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/*
 * Copyright (c) 2015-2016 The Khronos Group Inc.
 * Copyright (c) 2015-2016 Valve Corporation
 * Copyright (c) 2015-2016 LunarG, Inc.
 * Copyright (c) 2015-2016 Google, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and/or associated documentation files (the "Materials"), to
 * deal in the Materials without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Materials, and to permit persons to whom the Materials are
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice(s) and this permission notice shall be included in
 * all copies or substantial portions of the Materials.
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
 * USE OR OTHER DEALINGS IN THE MATERIALS.
 *
 * Author: Chia-I Wu <olvaffe@gmail.com>
 * Author: Chris Forbes <chrisf@ijw.co.nz>
 * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
 * Author: Mark Lobodzinski <mark@lunarg.com>
 * Author: Mike Stroyan <mike@LunarG.com>
 * Author: Tobin Ehlis <tobine@google.com>
 * Author: Tony Barbour <tony@LunarG.com>
 */

#include <vulkan/vulkan.h>
#include "test_common.h"
#include "vkrenderframework.h"
#include "vk_layer_config.h"
#include "icd-spv.h"

#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>

#define MEM_TRACKER_TESTS 1
#define OBJ_TRACKER_TESTS 1
#define DRAW_STATE_TESTS 1
#define THREADING_TESTS 1
#define SHADER_CHECKER_TESTS 1
#define DEVICE_LIMITS_TESTS 1
#define IMAGE_TESTS 1

//--------------------------------------------------------------------------------------
// Mesh and VertexFormat Data
//--------------------------------------------------------------------------------------
struct Vertex {
    float posX, posY, posZ, posW; // Position data
    float r, g, b, a;             // Color
};

#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f

typedef enum _BsoFailSelect {
    BsoFailNone = 0x00000000,
    BsoFailLineWidth = 0x00000001,
    BsoFailDepthBias = 0x00000002,
    BsoFailViewport = 0x00000004,
    BsoFailScissor = 0x00000008,
    BsoFailBlend = 0x00000010,
    BsoFailDepthBounds = 0x00000020,
    BsoFailStencilReadMask = 0x00000040,
    BsoFailStencilWriteMask = 0x00000080,
    BsoFailStencilReference = 0x00000100,
} BsoFailSelect;

struct vktriangle_vs_uniform {
    // Must start with MVP
    float mvp[4][4];
    float position[3][4];
    float color[3][4];
};

static const char bindStateVertShaderText[] =
    "#version 400\n"
    "#extension GL_ARB_separate_shader_objects : require\n"
    "#extension GL_ARB_shading_language_420pack : require\n"
    "vec2 vertices[3];\n"
    "out gl_PerVertex {\n"
    "    vec4 gl_Position;\n"
    "};\n"
    "void main() {\n"
    "      vertices[0] = vec2(-1.0, -1.0);\n"
    "      vertices[1] = vec2( 1.0, -1.0);\n"
    "      vertices[2] = vec2( 0.0,  1.0);\n"
    "   gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);\n"
    "}\n";

static const char bindStateFragShaderText[] =
    "#version 400\n"
    "#extension GL_ARB_separate_shader_objects: require\n"
    "#extension GL_ARB_shading_language_420pack: require\n"
    "\n"
    "layout(location = 0) out vec4 uFragColor;\n"
    "void main(){\n"
    "   uFragColor = vec4(0,1,0,1);\n"
    "}\n";

static VKAPI_ATTR VkBool32 VKAPI_CALL
myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
          uint64_t srcObject, size_t location, int32_t msgCode,
          const char *pLayerPrefix, const char *pMsg, void *pUserData);

// ********************************************************
// ErrorMonitor Usage:
//
// Call SetDesiredFailureMsg with a string to be compared against all
// encountered log messages. Passing NULL will match all log messages.
// logMsg will return true for skipCall only if msg is matched or NULL.
//
// Call DesiredMsgFound to determine if the desired failure message
// was encountered.

class ErrorMonitor {
  public:
    ErrorMonitor() {
        test_platform_thread_create_mutex(&m_mutex);
        test_platform_thread_lock_mutex(&m_mutex);
        m_msgFlags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT;
        m_bailout = NULL;
        test_platform_thread_unlock_mutex(&m_mutex);
    }

    void SetDesiredFailureMsg(VkFlags msgFlags, const char *msgString) {
        test_platform_thread_lock_mutex(&m_mutex);
        m_desiredMsg.clear();
        m_failureMsg.clear();
        m_otherMsgs.clear();
        m_desiredMsg = msgString;
        m_msgFound = VK_FALSE;
        m_msgFlags = msgFlags;
        test_platform_thread_unlock_mutex(&m_mutex);
    }

    VkBool32 CheckForDesiredMsg(VkFlags msgFlags, const char *msgString) {
        VkBool32 result = VK_FALSE;
        test_platform_thread_lock_mutex(&m_mutex);
        if (m_bailout != NULL) {
            *m_bailout = true;
        }
        string errorString(msgString);
        if (msgFlags & m_msgFlags) {
            if (errorString.find(m_desiredMsg) != string::npos) {
                m_failureMsg = errorString;
                m_msgFound = VK_TRUE;
                result = VK_TRUE;
            } else {
                m_otherMsgs.push_back(errorString);
            }
        }
        test_platform_thread_unlock_mutex(&m_mutex);
        return result;
    }

    vector<string> GetOtherFailureMsgs(void) { return m_otherMsgs; }

    string GetFailureMsg(void) { return m_failureMsg; }

    VkBool32 DesiredMsgFound(void) { return m_msgFound; }

    void SetBailout(bool *bailout) { m_bailout = bailout; }

    void DumpFailureMsgs(void) {
        vector<string> otherMsgs = GetOtherFailureMsgs();
        cout << "Other error messages logged for this test were:" << endl;
        for (auto iter = otherMsgs.begin(); iter != otherMsgs.end(); iter++) {
            cout << "     " << *iter << endl;
        }
    }

  private:
    VkFlags m_msgFlags;
    string m_desiredMsg;
    string m_failureMsg;
    vector<string> m_otherMsgs;
    test_platform_thread_mutex m_mutex;
    bool *m_bailout;
    VkBool32 m_msgFound;
};

static VKAPI_ATTR VkBool32 VKAPI_CALL
myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
          uint64_t srcObject, size_t location, int32_t msgCode,
          const char *pLayerPrefix, const char *pMsg, void *pUserData) {
    if (msgFlags &
        (VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
         VK_DEBUG_REPORT_ERROR_BIT_EXT)) {
        ErrorMonitor *errMonitor = (ErrorMonitor *)pUserData;
        return errMonitor->CheckForDesiredMsg(msgFlags, pMsg);
    }
    return false;
}

class VkLayerTest : public VkRenderFramework {
  public:
    VkResult BeginCommandBuffer(VkCommandBufferObj &commandBuffer);
    VkResult EndCommandBuffer(VkCommandBufferObj &commandBuffer);
    void VKTriangleTest(const char *vertShaderText, const char *fragShaderText,
                        BsoFailSelect failMask);
    void GenericDrawPreparation(VkCommandBufferObj *commandBuffer,
                                VkPipelineObj &pipelineobj,
                                VkDescriptorSetObj &descriptorSet,
                                BsoFailSelect failMask);
    void GenericDrawPreparation(VkPipelineObj &pipelineobj,
                                VkDescriptorSetObj &descriptorSet,
                                BsoFailSelect failMask) {
        GenericDrawPreparation(m_commandBuffer, pipelineobj, descriptorSet,
                               failMask);
    }

    /* Convenience functions that use built-in command buffer */
    VkResult BeginCommandBuffer() {
        return BeginCommandBuffer(*m_commandBuffer);
    }
    VkResult EndCommandBuffer() { return EndCommandBuffer(*m_commandBuffer); }
    void Draw(uint32_t vertexCount, uint32_t instanceCount,
              uint32_t firstVertex, uint32_t firstInstance) {
        m_commandBuffer->Draw(vertexCount, instanceCount, firstVertex,
                              firstInstance);
    }
    void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
                     uint32_t firstIndex, int32_t vertexOffset,
                     uint32_t firstInstance) {
        m_commandBuffer->DrawIndexed(indexCount, instanceCount, firstIndex,
                                     vertexOffset, firstInstance);
    }
    void QueueCommandBuffer() { m_commandBuffer->QueueCommandBuffer(); }
    void QueueCommandBuffer(const VkFence &fence) {
        m_commandBuffer->QueueCommandBuffer(fence);
    }
    void BindVertexBuffer(VkConstantBufferObj *vertexBuffer,
                          VkDeviceSize offset, uint32_t binding) {
        m_commandBuffer->BindVertexBuffer(vertexBuffer, offset, binding);
    }
    void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) {
        m_commandBuffer->BindIndexBuffer(indexBuffer, offset);
    }

  protected:
    ErrorMonitor *m_errorMonitor;

    virtual void SetUp() {
        std::vector<const char *> instance_layer_names;
        std::vector<const char *> device_layer_names;
        std::vector<const char *> instance_extension_names;
        std::vector<const char *> device_extension_names;

        instance_extension_names.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
        /*
         * Since CreateDbgMsgCallback is an instance level extension call
         * any extension / layer that utilizes that feature also needs
         * to be enabled at create instance time.
         */
        // Use Threading layer first to protect others from
        // ThreadCommandBufferCollision test
        instance_layer_names.push_back("VK_LAYER_GOOGLE_threading");
        instance_layer_names.push_back("VK_LAYER_LUNARG_object_tracker");
        instance_layer_names.push_back("VK_LAYER_LUNARG_core_validation");
        instance_layer_names.push_back("VK_LAYER_LUNARG_device_limits");
        instance_layer_names.push_back("VK_LAYER_LUNARG_image");
        instance_layer_names.push_back("VK_LAYER_GOOGLE_unique_objects");

        device_layer_names.push_back("VK_LAYER_GOOGLE_threading");
        device_layer_names.push_back("VK_LAYER_LUNARG_object_tracker");
        device_layer_names.push_back("VK_LAYER_LUNARG_core_validation");
        device_layer_names.push_back("VK_LAYER_LUNARG_device_limits");
        device_layer_names.push_back("VK_LAYER_LUNARG_image");
        device_layer_names.push_back("VK_LAYER_GOOGLE_unique_objects");

        this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
        this->app_info.pNext = NULL;
        this->app_info.pApplicationName = "layer_tests";
        this->app_info.applicationVersion = 1;
        this->app_info.pEngineName = "unittest";
        this->app_info.engineVersion = 1;
        this->app_info.apiVersion = VK_API_VERSION_1_0;

        m_errorMonitor = new ErrorMonitor;
        InitFramework(instance_layer_names, device_layer_names,
                      instance_extension_names, device_extension_names,
                      myDbgFunc, m_errorMonitor);
    }

    virtual void TearDown() {
        // Clean up resources before we reset
        ShutdownFramework();
        delete m_errorMonitor;
    }
};

VkResult VkLayerTest::BeginCommandBuffer(VkCommandBufferObj &commandBuffer) {
    VkResult result;

    result = commandBuffer.BeginCommandBuffer();

    /*
     * For render test all drawing happens in a single render pass
     * on a single command buffer.
     */
    if (VK_SUCCESS == result && renderPass()) {
        commandBuffer.BeginRenderPass(renderPassBeginInfo());
    }

    return result;
}

VkResult VkLayerTest::EndCommandBuffer(VkCommandBufferObj &commandBuffer) {
    VkResult result;

    if (renderPass()) {
        commandBuffer.EndRenderPass();
    }

    result = commandBuffer.EndCommandBuffer();

    return result;
}

void VkLayerTest::VKTriangleTest(const char *vertShaderText,
                                 const char *fragShaderText,
                                 BsoFailSelect failMask) {
    // Create identity matrix
    int i;
    struct vktriangle_vs_uniform data;

    glm::mat4 Projection = glm::mat4(1.0f);
    glm::mat4 View = glm::mat4(1.0f);
    glm::mat4 Model = glm::mat4(1.0f);
    glm::mat4 MVP = Projection * View * Model;
    const int matrixSize = sizeof(MVP);
    const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float);

    memcpy(&data.mvp, &MVP[0][0], matrixSize);

    static const Vertex tri_data[] = {
        {XYZ1(-1, -1, 0), XYZ1(1.f, 0.f, 0.f)},
        {XYZ1(1, -1, 0), XYZ1(0.f, 1.f, 0.f)},
        {XYZ1(0, 1, 0), XYZ1(0.f, 0.f, 1.f)},
    };

    for (i = 0; i < 3; i++) {
        data.position[i][0] = tri_data[i].posX;
        data.position[i][1] = tri_data[i].posY;
        data.position[i][2] = tri_data[i].posZ;
        data.position[i][3] = tri_data[i].posW;
        data.color[i][0] = tri_data[i].r;
        data.color[i][1] = tri_data[i].g;
        data.color[i][2] = tri_data[i].b;
        data.color[i][3] = tri_data[i].a;
    }

