public void onExitAmbient() { Log.d(TAG, "onExitAmbient()"); super.onExitAmbient(); /** Clears out Alarms since they are only used in ambient mode. */ mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent); mStateTextView.setTextColor(Color.GREEN); mUpdateRateTextView.setTextColor(Color.GREEN); mDrawCountTextView.setTextColor(Color.GREEN); mTimeTextView.getPaint().setAntiAlias(true); mTimeStampTextView.getPaint().setAntiAlias(true); mStateTextView.getPaint().setAntiAlias(true); mUpdateRateTextView.getPaint().setAntiAlias(true); mDrawCountTextView.getPaint().setAntiAlias(true); refreshDisplayAndSetNextUpdate(); } /** * Loads data/updates screen (via method), but most importantly, sets up the next refresh * (active mode = Handler and ambient mode = Alarm). */ private void refreshDisplayAndSetNextUpdate() { loadDataAndUpdateScreen(); long timeMs = System.currentTimeMillis(); if (isAmbient()) { /** Calculate next trigger time (based on state). */ long delayMs = AMBIENT_INTERVAL_MS - (timeMs % AMBIENT_INTERVAL_MS); long triggerTimeMs = timeMs + delayMs; /** * Note: Make sure you have set activity launchMode to singleInstance in the manifest. * Otherwise, it is easy for the AlarmManager launch intent to open a new activity * every time the Alarm is triggered rather than reusing this Activity. */ mAmbientStateAlarmManager.setExact( AlarmManager.RTC_WAKEUP, triggerTimeMs, mAmbientStatePendingIntent); } else { /** Calculate next trigger time (based on state). */ long delayMs = ACTIVE_INTERVAL_MS - (timeMs % ACTIVE_INTERVAL_MS); mActiveModeUpdateHandler.removeMessages(MSG_UPDATE_SCREEN); mActiveModeUpdateHandler.sendEmptyMessageDelayed(MSG_UPDATE_SCREEN, delayMs); } } /** * Updates display based on Ambient state. If you need to pull data, you should do it here. */ private void loadDataAndUpdateScreen() { mDrawCount += 1; long currentTimeMs = System.currentTimeMillis(); Log.d(TAG, "loadDataAndUpdateScreen(): " + currentTimeMs + "(" + isAmbient() + ")"); if (isAmbient()) { mTimeTextView.setText(sDateFormat.format(new Date())); mTimeStampTextView.setText(getString(R.string.timestamp_label, currentTimeMs)); mStateTextView.setText(getString(R.string.mode_ambient_label)); mUpdateRateTextView.setText( getString(R.string.update_rate_label, (AMBIENT_INTERVAL_MS / 1000))); mDrawCountTextView.setText(getString(R.string.draw_count_label, mDrawCount)); } else { mTimeTextView.setText(sDateFormat.format(new Date())); mTimeStampTextView.setText(getString(R.string.timestamp_label, currentTimeMs)); mStateTextView.setText(getString(R.string.mode_active_label)); mUpdateRateTextView.setText( getString(R.string.update_rate_label, (ACTIVE_INTERVAL_MS / 1000))); mDrawCountTextView.setText(getString(R.string.draw_count_label, mDrawCount)); } } /** * Handler separated into static class to avoid memory leaks. */ private static class UpdateHandler extends Handler { private final WeakReference<MainActivity> mMainActivityWeakReference; public UpdateHandler(MainActivity reference) { mMainActivityWeakReference = new WeakReference<MainActivity>(reference); } @Override public void handleMessage(Message message) { MainActivity mainActivity = mMainActivityWeakReference.get(); if (mainActivity != null) { switch (message.what) { case MSG_UPDATE_SCREEN: mainActivity.refreshDisplayAndSetNextUpdate(); break; } } } } }