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());

    VkConstantBufferObj constantBuffer(m_device, bufSize * 2, sizeof(float),
                                       (const void *)&data);

    VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
                   this);

    VkPipelineObj pipelineobj(m_device);
    pipelineobj.AddColorAttachment();
    pipelineobj.AddShader(&vs);
    pipelineobj.AddShader(&ps);
    if (failMask & BsoFailLineWidth) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_WIDTH);
    }
    if (failMask & BsoFailDepthBias) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BIAS);
    }
    // Viewport and scissors must stay in synch or other errors will occur than
    // the ones we want
    if (failMask & BsoFailViewport) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
        m_viewports.clear();
        m_scissors.clear();
    }
    if (failMask & BsoFailScissor) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
        m_scissors.clear();
        m_viewports.clear();
    }
    if (failMask & BsoFailBlend) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
    }
    if (failMask & BsoFailDepthBounds) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
    }
    if (failMask & BsoFailStencilReadMask) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
    }
    if (failMask & BsoFailStencilWriteMask) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
    }
    if (failMask & BsoFailStencilReference) {
        pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
    }

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
                               constantBuffer);

    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    ASSERT_VK_SUCCESS(BeginCommandBuffer());

    GenericDrawPreparation(pipelineobj, descriptorSet, failMask);

    // render triangle
    Draw(3, 1, 0, 0);

    // finalize recording of the command buffer
    EndCommandBuffer();

    QueueCommandBuffer();
}

void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer,
                                         VkPipelineObj &pipelineobj,
                                         VkDescriptorSetObj &descriptorSet,
                                         BsoFailSelect failMask) {
    if (m_depthStencil->Initialized()) {
        commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
                                       m_stencil_clear_color, m_depthStencil);
    } else {
        commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
                                       m_stencil_clear_color, NULL);
    }

    commandBuffer->PrepareAttachments();
    // Make sure depthWriteEnable is set so that Depth fail test will work
    // correctly
    // Make sure stencilTestEnable is set so that Stencil fail test will work
    // correctly
    VkStencilOpState stencil = {};
    stencil.failOp = VK_STENCIL_OP_KEEP;
    stencil.passOp = VK_STENCIL_OP_KEEP;
    stencil.depthFailOp = VK_STENCIL_OP_KEEP;
    stencil.compareOp = VK_COMPARE_OP_NEVER;

    VkPipelineDepthStencilStateCreateInfo ds_ci = {};
    ds_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
    ds_ci.pNext = NULL;
    ds_ci.depthTestEnable = VK_FALSE;
    ds_ci.depthWriteEnable = VK_TRUE;
    ds_ci.depthCompareOp = VK_COMPARE_OP_NEVER;
    ds_ci.depthBoundsTestEnable = VK_FALSE;
    ds_ci.stencilTestEnable = VK_TRUE;
    ds_ci.front = stencil;
    ds_ci.back = stencil;

    pipelineobj.SetDepthStencil(&ds_ci);
    pipelineobj.SetViewport(m_viewports);
    pipelineobj.SetScissor(m_scissors);
    descriptorSet.CreateVKDescriptorSet(commandBuffer);
    VkResult err = pipelineobj.CreateVKPipeline(
        descriptorSet.GetPipelineLayout(), renderPass());
    ASSERT_VK_SUCCESS(err);
    commandBuffer->BindPipeline(pipelineobj);
    commandBuffer->BindDescriptorSet(descriptorSet);
}

// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
#if MEM_TRACKER_TESTS
#if 0
TEST_F(VkLayerTest, CallResetCommandBufferBeforeCompletion)
{
    vk_testing::Fence testFence;
    VkFenceCreateInfo fenceInfo = {};
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Resetting CB");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    vk_testing::Buffer buffer;
    buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);

    BeginCommandBuffer();
    m_commandBuffer->FillBuffer(buffer.handle(), 0, 4, 0x11111111);
    EndCommandBuffer();

    testFence.init(*m_device, fenceInfo);

    // Bypass framework since it does the waits automatically
    VkResult err = VK_SUCCESS;
    VkSubmitInfo submit_info;
    submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info.pNext = NULL;
    submit_info.waitSemaphoreCount = 0;
    submit_info.pWaitSemaphores = NULL;
    submit_info.pWaitDstStageMask = NULL;
    submit_info.commandBufferCount = 1;
    submit_info.pCommandBuffers = &m_commandBuffer->handle();
    submit_info.signalSemaphoreCount = 0;
    submit_info.pSignalSemaphores = NULL;

    err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
    ASSERT_VK_SUCCESS( err );

    // Introduce failure by calling begin again before checking fence
    vkResetCommandBuffer(m_commandBuffer->handle(), 0);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Resetting CB (0xaddress) before it has completed. You must check CB flag before.'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CallBeginCommandBufferBeforeCompletion)
{
    vk_testing::Fence testFence;
    VkFenceCreateInfo fenceInfo = {};
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Calling vkBeginCommandBuffer() on active CB");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    BeginCommandBuffer();
    m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
    EndCommandBuffer();

    testFence.init(*m_device, fenceInfo);

    // Bypass framework since it does the waits automatically
    VkResult err = VK_SUCCESS;
    VkSubmitInfo submit_info;
    submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info.pNext = NULL;
    submit_info.waitSemaphoreCount = 0;
    submit_info.pWaitSemaphores = NULL;
    submit_info.pWaitDstStageMask = NULL;
    submit_info.commandBufferCount = 1;
    submit_info.pCommandBuffers = &m_commandBuffer->handle();
    submit_info.signalSemaphoreCount = 0;
    submit_info.pSignalSemaphores = NULL;

    err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
    ASSERT_VK_SUCCESS( err );

    VkCommandBufferInheritanceInfo hinfo = {};
    VkCommandBufferBeginInfo info = {};
    info.flags       = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
    info.sType       = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    info.renderPass  = VK_NULL_HANDLE;
    info.subpass     = 0;
    info.framebuffer = VK_NULL_HANDLE;
    info.occlusionQueryEnable = VK_FALSE;
    info.queryFlags = 0;
    info.pipelineStatistics = 0;

    // Introduce failure by calling BCB again before checking fence
    vkBeginCommandBuffer(m_commandBuffer->handle(), &info);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Calling vkBeginCommandBuffer() on an active CB (0xaddress) before it has completed'";
        m_errorMonitor->DumpFailureMsgs();

    }
}
#endif
TEST_F(VkLayerTest, MapMemWithoutHostVisibleBit) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Mapping Memory without VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image, allocate memory, free it, and then try to bind it
    VkImage image;
    VkDeviceMemory mem;
    VkMemoryRequirements mem_reqs;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    VkMemoryAllocateInfo mem_alloc = {};
    mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    mem_alloc.pNext = NULL;
    mem_alloc.allocationSize = 0;
    // Introduce failure, do NOT set memProps to
    // VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
    mem_alloc.memoryTypeIndex = 1;

    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);

    mem_alloc.allocationSize = mem_reqs.size;

    pass =
        m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0,
                                        VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
    if (!pass) { // If we can't find any unmappable memory this test doesn't
                 // make sense
        vkDestroyImage(m_device->device(), image, NULL);
        return;
    }

    // allocate memory
    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
    ASSERT_VK_SUCCESS(err);

    // Try to bind free memory that has been freed
    err = vkBindImageMemory(m_device->device(), image, mem, 0);
    ASSERT_VK_SUCCESS(err);

    // Map memory as if to initialize the image
    void *mappedAddress = NULL;
    err = vkMapMemory(m_device->device(), mem, 0, VK_WHOLE_SIZE, 0,
                      &mappedAddress);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Error received did not match "
                  "expected error message from vkMapMemory in MemTracker'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), image, NULL);
}

// TODO : Is this test still valid. Not sure it is with updates to memory
// binding model
//  Verify and delete the test of fix the check
// TEST_F(VkLayerTest, FreeBoundMemory)
//{
//    VkResult        err;
//
//    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
//        "Freeing memory object while it still has references");
//
//    ASSERT_NO_FATAL_FAILURE(InitState());

//    // Create an image, allocate memory, free it, and then try to bind it
//    VkImage               image;
//    VkDeviceMemory        mem;
//    VkMemoryRequirements  mem_reqs;
//
//    const VkFormat tex_format      = VK_FORMAT_B8G8R8A8_UNORM;
//    const int32_t  tex_width       = 32;
//    const int32_t  tex_height      = 32;
//
//    const VkImageCreateInfo image_create_info = {
//        .sType           = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
//        .pNext           = NULL,
//        .imageType       = VK_IMAGE_TYPE_2D,
//        .format          = tex_format,
//        .extent          = { tex_width, tex_height, 1 },
//        .mipLevels       = 1,
//        .arraySize       = 1,
//        .samples         = VK_SAMPLE_COUNT_1_BIT,
//        .tiling          = VK_IMAGE_TILING_LINEAR,
//        .usage           = VK_IMAGE_USAGE_SAMPLED_BIT,
//        .flags           = 0,
//    };
//    VkMemoryAllocateInfo mem_alloc = {
//        .sType           = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
//        .pNext           = NULL,
//        .allocationSize  = 0,
//        .memoryTypeIndex = 0,
//    };
//
//    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
//    ASSERT_VK_SUCCESS(err);
//
//    err = vkGetImageMemoryRequirements(m_device->device(),
//                          image,
//                          &mem_reqs);
//    ASSERT_VK_SUCCESS(err);
//
//    mem_alloc.allocationSize = mem_reqs.size;
//
//    err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc,
//    0);
//    ASSERT_VK_SUCCESS(err);
//
//    // allocate memory
//    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
//    ASSERT_VK_SUCCESS(err);
//
//    // Bind memory to Image object
//    err = vkBindImageMemory(m_device->device(), image, mem, 0);
//    ASSERT_VK_SUCCESS(err);
//
//    // Introduce validation failure, free memory while still bound to object
//    vkFreeMemory(m_device->device(), mem, NULL);
//
//    if (!m_errorMonitor->DesiredMsgFound()) {
//        FAIL() << "Did not receive Warning 'Freeing memory object while it
//        still has references'");
//        m_errorMonitor->DumpFailureMsgs();
//    }
//}

TEST_F(VkLayerTest, RebindMemory) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "which has already been bound to mem object");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image, allocate memory, free it, and then try to bind it
    VkImage image;
    VkDeviceMemory mem1;
    VkDeviceMemory mem2;
    VkMemoryRequirements mem_reqs;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    VkMemoryAllocateInfo mem_alloc = {};
    mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    mem_alloc.pNext = NULL;
    mem_alloc.allocationSize = 0;
    mem_alloc.memoryTypeIndex = 0;

    // Introduce failure, do NOT set memProps to
    // VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
    mem_alloc.memoryTypeIndex = 1;
    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);

    mem_alloc.allocationSize = mem_reqs.size;
    pass =
        m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
    ASSERT_TRUE(pass);

    // allocate 2 memory objects
    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem1);
    ASSERT_VK_SUCCESS(err);
    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem2);
    ASSERT_VK_SUCCESS(err);

    // Bind first memory object to Image object
    err = vkBindImageMemory(m_device->device(), image, mem1, 0);
    ASSERT_VK_SUCCESS(err);

    // Introduce validation failure, try to bind a different memory object to
    // the same image object
    err = vkBindImageMemory(m_device->device(), image, mem2, 0);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error when rebinding memory to an object";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), image, NULL);
    vkFreeMemory(m_device->device(), mem1, NULL);
    vkFreeMemory(m_device->device(), mem2, NULL);
}

TEST_F(VkLayerTest, SubmitSignaledFence) {
    vk_testing::Fence testFence;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT, "submitted in SIGNALED state.  Fences "
                                       "must be reset before being submitted");

    VkFenceCreateInfo fenceInfo = {};
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    BeginCommandBuffer();
    m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
                                     m_stencil_clear_color, NULL);
    EndCommandBuffer();

    testFence.init(*m_device, fenceInfo);

    VkSubmitInfo submit_info;
    submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info.pNext = NULL;
    submit_info.waitSemaphoreCount = 0;
    submit_info.pWaitSemaphores = NULL;
    submit_info.pWaitDstStageMask = NULL;
    submit_info.commandBufferCount = 1;
    submit_info.pCommandBuffers = &m_commandBuffer->handle();
    submit_info.signalSemaphoreCount = 0;
    submit_info.pSignalSemaphores = NULL;

    vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
    vkQueueWaitIdle(m_device->m_queue);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'VkQueueSubmit with fence in "
                  "SIGNALED_STATE'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ResetUnsignaledFence) {
    vk_testing::Fence testFence;
    VkFenceCreateInfo fenceInfo = {};
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;

    // TODO: verify that this matches layer
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_WARNING_BIT_EXT,
        "submitted to VkResetFences in UNSIGNALED STATE");

    ASSERT_NO_FATAL_FAILURE(InitState());
    testFence.init(*m_device, fenceInfo);
    VkFence fences[1] = {testFence.handle()};
    vkResetFences(m_device->device(), 1, fences);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'VkResetFences with fence in "
                  "UNSIGNALED_STATE'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

/* TODO: Update for changes due to bug-14075 tiling across render passes */
#if 0
TEST_F(VkLayerTest, InvalidUsageBits)
{
    // Initiate Draw w/o a PSO bound

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Invalid usage flag for image ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    VkCommandBufferObj commandBuffer(m_device);
    BeginCommandBuffer();

    const VkExtent3D e3d = {
        .width = 128,
        .height = 128,
        .depth = 1,
    };
    const VkImageCreateInfo ici = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
        .pNext = NULL,
        .imageType = VK_IMAGE_TYPE_2D,
        .format = VK_FORMAT_D32_SFLOAT_S8_UINT,
        .extent = e3d,
        .mipLevels = 1,
        .arraySize = 1,
        .samples = VK_SAMPLE_COUNT_1_BIT,
        .tiling = VK_IMAGE_TILING_LINEAR,
        .usage = 0, // Not setting VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
        .flags = 0,
    };

    VkImage dsi;
    vkCreateImage(m_device->device(), &ici, NULL, &dsi);
    VkDepthStencilView dsv;
    const VkDepthStencilViewCreateInfo dsvci = {
        .sType = VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
        .pNext = NULL,
        .image = dsi,
        .mipLevel = 0,
        .baseArrayLayer = 0,
        .arraySize = 1,
        .flags = 0,
    };
    vkCreateDepthStencilView(m_device->device(), &dsvci, NULL, &dsv);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'Invalid usage flag for image...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}
#endif // 0
#endif // MEM_TRACKER_TESTS

#if OBJ_TRACKER_TESTS
TEST_F(VkLayerTest, PipelineNotBound) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Invalid VkPipeline Object ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkPipeline badPipeline = (VkPipeline)((size_t)0xbaadb1be);

    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL()
            << "Error received was not 'Invalid VkPipeline Object 0xbaadb1be'"
            << endl;
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, BindInvalidMemory) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Invalid VkDeviceMemory Object ");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image, allocate memory, free it, and then try to bind it
    VkImage image;
    VkDeviceMemory mem;
    VkMemoryRequirements mem_reqs;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    VkMemoryAllocateInfo mem_alloc = {};
    mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    mem_alloc.pNext = NULL;
    mem_alloc.allocationSize = 0;
    mem_alloc.memoryTypeIndex = 0;

    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);

    mem_alloc.allocationSize = mem_reqs.size;

    pass =
        m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
    ASSERT_TRUE(pass);

    // allocate memory
    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
    ASSERT_VK_SUCCESS(err);

    // Introduce validation failure, free memory before binding
    vkFreeMemory(m_device->device(), mem, NULL);

    // Try to bind free memory that has been freed
    err = vkBindImageMemory(m_device->device(), image, mem, 0);
    // This may very well return an error.
    (void)err;

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Invalid VkDeviceMemory Object "
                  "0x<handle>'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), image, NULL);
}

TEST_F(VkLayerTest, BindMemoryToDestroyedObject) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Invalid VkImage Object ");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image object, allocate memory, destroy the object and then try
    // to bind it
    VkImage image;
    VkDeviceMemory mem;
    VkMemoryRequirements mem_reqs;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    VkMemoryAllocateInfo mem_alloc = {};
    mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    mem_alloc.pNext = NULL;
    mem_alloc.allocationSize = 0;
    mem_alloc.memoryTypeIndex = 0;

    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);

    mem_alloc.allocationSize = mem_reqs.size;
    pass =
        m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
    ASSERT_TRUE(pass);

    // Allocate memory
    err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
    ASSERT_VK_SUCCESS(err);

    // Introduce validation failure, destroy Image object before binding
    vkDestroyImage(m_device->device(), image, NULL);
    ASSERT_VK_SUCCESS(err);

    // Now Try to bind memory to this destroyed object
    err = vkBindImageMemory(m_device->device(), image, mem, 0);
    // This may very well return an error.
    (void)err;

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Invalid VkImage Object 0x<handle>'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkFreeMemory(m_device->device(), mem, NULL);
}

#endif // OBJ_TRACKER_TESTS

#if DRAW_STATE_TESTS
TEST_F(VkLayerTest, LineWidthStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic line width state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a line "
                     "width state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailLineWidth);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic line width state not set for "
                  "this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, DepthBiasStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic depth bias state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth "
                     "bias state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailDepthBias);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic depth bias state not set for "
                  "this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

// Disable these two tests until we can sort out how to track multiple layer
// errors
TEST_F(VkLayerTest, ViewportStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic viewport state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport "
                     "state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailViewport);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'Dynamic scissor state not set for "
                  "this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ScissorStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic scissor state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport "
                     "state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailScissor);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error ' Expected: 'Dynamic scissor state "
                  "not set for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, BlendStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic blend object state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a blend "
                     "state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailBlend);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'Dynamic blend object state not set "
                  "for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, DepthBoundsStateNotBound) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic depth bounds state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth "
                     "bounds state object is not bound beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailDepthBounds);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic depth bounds state not set "
                  "for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, StencilReadMaskNotSet) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic stencil read mask state not set for this command buffer");

    ASSERT_NO_FATAL_FAILURE(InitState());

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
                     "read mask is not set beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailStencilReadMask);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic stencil read mask state not "
                  "set for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, StencilWriteMaskNotSet) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic stencil write mask state not set for this command buffer");

    ASSERT_NO_FATAL_FAILURE(InitState());

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
                     "write mask is not set beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailStencilWriteMask);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic stencil write mask state not "
                  "set for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, StencilReferenceNotSet) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic stencil reference state not set for this command buffer");

    TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
                     "reference is not set beforehand");

    VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
                   BsoFailStencilReference);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic stencil reference state not "
                  "set for this command buffer'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CommandBufferTwoSubmits) {
    vk_testing::Fence testFence;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "was begun w/ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set, but has "
        "been submitted");

    VkFenceCreateInfo fenceInfo = {};
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // We luck out b/c by default the framework creates CB w/ the
    // VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set
    BeginCommandBuffer();
    m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
                                     m_stencil_clear_color, NULL);
    EndCommandBuffer();

    testFence.init(*m_device, fenceInfo);

    // Bypass framework since it does the waits automatically
    VkResult err = VK_SUCCESS;
    VkSubmitInfo submit_info;
    submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info.pNext = NULL;
    submit_info.waitSemaphoreCount = 0;
    submit_info.pWaitSemaphores = NULL;
    submit_info.pWaitDstStageMask = NULL;
    submit_info.commandBufferCount = 1;
    submit_info.pCommandBuffers = &m_commandBuffer->handle();
    submit_info.signalSemaphoreCount = 0;
    submit_info.pSignalSemaphores = NULL;

    err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
    ASSERT_VK_SUCCESS(err);

    // Cause validation error by re-submitting cmd buffer that should only be
    // submitted once
    err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'CB (0xaddress) was created w/ "
                  "VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, AllocDescriptorFromEmptyPool) {
    // Initiate Draw w/o a PSO bound
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Unable to allocate 1 descriptors of "
                                         "type "
                                         "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Create Pool w/ 1 Sampler descriptor, but try to alloc Uniform Buffer
    // descriptor from it
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.flags = 0;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Unable to allocate 1 descriptors of "
                  "type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, FreeDescriptorFromOneShotPool) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to call vkFreeDescriptorSets() with a pool created "
        "without setting VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT.");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.flags = 0;
    // Not specifying VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT means
    // app can only call vkResetDescriptorPool on this pool.;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    err = vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptorSet);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to call "
                  "vkFreeDescriptorSets() with a pool created with...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidDescriptorPool) {
    // TODO : Simple check for bad object should be added to ObjectTracker to
    // catch this case
    //   The DS check for this is after driver has been called to validate DS
    //   internal data struct
    // Attempt to clear DS Pool with bad object
    /*
        m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
            "Unable to find pool node for pool 0xbaad6001 specified in
       vkResetDescriptorPool() call");

        VkDescriptorPool badPool = (VkDescriptorPool)0xbaad6001;
        vkResetDescriptorPool(device(), badPool);

        if (!m_errorMonitor->DesiredMsgFound()) {
            FAIL() << "Did not receive Error 'Unable to find pool node for pool
       0xbaad6001 specified in vkResetDescriptorPool() call'";
            m_errorMonitor->DumpFailureMsgs();
        }*/
}

TEST_F(VkLayerTest, InvalidDescriptorSet) {
    // TODO : Simple check for bad object should be added to ObjectTracker to
    // catch this case
    //   The DS check for this is after driver has been called to validate DS
    //   internal data struct
    // Create a valid cmd buffer
    // call vkCmdBindDescriptorSets w/ false DS
}

TEST_F(VkLayerTest, InvalidDescriptorSetLayout) {
    // TODO : Simple check for bad object should be added to ObjectTracker to
    // catch this case
    //   The DS check for this is after driver has been called to validate DS
    //   internal data struct
}

TEST_F(VkLayerTest, InvalidPipeline) {
    // TODO : Simple check for bad object should be added to ObjectTracker to
    // catch this case
    //   The DS check for this is after driver has been called to validate DS
    //   internal data struct
    // Create a valid cmd buffer
    // call vkCmdBindPipeline w/ false Pipeline
    //
    //    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
    //        "Attempt to bind Pipeline ");
    //
    //    ASSERT_NO_FATAL_FAILURE(InitState());
    //    VkCommandBufferObj commandBuffer(m_device);
    //    BeginCommandBuffer();
    //    VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
    //    vkCmdBindPipeline(commandBuffer.GetBufferHandle(),
    //    VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
    //
    //    if (!m_errorMonitor->DesiredMsgFound()) {
    //        FAIL() << "Did not receive Error 'Attempt to bind Pipeline
    //        0xbaadb1be that doesn't exist!'";
    //        m_errorMonitor->DumpFailureMsgs();
    //    }
}

TEST_F(VkLayerTest, DescriptorSetNotUpdated) {
    // Create and update CommandBuffer then call QueueSubmit w/o calling End on
    // CommandBuffer
    VkResult err;

    // TODO: verify that this matches layer
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
                                         " bound but it was never updated. ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    //  TODO - We shouldn't need a fragment shader but add it to be able to run
    //  on more devices
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.CreateVKPipeline(pipeline_layout, renderPass());

    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            1, &descriptorSet, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Warning 'DS <blah> bound but it was never "
                  "updated. You may want to either update it or not bind it.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidBufferViewObject) {
    // Create a single TEXEL_BUFFER descriptor and send it an invalid bufferView
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Attempt to update descriptor with invalid bufferView ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkBufferView view =
        (VkBufferView)((size_t)0xbaadbeef); // invalid bufferView object
    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 0;
    descriptor_write.descriptorCount = 1;
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
    descriptor_write.pTexelBufferView = &view;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Attempt to update descriptor with "
                  "invalid bufferView'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidDynamicOffsetCases) {
    // Create a descriptorSet w/ dynamic descriptor and then hit 3 offset error
    // cases:
    // 1. No dynamicOffset supplied
    // 2. Too many dynamicOffsets supplied
    // 3. Dynamic offset oversteps buffer being updated
    VkResult err;
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         " requires 1 dynamicOffsets, but only "
                                         "0 dynamicOffsets are left in "
                                         "pDynamicOffsets ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    // Create a buffer to update the descriptor with
    uint32_t qfi = 0;
    VkBufferCreateInfo buffCI = {};
    buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buffCI.size = 1024;
    buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
    buffCI.queueFamilyIndexCount = 1;
    buffCI.pQueueFamilyIndices = &qfi;

    VkBuffer dyub;
    err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
    ASSERT_VK_SUCCESS(err);
    // Correctly update descriptor to avoid "NOT_UPDATED" error
    VkDescriptorBufferInfo buffInfo = {};
    buffInfo.buffer = dyub;
    buffInfo.offset = 0;
    buffInfo.range = 1024;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 0;
    descriptor_write.descriptorCount = 1;
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    descriptor_write.pBufferInfo = &buffInfo;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    BeginCommandBuffer();
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            1, &descriptorSet, 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'descriptorSet #0 (0x<ADDR>) "
                  "requires 1 dynamicOffsets, but only 0 dynamicOffsets are "
                  "left in pDynamicOffsets array...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    uint32_t pDynOff[2] = {512, 756};
    // Now cause error b/c too many dynOffsets in array for # of dyn descriptors
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Attempting to bind 1 descriptorSets with 1 dynamic descriptors, but ");
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            1, &descriptorSet, 2, pDynOff);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'Attempting to bind 1 descriptorSets "
                  "with 1 dynamic descriptors, but dynamicOffsetCount is 0...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Finally cause error due to dynamicOffset being too big
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " from its update, this oversteps its buffer (");
    // Create PSO to be used for draw-time errors below
    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex { \n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 x;\n"
        "layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
        "void main(){\n"
        "   x = vec4(bar.y);\n"
        "}\n";
    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.AddColorAttachment();
    pipe.CreateVKPipeline(pipeline_layout, renderPass());

    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
    // This update should succeed, but offset size of 512 will overstep buffer
    // /w range 1024 & size 1024
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            1, &descriptorSet, 1, pDynOff);
    Draw(1, 0, 0, 0);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'VkDescriptorSet (0x<ADDR>) bound as "
                  "set #0 has dynamic offset 512. Combined with offet 0 and "
                  "range 1024 from its update, this oversteps...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidPushConstants) {
    // Hit push constant error cases:
    // 1. Create PipelineLayout where push constant overstep maxPushConstantSize
    // 2. Incorrectly set push constant size to 0
    // 3. Incorrectly set push constant size to non-multiple of 4
    // 4. Attempt push constant update that exceeds maxPushConstantSize
    VkResult err;
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCreatePipelineLayout() call has push constants with offset ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkPushConstantRange pc_range = {};
    pc_range.size = 0xFFFFFFFFu;
    pc_range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pushConstantRangeCount = 1;
    pipeline_layout_ci.pPushConstantRanges = &pc_range;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'vkCreatePipelineLayout() call has "
                  "push constants with offset 0...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Now cause errors due to size 0 and non-4 byte aligned size
    pc_range.size = 0;
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCreatePipelineLayout() call has push constant index 0 with size 0");
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'vkCreatePipelineLayout() call has "
                  "push constant index 0 with size 0...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    pc_range.size = 1;
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCreatePipelineLayout() call has push constant index 0 with size 1");
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'vkCreatePipelineLayout() call has "
                  "push constant index 0 with size 0...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Cause error due to bad size in vkCmdPushConstants() call
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdPushConstants() call has push constants with offset ");
    pipeline_layout_ci.pushConstantRangeCount = 0;
    pipeline_layout_ci.pPushConstantRanges = NULL;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);
    BeginCommandBuffer();
    vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout,
                       VK_SHADER_STAGE_VERTEX_BIT, 0, 0xFFFFFFFFu, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Error received was not 'vkCmdPushConstants() call has push "
                  "constants with offset 0...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}

TEST_F(VkLayerTest, DescriptorSetCompatibility) {
    // Test various desriptorSet errors with bad binding combinations
    VkResult err;

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    static const uint32_t NUM_DESCRIPTOR_TYPES = 5;
    VkDescriptorPoolSize ds_type_count[NUM_DESCRIPTOR_TYPES] = {};
    ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count[0].descriptorCount = 10;
    ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    ds_type_count[1].descriptorCount = 2;
    ds_type_count[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
    ds_type_count[2].descriptorCount = 2;
    ds_type_count[3].type = VK_DESCRIPTOR_TYPE_SAMPLER;
    ds_type_count[3].descriptorCount = 5;
    // TODO : LunarG ILO driver currently asserts in desc.c w/ INPUT_ATTACHMENT
    // type
    // ds_type_count[4].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
    ds_type_count[4].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
    ds_type_count[4].descriptorCount = 2;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 5;
    ds_pool_ci.poolSizeCount = NUM_DESCRIPTOR_TYPES;
    ds_pool_ci.pPoolSizes = ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    static const uint32_t MAX_DS_TYPES_IN_LAYOUT = 2;
    VkDescriptorSetLayoutBinding dsl_binding[MAX_DS_TYPES_IN_LAYOUT] = {};
    dsl_binding[0].binding = 0;
    dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding[0].descriptorCount = 5;
    dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding[0].pImmutableSamplers = NULL;

    // Create layout identical to set0 layout but w/ different stageFlags
    VkDescriptorSetLayoutBinding dsl_fs_stage_only = {};
    dsl_fs_stage_only.binding = 0;
    dsl_fs_stage_only.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_fs_stage_only.descriptorCount = 5;
    dsl_fs_stage_only.stageFlags =
        VK_SHADER_STAGE_FRAGMENT_BIT; // Different stageFlags to cause error at
                                      // bind time
    dsl_fs_stage_only.pImmutableSamplers = NULL;
    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = dsl_binding;
    static const uint32_t NUM_LAYOUTS = 4;
    VkDescriptorSetLayout ds_layout[NUM_LAYOUTS] = {};
    VkDescriptorSetLayout ds_layout_fs_only = {};
    // Create 4 unique layouts for full pipelineLayout, and 1 special fs-only
    // layout for error case
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout[0]);
    ASSERT_VK_SUCCESS(err);
    ds_layout_ci.pBindings = &dsl_fs_stage_only;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout_fs_only);
    ASSERT_VK_SUCCESS(err);
    dsl_binding[0].binding = 0;
    dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    dsl_binding[0].descriptorCount = 2;
    dsl_binding[1].binding = 1;
    dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
    dsl_binding[1].descriptorCount = 2;
    dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding[1].pImmutableSamplers = NULL;
    ds_layout_ci.pBindings = dsl_binding;
    ds_layout_ci.bindingCount = 2;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout[1]);
    ASSERT_VK_SUCCESS(err);
    dsl_binding[0].binding = 0;
    dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    dsl_binding[0].descriptorCount = 5;
    ds_layout_ci.bindingCount = 1;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout[2]);
    ASSERT_VK_SUCCESS(err);
    dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
    dsl_binding[0].descriptorCount = 2;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout[3]);
    ASSERT_VK_SUCCESS(err);

    static const uint32_t NUM_SETS = 4;
    VkDescriptorSet descriptorSet[NUM_SETS] = {};
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = NUM_LAYOUTS;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   descriptorSet);
    ASSERT_VK_SUCCESS(err);
    VkDescriptorSet ds0_fs_only = {};
    alloc_info.descriptorSetCount = 1;
    alloc_info.pSetLayouts = &ds_layout_fs_only;
    err =
        vkAllocateDescriptorSets(m_device->device(), &alloc_info, &ds0_fs_only);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = NUM_LAYOUTS;
    pipeline_layout_ci.pSetLayouts = ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);
    // Create pipelineLayout with only one setLayout
    pipeline_layout_ci.setLayoutCount = 1;
    VkPipelineLayout single_pipe_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &single_pipe_layout);
    ASSERT_VK_SUCCESS(err);
    // Create pipelineLayout with 2 descriptor setLayout at index 0
    pipeline_layout_ci.pSetLayouts = &ds_layout[3];
    VkPipelineLayout pipe_layout_one_desc;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipe_layout_one_desc);
    ASSERT_VK_SUCCESS(err);
    // Create pipelineLayout with 5 SAMPLER descriptor setLayout at index 0
    pipeline_layout_ci.pSetLayouts = &ds_layout[2];
    VkPipelineLayout pipe_layout_five_samp;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipe_layout_five_samp);
    ASSERT_VK_SUCCESS(err);
    // Create pipelineLayout with UB type, but stageFlags for FS only
    pipeline_layout_ci.pSetLayouts = &ds_layout_fs_only;
    VkPipelineLayout pipe_layout_fs_only;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipe_layout_fs_only);
    ASSERT_VK_SUCCESS(err);
    // Create pipelineLayout w/ incompatible set0 layout, but set1 is fine
    VkDescriptorSetLayout pl_bad_s0[2] = {};
    pl_bad_s0[0] = ds_layout_fs_only;
    pl_bad_s0[1] = ds_layout[1];
    pipeline_layout_ci.setLayoutCount = 2;
    pipeline_layout_ci.pSetLayouts = pl_bad_s0;
    VkPipelineLayout pipe_layout_bad_set0;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipe_layout_bad_set0);
    ASSERT_VK_SUCCESS(err);

    // Create a buffer to update the descriptor with
    uint32_t qfi = 0;
    VkBufferCreateInfo buffCI = {};
    buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buffCI.size = 1024;
    buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
    buffCI.queueFamilyIndexCount = 1;
    buffCI.pQueueFamilyIndices = &qfi;

    VkBuffer dyub;
    err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
    ASSERT_VK_SUCCESS(err);
    // Correctly update descriptor to avoid "NOT_UPDATED" error
    static const uint32_t NUM_BUFFS = 5;
    VkDescriptorBufferInfo buffInfo[NUM_BUFFS] = {};
    for (uint32_t i = 0; i < NUM_BUFFS; ++i) {
        buffInfo[i].buffer = dyub;
        buffInfo[i].offset = 0;
        buffInfo[i].range = 1024;
    }
    VkImage image;
    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;
    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;
    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    VkMemoryRequirements memReqs;
    VkDeviceMemory imageMem;
    bool pass;
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;
    vkGetImageMemoryRequirements(m_device->device(), image, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &imageMem);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), image, imageMem, 0);
    ASSERT_VK_SUCCESS(err);

    VkImageViewCreateInfo image_view_create_info = {};
    image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    image_view_create_info.image = image;
    image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    image_view_create_info.format = tex_format;
    image_view_create_info.subresourceRange.layerCount = 1;
    image_view_create_info.subresourceRange.baseMipLevel = 0;
    image_view_create_info.subresourceRange.levelCount = 1;
    image_view_create_info.subresourceRange.aspectMask =
        VK_IMAGE_ASPECT_COLOR_BIT;

    VkImageView view;
    err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
                            &view);
    ASSERT_VK_SUCCESS(err);
    VkDescriptorImageInfo imageInfo[4] = {};
    imageInfo[0].imageView = view;
    imageInfo[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    imageInfo[1].imageView = view;
    imageInfo[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    imageInfo[2].imageView = view;
    imageInfo[2].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    imageInfo[3].imageView = view;
    imageInfo[3].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    static const uint32_t NUM_SET_UPDATES = 3;
    VkWriteDescriptorSet descriptor_write[NUM_SET_UPDATES] = {};
    descriptor_write[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write[0].dstSet = descriptorSet[0];
    descriptor_write[0].dstBinding = 0;
    descriptor_write[0].descriptorCount = 5;
    descriptor_write[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_write[0].pBufferInfo = buffInfo;
    descriptor_write[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write[1].dstSet = descriptorSet[1];
    descriptor_write[1].dstBinding = 0;
    descriptor_write[1].descriptorCount = 2;
    descriptor_write[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    descriptor_write[1].pImageInfo = imageInfo;
    descriptor_write[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write[2].dstSet = descriptorSet[1];
    descriptor_write[2].dstBinding = 1;
    descriptor_write[2].descriptorCount = 2;
    descriptor_write[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
    descriptor_write[2].pImageInfo = &imageInfo[2];

    vkUpdateDescriptorSets(m_device->device(), 3, descriptor_write, 0, NULL);

    // Create PSO to be used for draw-time errors below
    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 x;\n"
        "layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
        "void main(){\n"
        "   x = vec4(bar.y);\n"
        "}\n";
    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.AddColorAttachment();
    pipe.CreateVKPipeline(pipe_layout_fs_only, renderPass());

    BeginCommandBuffer();

    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
    // NOTE : I believe LunarG ilo driver has bug (LX#189) that requires binding
    // of PSO
    //  here before binding DSs. Otherwise we assert in cmd_copy_dset_data() of
    //  cmd_pipeline.c
    //  due to the fact that cmd_alloc_dset_data() has not been called in
    //  cmd_bind_graphics_pipeline()
    // TODO : Want to cause various binding incompatibility issues here to test
    // DrawState
    //  First cause various verify_layout_compatibility() fails
    //  Second disturb early and late sets and verify INFO msgs
    // verify_set_layout_compatibility fail cases:
    // 1. invalid VkPipelineLayout (layout) passed into vkCmdBindDescriptorSets
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         " due to: invalid VkPipelineLayout ");
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS,
                            (VkPipelineLayout)((size_t)0xbaadb1be), 0, 1,
                            &descriptorSet[0], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting to bind "
                  "descriptorSets with invalid VkPipelineLayout.";
        m_errorMonitor->DumpFailureMsgs();
    }
    // 2. layoutIndex exceeds # of layouts in layout
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         " attempting to bind set to index 1");
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, single_pipe_layout,
                            0, 2, &descriptorSet[0], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting to bind "
                  "descriptorSet to index 1 when pipelineLayout only has index "
                  "0.";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkDestroyPipelineLayout(m_device->device(), single_pipe_layout, NULL);
    // 3. Pipeline setLayout[0] has 2 descriptors, but set being bound has 5
    // descriptors
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        ", but corresponding set being bound has 5 descriptors.");
    vkCmdBindDescriptorSets(
        m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_one_desc, 0, 1, &descriptorSet[0], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting to bind "
                  "descriptorSet w/ 5 descriptors to pipelineLayout with only "
                  "2 descriptors.";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkDestroyPipelineLayout(m_device->device(), pipe_layout_one_desc, NULL);
    // 4. same # of descriptors but mismatch in type
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " descriptor from pipelineLayout is type 'VK_DESCRIPTOR_TYPE_SAMPLER'");
    vkCmdBindDescriptorSets(
        m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_five_samp, 0, 1, &descriptorSet[0], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting to bind "
                  "UNIFORM_BUFFER descriptorSet to pipelineLayout with "
                  "overlapping SAMPLER type.";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkDestroyPipelineLayout(m_device->device(), pipe_layout_five_samp, NULL);
    // 5. same # of descriptors but mismatch in stageFlags
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " descriptor from pipelineLayout has stageFlags ");
    vkCmdBindDescriptorSets(
        m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_fs_only, 0, 1, &descriptorSet[0], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting to bind "
                  "UNIFORM_BUFFER descriptorSet with ALL stageFlags to "
                  "pipelineLayout with FS-only stageFlags.";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Cause INFO messages due to disturbing previously bound Sets
    // First bind sets 0 & 1
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            2, &descriptorSet[0], 0, NULL);
    // 1. Disturb bound set0 by re-binding set1 w/ updated pipelineLayout
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
        " previously bound as set #0 was disturbed ");
    vkCmdBindDescriptorSets(
        m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_bad_set0, 1, 1, &descriptorSet[1], 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct info msg when binding Set1 w/ "
                  "pipelineLayout that should disturb Set0.";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            2, &descriptorSet[0], 0, NULL);
    // 2. Disturb set after last bound set
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
                                         " newly bound as set #0 so set #1 and "
                                         "any subsequent sets were disturbed ");
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS,
                            pipe_layout_fs_only, 0, 1, &ds0_fs_only, 0, NULL);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct info msg when re-binding Set0 w/ "
                  "pipelineLayout that should disturb Set1.";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Cause draw-time errors due to PSO incompatibilities
    // 1. Error due to not binding required set (we actually use same code as
    // above to disturb set0)
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            2, &descriptorSet[0], 0, NULL);
    vkCmdBindDescriptorSets(
        m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipe_layout_bad_set0, 1, 1, &descriptorSet[1], 0, NULL);
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " uses set #0 but that set is not bound.");
    Draw(1, 0, 0, 0);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempting draw "
                  "requiring Set0 but Set0 is not bound.";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkDestroyPipelineLayout(m_device->device(), pipe_layout_bad_set0, NULL);
    // 2. Error due to bound set not being compatible with PSO's
    // VkPipelineLayout (diff stageFlags in this case)
    vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
                            VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                            2, &descriptorSet[0], 0, NULL);
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " bound as set #0 is not compatible with ");
    Draw(1, 0, 0, 0);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive correct error msg when attempted draw where "
                  "bound Set0 layout is not compatible PSO Set0 layout.";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Remaining clean-up
    vkDestroyPipelineLayout(m_device->device(), pipe_layout_fs_only, NULL);
    for (uint32_t i = 0; i < NUM_LAYOUTS; ++i) {
        vkDestroyDescriptorSetLayout(m_device->device(), ds_layout[i], NULL);
    }
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout_fs_only, NULL);
    vkFreeDescriptorSets(m_device->device(), ds_pool, 1, descriptorSet);
    vkDestroyBuffer(m_device->device(), dyub, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, NoBeginCommandBuffer) {

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "You must call vkBeginCommandBuffer() before this call to ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    VkCommandBufferObj commandBuffer(m_device, m_commandPool);
    // Call EndCommandBuffer() w/o calling BeginCommandBuffer()
    vkEndCommandBuffer(commandBuffer.GetBufferHandle());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'You must call vkBeginCommandBuffer() "
                  "before this call to vkEndCommandBuffer()'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, SecondaryCommandBufferNullRenderpass) {
    VkResult err;
    VkCommandBuffer draw_cmd;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " must specify a valid renderpass parameter.");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkCommandBufferAllocateInfo cmd = {};
    cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
    cmd.pNext = NULL;
    cmd.commandPool = m_commandPool;
    cmd.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
    cmd.commandBufferCount = 1;

    err = vkAllocateCommandBuffers(m_device->device(), &cmd, &draw_cmd);
    ASSERT_VK_SUCCESS(err);

    // Force the failure by not setting the Renderpass and Framebuffer fields
    VkCommandBufferBeginInfo cmd_buf_info = {};
    VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
    cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    cmd_buf_info.pNext = NULL;
    cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT |
                         VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
    cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;

    // The error should be caught by validation of the BeginCommandBuffer call
    vkBeginCommandBuffer(draw_cmd, &cmd_buf_info);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkBeginCommandBuffer(): Secondary "
                  "Command Buffers (0x<ADDR>) must specify a valid renderpass "
                  "parameter.'";
        m_errorMonitor->DumpFailureMsgs();
    }
    vkFreeCommandBuffers(m_device->device(), m_commandPool, 1, &draw_cmd);
}

TEST_F(VkLayerTest, CommandBufferResetErrors) {
    // Cause error due to Begin while recording CB
    // Then cause 2 errors for attempting to reset CB w/o having
    // VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT set for the pool from
    // which CBs were allocated. Note that this bit is off by default.
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Cannot call Begin on CB");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Calls AllocateCommandBuffers
    VkCommandBufferObj commandBuffer(m_device, m_commandPool);

    // Force the failure by setting the Renderpass and Framebuffer fields with
    // (fake) data
    VkCommandBufferBeginInfo cmd_buf_info = {};
    VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
    cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    cmd_buf_info.pNext = NULL;
    cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
    cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;

    // Begin CB to transition to recording state
    vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
    // Can't re-begin. This should trigger error
    vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Cannot call Begin on CB (0x<ADDR>) "
                  "in the RECORDING state...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Attempt to reset command buffer ");
    VkCommandBufferResetFlags flags = 0; // Don't care about flags for this test
    // Reset attempt will trigger error due to incorrect CommandPool state
    vkResetCommandBuffer(commandBuffer.GetBufferHandle(), flags);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Attempt to reset command buffer "
                  "(0x<ADDR>) created from command pool...'";
        m_errorMonitor->DumpFailureMsgs();
    }
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " attempts to implicitly reset cmdBuffer created from ");
    // Transition CB to RECORDED state
    vkEndCommandBuffer(commandBuffer.GetBufferHandle());
    // Now attempting to Begin will implicitly reset, which triggers error
    vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Call to vkBeginCommandBuffer() on "
                  "command buffer (0x<ADDR>) attempts to implicitly reset...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, InvalidPipelineCreateState) {
    // Attempt to Create Gfx Pipeline w/o a VS
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Invalid Pipeline CreateInfo State: Vtx Shader required");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkViewport vp = {}; // Just need dummy vp to point to
    VkRect2D sc = {};   // dummy scissor to point to

    VkPipelineViewportStateCreateInfo vp_state_ci = {};
    vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    vp_state_ci.scissorCount = 1;
    vp_state_ci.pScissors = &sc;
    vp_state_ci.viewportCount = 1;
    vp_state_ci.pViewports = &vp;

    VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
    rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
    rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
    rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    rs_state_ci.depthClampEnable = VK_FALSE;
    rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
    rs_state_ci.depthBiasEnable = VK_FALSE;

    VkGraphicsPipelineCreateInfo gp_ci = {};
    gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    gp_ci.pViewportState = &vp_state_ci;
    gp_ci.pRasterizationState = &rs_state_ci;
    gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
    gp_ci.layout = pipeline_layout;
    gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
    pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
    pc_ci.initialDataSize = 0;
    pc_ci.pInitialData = 0;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err =
        vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Invalid Pipeline CreateInfo State: "
                  "Vtx Shader required'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
/*// TODO : This test should be good, but needs Tess support in compiler to run
TEST_F(VkLayerTest, InvalidPatchControlPoints)
{
    // Attempt to Create Gfx Pipeline w/o a VS
    VkResult        err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH
primitive ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
        ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
        ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
        ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
        ds_pool_ci.pNext = NULL;
        ds_pool_ci.poolSizeCount = 1;
        ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err = vkCreateDescriptorPool(m_device->device(),
VK_DESCRIPTOR_POOL_USAGE_NON_FREE, 1, &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
        dsl_binding.binding = 0;
        dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
        dsl_binding.descriptorCount = 1;
        dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
        dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
        ds_layout_ci.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
        ds_layout_ci.pNext = NULL;
        ds_layout_ci.bindingCount = 1;
        ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    err = vkAllocateDescriptorSets(m_device->device(), ds_pool,
VK_DESCRIPTOR_SET_USAGE_NON_FREE, 1, &ds_layout, &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
        pipeline_layout_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        pipeline_layout_ci.pNext = NULL;
        pipeline_layout_ci.setLayoutCount = 1;
        pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkPipelineShaderStageCreateInfo shaderStages[3];
    memset(&shaderStages, 0, 3 * sizeof(VkPipelineShaderStageCreateInfo));

    VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT,
this);
    // Just using VS txt for Tess shaders as we don't care about functionality
    VkShaderObj
tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
this);
    VkShaderObj
te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
this);

    shaderStages[0].sType  =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    shaderStages[0].stage  = VK_SHADER_STAGE_VERTEX_BIT;
    shaderStages[0].shader = vs.handle();
    shaderStages[1].sType  =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    shaderStages[1].stage  = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
    shaderStages[1].shader = tc.handle();
    shaderStages[2].sType  =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    shaderStages[2].stage  = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
    shaderStages[2].shader = te.handle();

    VkPipelineInputAssemblyStateCreateInfo iaCI = {};
        iaCI.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        iaCI.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;

    VkPipelineTessellationStateCreateInfo tsCI = {};
        tsCI.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
        tsCI.patchControlPoints = 0; // This will cause an error

    VkGraphicsPipelineCreateInfo gp_ci = {};
        gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
        gp_ci.pNext = NULL;
        gp_ci.stageCount = 3;
        gp_ci.pStages = shaderStages;
        gp_ci.pVertexInputState = NULL;
        gp_ci.pInputAssemblyState = &iaCI;
        gp_ci.pTessellationState = &tsCI;
        gp_ci.pViewportState = NULL;
        gp_ci.pRasterizationState = NULL;
        gp_ci.pMultisampleState = NULL;
        gp_ci.pDepthStencilState = NULL;
        gp_ci.pColorBlendState = NULL;
        gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
        gp_ci.layout = pipeline_layout;
        gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
        pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
        pc_ci.pNext = NULL;
        pc_ci.initialSize = 0;
        pc_ci.initialData = 0;
        pc_ci.maxSize = 0;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL,
&pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Invalid Pipeline CreateInfo State:
VK_PRIMITIVE_TOPOLOGY_PATCH primitive...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
*/
// Set scissor and viewport counts to different numbers
TEST_F(VkLayerTest, PSOViewportScissorCountMismatch) {
    // Attempt to Create Gfx Pipeline w/o a VS
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Gfx Pipeline viewport count (1) must match scissor count (0).");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkViewport vp = {}; // Just need dummy vp to point to

    VkPipelineViewportStateCreateInfo vp_state_ci = {};
    vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    vp_state_ci.scissorCount = 0;
    vp_state_ci.viewportCount = 1; // Count mismatch should cause error
    vp_state_ci.pViewports = &vp;

    VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
    rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
    rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
    rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    rs_state_ci.depthClampEnable = VK_FALSE;
    rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
    rs_state_ci.depthBiasEnable = VK_FALSE;

    VkPipelineShaderStageCreateInfo shaderStages[2];
    memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); // TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    shaderStages[0] = vs.GetStageCreateInfo();
    shaderStages[1] = fs.GetStageCreateInfo();

    VkGraphicsPipelineCreateInfo gp_ci = {};
    gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    gp_ci.stageCount = 2;
    gp_ci.pStages = shaderStages;
    gp_ci.pViewportState = &vp_state_ci;
    gp_ci.pRasterizationState = &rs_state_ci;
    gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
    gp_ci.layout = pipeline_layout;
    gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
    pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err =
        vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Gfx Pipeline viewport count (1) must "
                  "match scissor count (0).'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Don't set viewport state in PSO. This is an error b/c we always need this
// state
//  for the counts even if the data is going to be set dynamically.
TEST_F(VkLayerTest, PSOViewportStateNotSet) {
    // Attempt to Create Gfx Pipeline w/o a VS
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Gfx Pipeline pViewportState is null. Even if ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
    // Set scissor as dynamic to avoid second error
    VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
    dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    dyn_state_ci.dynamicStateCount = 1;
    dyn_state_ci.pDynamicStates = &sc_state;

    VkPipelineShaderStageCreateInfo shaderStages[2];
    memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); // TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    shaderStages[0] = vs.GetStageCreateInfo();
    shaderStages[1] = fs.GetStageCreateInfo();


    VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
    rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
    rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
    rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    rs_state_ci.depthClampEnable = VK_FALSE;
    rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
    rs_state_ci.depthBiasEnable = VK_FALSE;

    VkGraphicsPipelineCreateInfo gp_ci = {};
    gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    gp_ci.stageCount = 2;
    gp_ci.pStages = shaderStages;
    gp_ci.pRasterizationState = &rs_state_ci;
    gp_ci.pViewportState = NULL; // Not setting VP state w/o dynamic vp state
                                 // should cause validation error
    gp_ci.pDynamicState = &dyn_state_ci;
    gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
    gp_ci.layout = pipeline_layout;
    gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
    pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err =
        vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Gfx Pipeline pViewportState is null. "
                  "Even if...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero viewportCount but no viewport data
// Then run second test where dynamic scissor count doesn't match PSO scissor
// count
TEST_F(VkLayerTest, PSOViewportCountWithoutDataAndDynScissorMismatch) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Gfx Pipeline viewportCount is 1, but pViewports is NULL. ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkPipelineViewportStateCreateInfo vp_state_ci = {};
    vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    vp_state_ci.viewportCount = 1;
    vp_state_ci.pViewports = NULL; // Null vp w/ count of 1 should cause error
    vp_state_ci.scissorCount = 1;
    vp_state_ci.pScissors =
        NULL; // Scissor is dynamic (below) so this won't cause error

    VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
    // Set scissor as dynamic to avoid that error
    VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
    dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    dyn_state_ci.dynamicStateCount = 1;
    dyn_state_ci.pDynamicStates = &sc_state;

    VkPipelineShaderStageCreateInfo shaderStages[2];
    memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); // TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    shaderStages[0] = vs.GetStageCreateInfo();
    shaderStages[1] = fs.GetStageCreateInfo();

    VkPipelineVertexInputStateCreateInfo vi_ci = {};
    vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    vi_ci.pNext = nullptr;
    vi_ci.vertexBindingDescriptionCount = 0;
    vi_ci.pVertexBindingDescriptions = nullptr;
    vi_ci.vertexAttributeDescriptionCount = 0;
    vi_ci.pVertexAttributeDescriptions = nullptr;

    VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
    ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;

    VkPipelineRasterizationStateCreateInfo rs_ci = {};
    rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs_ci.pNext = nullptr;

    VkPipelineColorBlendStateCreateInfo cb_ci = {};
    cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    cb_ci.pNext = nullptr;

    VkGraphicsPipelineCreateInfo gp_ci = {};
    gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    gp_ci.stageCount = 2;
    gp_ci.pStages = shaderStages;
    gp_ci.pVertexInputState = &vi_ci;
    gp_ci.pInputAssemblyState = &ia_ci;
    gp_ci.pViewportState = &vp_state_ci;
    gp_ci.pRasterizationState = &rs_ci;
    gp_ci.pColorBlendState = &cb_ci;
    gp_ci.pDynamicState = &dyn_state_ci;
    gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
    gp_ci.layout = pipeline_layout;
    gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
    pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err =
        vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'Gfx Pipeline viewportCount is 1, but "
                  "pViewports is NULL...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    // Now hit second fail case where we set scissor w/ different count than PSO
    // First need to successfully create the PSO from above by setting
    // pViewports
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic scissorCount from vkCmdSetScissor() is 2, but PSO "
        "scissorCount is 1. These counts must match.");

    VkViewport vp = {}; // Just need dummy vp to point to
    vp_state_ci.pViewports = &vp;
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);
    ASSERT_VK_SUCCESS(err);
    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
    VkRect2D scissors[2] = {}; // don't care about data
    // Count of 2 doesn't match PSO count of 1
    vkCmdSetScissor(m_commandBuffer->GetBufferHandle(), 0, 2, scissors);
    Draw(1, 0, 0, 0);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic scissorCount from "
                  "vkCmdSetScissor() is 2, but PSO scissorCount is 1...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero scissorCount but no scissor data
// Then run second test where dynamic viewportCount doesn't match PSO
// viewportCount
TEST_F(VkLayerTest, PSOScissorCountWithoutDataAndDynViewportMismatch) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Gfx Pipeline scissorCount is 1, but pScissors is NULL. ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkPipelineViewportStateCreateInfo vp_state_ci = {};
    vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    vp_state_ci.scissorCount = 1;
    vp_state_ci.pScissors =
        NULL; // Null scissor w/ count of 1 should cause error
    vp_state_ci.viewportCount = 1;
    vp_state_ci.pViewports =
        NULL; // vp is dynamic (below) so this won't cause error

    VkDynamicState vp_state = VK_DYNAMIC_STATE_VIEWPORT;
    // Set scissor as dynamic to avoid that error
    VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
    dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    dyn_state_ci.dynamicStateCount = 1;
    dyn_state_ci.pDynamicStates = &vp_state;

    VkPipelineShaderStageCreateInfo shaderStages[2];
    memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); // TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    shaderStages[0] = vs.GetStageCreateInfo();
    shaderStages[1] = fs.GetStageCreateInfo();

    VkPipelineVertexInputStateCreateInfo vi_ci = {};
    vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    vi_ci.pNext = nullptr;
    vi_ci.vertexBindingDescriptionCount = 0;
    vi_ci.pVertexBindingDescriptions = nullptr;
    vi_ci.vertexAttributeDescriptionCount = 0;
    vi_ci.pVertexAttributeDescriptions = nullptr;

    VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
    ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;

    VkPipelineRasterizationStateCreateInfo rs_ci = {};
    rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rs_ci.pNext = nullptr;

    VkPipelineColorBlendStateCreateInfo cb_ci = {};
    cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    cb_ci.pNext = nullptr;

    VkGraphicsPipelineCreateInfo gp_ci = {};
    gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    gp_ci.stageCount = 2;
    gp_ci.pStages = shaderStages;
    gp_ci.pVertexInputState = &vi_ci;
    gp_ci.pInputAssemblyState = &ia_ci;
    gp_ci.pViewportState = &vp_state_ci;
    gp_ci.pRasterizationState = &rs_ci;
    gp_ci.pColorBlendState = &cb_ci;
    gp_ci.pDynamicState = &dyn_state_ci;
    gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
    gp_ci.layout = pipeline_layout;
    gp_ci.renderPass = renderPass();

    VkPipelineCacheCreateInfo pc_ci = {};
    pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;

    VkPipeline pipeline;
    VkPipelineCache pipelineCache;

    err =
        vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
    ASSERT_VK_SUCCESS(err);
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'Gfx Pipeline scissorCount is 1, but "
                  "pScissors is NULL...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    // Now hit second fail case where we set scissor w/ different count than PSO
    // First need to successfully create the PSO from above by setting
    // pViewports
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Dynamic viewportCount from vkCmdSetViewport() is 2, but PSO "
        "viewportCount is 1. These counts must match.");

    VkRect2D sc = {}; // Just need dummy vp to point to
    vp_state_ci.pScissors = &sc;
    err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
                                    &gp_ci, NULL, &pipeline);
    ASSERT_VK_SUCCESS(err);
    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
    VkViewport viewports[2] = {}; // don't care about data
    // Count of 2 doesn't match PSO count of 1
    vkCmdSetViewport(m_commandBuffer->GetBufferHandle(), 0, 2, viewports);
    Draw(1, 0, 0, 0);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Dynamic viewportCount from "
                  "vkCmdSetViewport() is 2, but PSO viewportCount is 1...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, NullRenderPass) {
    // Bind a NULL RenderPass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    BeginCommandBuffer();
    // Don't care about RenderPass handle b/c error should be flagged before
    // that
    vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), NULL,
                         VK_SUBPASS_CONTENTS_INLINE);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'You cannot use a NULL RenderPass "
                  "object in vkCmdBeginRenderPass()'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, RenderPassWithinRenderPass) {
    // Bind a BeginRenderPass within an active RenderPass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to issue this call inside an active render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    BeginCommandBuffer();
    // Just create a dummy Renderpass that's non-NULL so we can get to the
    // proper error
    VkRenderPassBeginInfo rp_begin = {};
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = renderPass();
    rp_begin.framebuffer = framebuffer();

    vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rp_begin,
                         VK_SUBPASS_CONTENTS_INLINE);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to issue this call "
                  "inside an active render pass...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, FillBufferWithinRenderPass) {
    // Call CmdFillBuffer within an active renderpass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to issue this call inside an active render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Renderpass is started here
    BeginCommandBuffer();

    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    vk_testing::Buffer dstBuffer;
    dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);

    m_commandBuffer->FillBuffer(dstBuffer.handle(), 0, 4, 0x11111111);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to issue this call "
                  "inside an active render pass...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, UpdateBufferWithinRenderPass) {
    // Call CmdUpdateBuffer within an active renderpass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to issue this call inside an active render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Renderpass is started here
    BeginCommandBuffer();

    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    vk_testing::Buffer dstBuffer;
    dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);

    VkDeviceSize dstOffset = 0;
    VkDeviceSize dataSize = 1024;
    const uint32_t *pData = NULL;

    vkCmdUpdateBuffer(m_commandBuffer->GetBufferHandle(), dstBuffer.handle(),
                      dstOffset, dataSize, pData);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to issue this call "
                  "inside an active render pass...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ClearColorImageWithinRenderPass) {
    // Call CmdClearColorImage within an active RenderPass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to issue this call inside an active render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Renderpass is started here
    BeginCommandBuffer();

    VkClearColorValue clear_color;
    memset(clear_color.uint32, 0, sizeof(uint32_t) * 4);
    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;
    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;

    vk_testing::Image dstImage;
    dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info,
                  reqs);

    const VkImageSubresourceRange range = vk_testing::Image::subresource_range(
        image_create_info, VK_IMAGE_ASPECT_COLOR_BIT);

    vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), dstImage.handle(),
                         VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to issue this call "
                  "inside an active render pass...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ClearDepthStencilImageWithinRenderPass) {
    // Call CmdClearDepthStencilImage within an active RenderPass
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "It is invalid to issue this call inside an active render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Renderpass is started here
    BeginCommandBuffer();

    VkClearDepthStencilValue clear_value = {0};
    VkMemoryPropertyFlags reqs = 0;
    VkImageCreateInfo image_create_info = vk_testing::Image::create_info();
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
    image_create_info.extent.width = 64;
    image_create_info.extent.height = 64;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;

    vk_testing::Image dstImage;
    dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info,
                  reqs);

    const VkImageSubresourceRange range = vk_testing::Image::subresource_range(
        image_create_info, VK_IMAGE_ASPECT_DEPTH_BIT);

    vkCmdClearDepthStencilImage(
        m_commandBuffer->GetBufferHandle(), dstImage.handle(),
        VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &clear_value, 1,
        &range);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'It is invalid to issue this call "
                  "inside an active render pass...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ClearColorAttachmentsOutsideRenderPass) {
    // Call CmdClearAttachmentss outside of an active RenderPass
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "vkCmdClearAttachments: This call "
                                         "must be issued inside an active "
                                         "render pass");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Start no RenderPass
    err = m_commandBuffer->BeginCommandBuffer();
    ASSERT_VK_SUCCESS(err);

    VkClearAttachment color_attachment;
    color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    color_attachment.clearValue.color.float32[0] = 0;
    color_attachment.clearValue.color.float32[1] = 0;
    color_attachment.clearValue.color.float32[2] = 0;
    color_attachment.clearValue.color.float32[3] = 0;
    color_attachment.colorAttachment = 0;
    VkClearRect clear_rect = {{{0, 0}, {32, 32}}};
    vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1,
                          &color_attachment, 1, &clear_rect);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdClearAttachments: This call "
                  "must be issued inside an active render pass.'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, InvalidDynamicStateObject) {
    // Create a valid cmd buffer
    // call vkCmdBindDynamicStateObject w/ false DS Obj
    // TODO : Simple check for bad object should be added to ObjectTracker to
    // catch this case
    //   The DS check for this is after driver has been called to validate DS
    //   internal data struct
}

TEST_F(VkLayerTest, IdxBufferAlignmentError) {
    // Bind a BeginRenderPass within an active RenderPass
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdBindIndexBuffer() offset (0x7) does not fall on ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    uint32_t qfi = 0;
    VkBufferCreateInfo buffCI = {};
    buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buffCI.size = 1024;
    buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
    buffCI.queueFamilyIndexCount = 1;
    buffCI.pQueueFamilyIndices = &qfi;

    VkBuffer ib;
    err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    ASSERT_VK_SUCCESS(err);
    // vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
    // VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
    // Should error before calling to driver so don't care about actual data
    vkCmdBindIndexBuffer(m_commandBuffer->GetBufferHandle(), ib, 7,
                         VK_INDEX_TYPE_UINT16);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdBindIndexBuffer() offset (0x7) "
                  "does not fall on ...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyBuffer(m_device->device(), ib, NULL);
}

TEST_F(VkLayerTest, InvalidQueueFamilyIndex) {
    // Create an out-of-range queueFamilyIndex
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCreateBuffer has QueueFamilyIndex greater than");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    VkBufferCreateInfo buffCI = {};
    buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buffCI.size = 1024;
    buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
    buffCI.queueFamilyIndexCount = 1;
    // Introduce failure by specifying invalid queue_family_index
    uint32_t qfi = 777;
    buffCI.pQueueFamilyIndices = &qfi;

    VkBuffer ib;
    vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCreateBuffer() has "
        "QueueFamilyIndex greater than...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, ExecuteCommandsPrimaryCB) {
    // Attempt vkCmdExecuteCommands w/ a primary cmd buffer (should only be
    // secondary)

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdExecuteCommands() called w/ Primary Cmd Buffer ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    BeginCommandBuffer();
    // ASSERT_VK_SUCCESS(err);
    VkCommandBuffer primCB = m_commandBuffer->GetBufferHandle();
    vkCmdExecuteCommands(m_commandBuffer->GetBufferHandle(), 1, &primCB);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdExecuteCommands() called w/ "
                  "Primary Cmd Buffer '";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, DSTypeMismatch) {
    // Create DS w/ layout of one type and attempt Update w/ mis-matched type
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT, "Write descriptor update has descriptor "
                                       "type VK_DESCRIPTOR_TYPE_SAMPLER that "
                                       "does not match ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    // VkDescriptorSetObj descriptorSet(m_device);
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);
    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;

    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorImageInfo info = {};
    info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.descriptorCount = 1;
    // This is a mismatched type for the layout which expects BUFFER
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Write descriptor update has "
                  "descriptor type VK_DESCRIPTOR_TYPE_SAMPLER that does not "
                  "match...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, DSUpdateOutOfBounds) {
    // For overlapping Update, have arrayIndex exceed that of layout
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT, "Descriptor update type of "
                                       "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET "
                                       "is out of bounds for matching binding");

    ASSERT_NO_FATAL_FAILURE(InitState());
    // VkDescriptorSetObj descriptorSet(m_device);
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;

    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorImageInfo info = {};
    info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstArrayElement =
        1; /* This index out of bounds for the update */
    descriptor_write.descriptorCount = 1;
    // This is the wrong type, but out of bounds will be flagged first
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Descriptor update type of "
                  "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET is out of bounds for "
                  "matching binding...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidDSUpdateIndex) {
    // Create layout w/ count of 1 and attempt update to that layout w/ binding
    // index 2
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        " does not have binding to match update binding ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    // VkDescriptorSetObj descriptorSet(m_device);
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;

    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorImageInfo info = {};
    info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 2;
    descriptor_write.descriptorCount = 1;
    // This is the wrong type, but out of bounds will be flagged first
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Descriptor Set <blah> does not have "
                  "binding to match update binding '";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, InvalidDSUpdateStruct) {
    // Call UpdateDS w/ struct type other than valid VK_STRUCTUR_TYPE_UPDATE_*
    // types
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Unexpected UPDATE struct of type ");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);
    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;
    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorImageInfo info = {};
    info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType =
        (VkStructureType)0x99999999; /* Intentionally broken struct type */
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.descriptorCount = 1;
    // This is the wrong type, but out of bounds will be flagged first
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Unexpected UPDATE struct of type '";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, SampleDescriptorUpdateError) {
    // Create a single Sampler descriptor and send it an invalid Sampler
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Attempt to update descriptor with invalid sampler 0xbaadbeef");

    ASSERT_NO_FATAL_FAILURE(InitState());
    // TODO : Farm Descriptor setup code to helper function(s) to reduce copied
    // code
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSampler sampler =
        (VkSampler)((size_t)0xbaadbeef); // Sampler with invalid handle

    VkDescriptorImageInfo descriptor_info;
    memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
    descriptor_info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 0;
    descriptor_write.descriptorCount = 1;
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &descriptor_info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Attempt to update descriptor with "
                  "invalid sampler...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, ImageViewDescriptorUpdateError) {
    // Create a single combined Image/Sampler descriptor and send it an invalid
    // imageView
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Attempt to update descriptor with invalid imageView 0xbaadbeef");

    ASSERT_NO_FATAL_FAILURE(InitState());
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;

    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkImageView view =
        (VkImageView)((size_t)0xbaadbeef); // invalid imageView object

    VkDescriptorImageInfo descriptor_info;
    memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
    descriptor_info.sampler = sampler;
    descriptor_info.imageView = view;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(descriptor_write));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 0;
    descriptor_write.descriptorCount = 1;
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    descriptor_write.pImageInfo = &descriptor_info;

    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Attempt to update descriptor with "
                  "invalid imageView...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, CopyDescriptorUpdateErrors) {
    // Create DS w/ layout of 2 types, write update 1 and attempt to copy-update
    // into the other
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT, "Copy descriptor update index 0, update "
                                       "count #1, has src update descriptor "
                                       "type VK_DESCRIPTOR_TYPE_SAMPLER ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    // VkDescriptorSetObj descriptorSet(m_device);
    VkDescriptorPoolSize ds_type_count[2] = {};
    ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count[0].descriptorCount = 1;
    ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
    ds_type_count[1].descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 2;
    ds_pool_ci.pPoolSizes = ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);
    VkDescriptorSetLayoutBinding dsl_binding[2] = {};
    dsl_binding[0].binding = 0;
    dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding[0].descriptorCount = 1;
    dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding[0].pImmutableSamplers = NULL;
    dsl_binding[1].binding = 1;
    dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    dsl_binding[1].descriptorCount = 1;
    dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding[1].pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 2;
    ds_layout_ci.pBindings = dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkSamplerCreateInfo sampler_ci = {};
    sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    sampler_ci.pNext = NULL;
    sampler_ci.magFilter = VK_FILTER_NEAREST;
    sampler_ci.minFilter = VK_FILTER_NEAREST;
    sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
    sampler_ci.mipLodBias = 1.0;
    sampler_ci.anisotropyEnable = VK_FALSE;
    sampler_ci.maxAnisotropy = 1;
    sampler_ci.compareEnable = VK_FALSE;
    sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
    sampler_ci.minLod = 1.0;
    sampler_ci.maxLod = 1.0;
    sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    sampler_ci.unnormalizedCoordinates = VK_FALSE;

    VkSampler sampler;
    err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorImageInfo info = {};
    info.sampler = sampler;

    VkWriteDescriptorSet descriptor_write;
    memset(&descriptor_write, 0, sizeof(VkWriteDescriptorSet));
    descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_write.dstSet = descriptorSet;
    descriptor_write.dstBinding = 1; // SAMPLER binding from layout above
    descriptor_write.descriptorCount = 1;
    descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_write.pImageInfo = &info;
    // This write update should succeed
    vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
    // Now perform a copy update that fails due to type mismatch
    VkCopyDescriptorSet copy_ds_update;
    memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
    copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
    copy_ds_update.srcSet = descriptorSet;
    copy_ds_update.srcBinding = 1; // copy from SAMPLER binding
    copy_ds_update.dstSet = descriptorSet;
    copy_ds_update.dstBinding = 0;      // ERROR : copy to UNIFORM binding
    copy_ds_update.descriptorCount = 1; // copy 1 descriptor
    vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Copy descriptor update index 0, "
                  "update count #1, has src update descriptor "
                  "type_DESCRIPTOR_TYPE_SAMPLER'";
        m_errorMonitor->DumpFailureMsgs();
    }
    // Now perform a copy update that fails due to binding out of bounds
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Copy descriptor update 0 has srcBinding 3 which is out of bounds ");
    memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
    copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
    copy_ds_update.srcSet = descriptorSet;
    copy_ds_update.srcBinding =
        3; // ERROR : Invalid binding for matching layout
    copy_ds_update.dstSet = descriptorSet;
    copy_ds_update.dstBinding = 0;
    copy_ds_update.descriptorCount = 1; // copy 1 descriptor
    vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Copy descriptor update 0 has "
                  "srcBinding 3 which is out of bounds...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    // Now perform a copy update that fails due to binding out of bounds
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Copy descriptor src update is out of bounds for matching binding 1 ");

    memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
    copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
    copy_ds_update.srcSet = descriptorSet;
    copy_ds_update.srcBinding = 1;
    copy_ds_update.dstSet = descriptorSet;
    copy_ds_update.dstBinding = 0;
    copy_ds_update.descriptorCount =
        5; // ERROR copy 5 descriptors (out of bounds for layout)
    vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Copy descriptor src update is out of "
                  "bounds for matching binding 1...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroySampler(m_device->device(), sampler, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, NumSamplesMismatch) {
    // Create CommandBuffer where MSAA samples doesn't match RenderPass
    // sampleCount
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Num samples mismatch! ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
    pipe_ms_state_ci.sType =
        VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    pipe_ms_state_ci.pNext = NULL;
    pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
    pipe_ms_state_ci.sampleShadingEnable = 0;
    pipe_ms_state_ci.minSampleShading = 1.0;
    pipe_ms_state_ci.pSampleMask = NULL;

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); //  TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.SetMSAA(&pipe_ms_state_ci);
    pipe.CreateVKPipeline(pipeline_layout, renderPass());

    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieve Error 'Num samples mismatch!...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, ClearCmdNoDraw) {
    // Create CommandBuffer where we add ClearCmd for FB Color attachment prior
    // to issuing a Draw
    VkResult err;

    // TODO: verify that this matches layer
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
        "vkCmdClearAttachments() issued on CB object ");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
    pipe_ms_state_ci.sType =
        VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    pipe_ms_state_ci.pNext = NULL;
    pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
    pipe_ms_state_ci.sampleShadingEnable = 0;
    pipe_ms_state_ci.minSampleShading = 1.0;
    pipe_ms_state_ci.pSampleMask = NULL;

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;

    VkPipelineLayout pipeline_layout;
    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    //  TODO - We shouldn't need a fragment shader but add it to be able to run
    //  on more devices
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.SetMSAA(&pipe_ms_state_ci);
    pipe.CreateVKPipeline(pipeline_layout, renderPass());

    BeginCommandBuffer();

    // Main thing we care about for this test is that the VkImage obj we're
    // clearing matches Color Attachment of FB
    //  Also pass down other dummy params to keep driver and paramchecker happy
    VkClearAttachment color_attachment;
    color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    color_attachment.clearValue.color.float32[0] = 1.0;
    color_attachment.clearValue.color.float32[1] = 1.0;
    color_attachment.clearValue.color.float32[2] = 1.0;
    color_attachment.clearValue.color.float32[3] = 1.0;
    color_attachment.colorAttachment = 0;
    VkClearRect clear_rect = {
        {{0, 0}, {(uint32_t)m_width, (uint32_t)m_height}}};

    vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1,
                          &color_attachment, 1, &clear_rect);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCommandClearAttachments() issued "
                  "on CB object...'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}

TEST_F(VkLayerTest, VtxBufferBadIndex) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
        "but no vertex buffers are attached to this Pipeline State Object");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;

    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
    pipe_ms_state_ci.sType =
        VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    pipe_ms_state_ci.pNext = NULL;
    pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
    pipe_ms_state_ci.sampleShadingEnable = 0;
    pipe_ms_state_ci.minSampleShading = 1.0;
    pipe_ms_state_ci.pSampleMask = NULL;

    VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
    pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipeline_layout_ci.pNext = NULL;
    pipeline_layout_ci.setLayoutCount = 1;
    pipeline_layout_ci.pSetLayouts = &ds_layout;
    VkPipelineLayout pipeline_layout;

    err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
                                 &pipeline_layout);
    ASSERT_VK_SUCCESS(err);

    VkShaderObj vs(m_device, bindStateVertShaderText,
                   VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, bindStateFragShaderText,
                   VK_SHADER_STAGE_FRAGMENT_BIT,
                   this); //  TODO - We shouldn't need a fragment shader
                          // but add it to be able to run on more devices
    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);
    pipe.SetMSAA(&pipe_ms_state_ci);
    pipe.SetViewport(m_viewports);
    pipe.SetScissor(m_scissors);
    pipe.CreateVKPipeline(pipeline_layout, renderPass());

    BeginCommandBuffer();
    vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
                      VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
    // Don't care about actual data, just need to get to draw to flag error
    static const float vbo_data[3] = {1.f, 0.f, 1.f};
    VkConstantBufferObj vbo(m_device, sizeof(vbo_data), sizeof(float),
                            (const void *)&vbo_data);
    BindVertexBuffer(&vbo, (VkDeviceSize)0, 1); // VBO idx 1, but no VBO in PSO
    Draw(1, 0, 0, 0);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Vtx Buffer Index 0 was bound, but no "
                  "vtx buffers are attached to PSO.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // DRAW_STATE_TESTS

#if THREADING_TESTS
#if GTEST_IS_THREADSAFE
struct thread_data_struct {
    VkCommandBuffer commandBuffer;
    VkEvent event;
    bool bailout;
};

extern "C" void *AddToCommandBuffer(void *arg) {
    struct thread_data_struct *data = (struct thread_data_struct *)arg;

    for (int i = 0; i < 10000; i++) {
        vkCmdSetEvent(data->commandBuffer, data->event,
                      VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
        if (data->bailout) {
            break;
        }
    }
    return NULL;
}

TEST_F(VkLayerTest, ThreadCommandBufferCollision) {
    test_platform_thread thread;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "THREADING ERROR");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitViewport());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    // Calls AllocateCommandBuffers
    VkCommandBufferObj commandBuffer(m_device, m_commandPool);

    // Avoid creating RenderPass
    commandBuffer.BeginCommandBuffer();

    VkEventCreateInfo event_info;
    VkEvent event;
    VkResult err;

    memset(&event_info, 0, sizeof(event_info));
    event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;

    err = vkCreateEvent(device(), &event_info, NULL, &event);
    ASSERT_VK_SUCCESS(err);

    err = vkResetEvent(device(), event);
    ASSERT_VK_SUCCESS(err);

    struct thread_data_struct data;
    data.commandBuffer = commandBuffer.GetBufferHandle();
    data.event = event;
    data.bailout = false;
    m_errorMonitor->SetBailout(&data.bailout);
    // Add many entries to command buffer from another thread.
    test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
    // Add many entries to command buffer from this thread at the same time.
    AddToCommandBuffer(&data);

    test_platform_thread_join(thread, NULL);
    commandBuffer.EndCommandBuffer();

    m_errorMonitor->SetBailout(NULL);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'THREADING ERROR' from using one "
                  "VkCommandBufferObj in two threads";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyEvent(device(), event, NULL);
}
#endif // GTEST_IS_THREADSAFE
#endif // THREADING_TESTS

#if SHADER_CHECKER_TESTS
TEST_F(VkLayerTest, InvalidSPIRVCodeSize) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Shader is not SPIR-V");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkShaderModule module;
    VkShaderModuleCreateInfo moduleCreateInfo;
    struct icd_spv_header spv;

    spv.magic = ICD_SPV_MAGIC;
    spv.version = ICD_SPV_VERSION;
    spv.gen_magic = 0;

    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    moduleCreateInfo.pNext = NULL;
    moduleCreateInfo.pCode = (const uint32_t *)&spv;
    moduleCreateInfo.codeSize = 4;
    moduleCreateInfo.flags = 0;
    vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, InvalidSPIRVMagic) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Shader is not SPIR-V");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkShaderModule module;
    VkShaderModuleCreateInfo moduleCreateInfo;
    struct icd_spv_header spv;

    spv.magic = ~ICD_SPV_MAGIC;
    spv.version = ICD_SPV_VERSION;
    spv.gen_magic = 0;

    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    moduleCreateInfo.pNext = NULL;
    moduleCreateInfo.pCode = (const uint32_t *)&spv;
    moduleCreateInfo.codeSize = sizeof(spv) + 10;
    moduleCreateInfo.flags = 0;
    vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, InvalidSPIRVVersion) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Shader is not SPIR-V");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkShaderModule module;
    VkShaderModuleCreateInfo moduleCreateInfo;
    struct icd_spv_header spv;

    spv.magic = ICD_SPV_MAGIC;
    spv.version = ~ICD_SPV_VERSION;
    spv.gen_magic = 0;

    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    moduleCreateInfo.pNext = NULL;

    moduleCreateInfo.pCode = (const uint32_t *)&spv;
    moduleCreateInfo.codeSize = sizeof(spv) + 10;
    moduleCreateInfo.flags = 0;
    vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
                                         "not consumed by fragment shader");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out float x;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "   x = 0;\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Warning 'not consumed by fragment shader'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "not written by vertex shader");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in float x;\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'not written by vertex shader'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvidedInBlock) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "not written by vertex shader");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "in block { layout(location=0) float x; } ins;\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(ins.x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'not written by vertex shader'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchArraySize) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Type mismatch on location 0.0: 'ptr to "
                                         "output arr[2] of float32' vs 'ptr to "
                                         "input arr[3] of float32'");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out float x[2];\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   x[0] = 0; x[1] = 0;\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in float x[3];\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(x[0] + x[1] + x[2]);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        m_errorMonitor->DumpFailureMsgs();
        FAIL() << "Did not receive Error 'Type mismatch on location 0.0: 'ptr to "
                  "output arr[2] of float32' vs 'ptr to input arr[3] of "
                  "float32''";
    }
}

TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Type mismatch on location 0");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out int x;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   x = 0;\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in float x;\n" /* VS writes int */
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Type mismatch on location 0'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchInBlock) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Type mismatch on location 0");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out block { layout(location=0) int x; } outs;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   outs.x = 0;\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "in block { layout(location=0) float x; } ins;\n" /* VS writes int */
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(ins.x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        m_errorMonitor->DumpFailureMsgs();
        FAIL() << "Did not receive Error 'Type mismatch on location 0'";
    }
}

TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByLocation) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "location 0.0 which is not written by vertex shader");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out block { layout(location=1) float x; } outs;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   outs.x = 0;\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "in block { layout(location=0) float x; } ins;\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(ins.x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        m_errorMonitor->DumpFailureMsgs();
        FAIL() << "Did not receive Error 'location 0.0 which is not written by vertex shader'";
    }
}

TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByComponent) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "location 0.1 which is not written by vertex shader");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out block { layout(location=0, component=0) float x; } outs;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   outs.x = 0;\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "in block { layout(location=0, component=1) float x; } ins;\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(ins.x);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        m_errorMonitor->DumpFailureMsgs();
        FAIL() << "Did not receive Error 'location 0.1 which is not written by vertex shader'";
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
                                         "location 0 not consumed by VS");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkVertexInputBindingDescription input_binding;
    memset(&input_binding, 0, sizeof(input_binding));

    VkVertexInputAttributeDescription input_attrib;
    memset(&input_attrib, 0, sizeof(input_attrib));
    input_attrib.format = VK_FORMAT_R32_SFLOAT;

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(&input_binding, 1);
    pipe.AddVertexInputAttribs(&input_attrib, 1);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Warning 'location 0 not consumed by VS'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribLocationMismatch) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
                                         "location 0 not consumed by VS");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkVertexInputBindingDescription input_binding;
    memset(&input_binding, 0, sizeof(input_binding));

    VkVertexInputAttributeDescription input_attrib;
    memset(&input_attrib, 0, sizeof(input_attrib));
    input_attrib.format = VK_FORMAT_R32_SFLOAT;

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=1) in float x;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(x);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(&input_binding, 1);
    pipe.AddVertexInputAttribs(&input_attrib, 1);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        m_errorMonitor->DumpFailureMsgs();
        FAIL() << "Did not receive Warning 'location 0 not consumed by VS'";
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribNotProvided) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "VS consumes input at location 0 but not provided");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in vec4 x;\n" /* not provided */
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = x;\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'VS consumes input at location 0 but "
                  "not provided'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "location 0 does not match VS input type");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkVertexInputBindingDescription input_binding;
    memset(&input_binding, 0, sizeof(input_binding));

    VkVertexInputAttributeDescription input_attrib;
    memset(&input_attrib, 0, sizeof(input_attrib));
    input_attrib.format = VK_FORMAT_R32_SFLOAT;

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in int x;\n" /* attrib provided float */
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(x);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(&input_binding, 1);
    pipe.AddVertexInputAttribs(&input_attrib, 1);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'location 0 does not match VS input "
                  "type'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribMatrixType) {
    m_errorMonitor->SetDesiredFailureMsg(~0u, "");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkVertexInputBindingDescription input_binding;
    memset(&input_binding, 0, sizeof(input_binding));

    VkVertexInputAttributeDescription input_attribs[2];
    memset(input_attribs, 0, sizeof(input_attribs));

    for (int i = 0; i < 2; i++) {
        input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
        input_attribs[i].location = i;
    }

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in mat2x4 x;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = x[0] + x[1];\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(&input_binding, 1);
    pipe.AddVertexInputAttribs(input_attribs, 2);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    /* expect success */
    if (m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Expected to succeed but: "
               << m_errorMonitor->GetFailureMsg();
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribArrayType)
{
    m_errorMonitor->SetDesiredFailureMsg(~0u, "");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkVertexInputBindingDescription input_binding;
    memset(&input_binding, 0, sizeof(input_binding));

    VkVertexInputAttributeDescription input_attribs[2];
    memset(input_attribs, 0, sizeof(input_attribs));

    for (int i = 0; i < 2; i++) {
        input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
        input_attribs[i].location = i;
    }

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in vec4 x[2];\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = x[0] + x[1];\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(&input_binding, 1);
    pipe.AddVertexInputAttribs(input_attribs, 2);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Expected to succeed but: " <<
m_errorMonitor->GetFailureMsg();
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Duplicate vertex input binding descriptions for binding 0");

    ASSERT_NO_FATAL_FAILURE(InitState());
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    /* Two binding descriptions for binding 0 */
    VkVertexInputBindingDescription input_bindings[2];
    memset(input_bindings, 0, sizeof(input_bindings));

    VkVertexInputAttributeDescription input_attrib;
    memset(&input_attrib, 0, sizeof(input_attrib));
    input_attrib.format = VK_FORMAT_R32_SFLOAT;

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) in float x;\n" /* attrib provided float */
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(x);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 color;\n"
        "void main(){\n"
        "   color = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddColorAttachment();
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    pipe.AddVertexInputBindings(input_bindings, 2);
    pipe.AddVertexInputAttribs(&input_attrib, 1);

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Duplicate vertex input binding "
                  "descriptions for binding 0'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "Attachment 0 not written by FS");

    ASSERT_NO_FATAL_FAILURE(InitState());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "void main(){\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    /* set up CB 0, not written */
    pipe.AddColorAttachment();
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Attachment 0 not written by FS'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed) {
    // TODO: verify that this matches layer
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_WARNING_BIT_EXT,
        "FS writes to output location 1 with no matching attachment");

    ASSERT_NO_FATAL_FAILURE(InitState());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 x;\n"
        "layout(location=1) out vec4 y;\n" /* no matching attachment for this */
        "void main(){\n"
        "   x = vec4(1);\n"
        "   y = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    /* set up CB 0, not written */
    pipe.AddColorAttachment();
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
    /* FS writes CB 1, but we don't configure it */

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'FS writes to output location 1 with "
                  "no matching attachment'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "does not match FS output type");

    ASSERT_NO_FATAL_FAILURE(InitState());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out ivec4 x;\n" /* not UNORM */
        "void main(){\n"
        "   x = ivec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    /* set up CB 0; type is UNORM by default */
    pipe.AddColorAttachment();
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.AppendDummy();
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'does not match FS output type'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelineUniformBlockNotProvided) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "not declared in pipeline layout");

    ASSERT_NO_FATAL_FAILURE(InitState());

    char const *vsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(1);\n"
        "}\n";
    char const *fsSource =
        "#version 400\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 x;\n"
        "layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
        "void main(){\n"
        "   x = vec4(bar.y);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    /* set up CB 0; type is UNORM by default */
    pipe.AddColorAttachment();
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    /* should have generated an error -- pipeline layout does not
     * provide a uniform buffer in 0.0
     */
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'not declared in pipeline layout'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CreatePipelinePushConstantsNotInLayout) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "not declared in layout");

    ASSERT_NO_FATAL_FAILURE(InitState());

    char const *vsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(push_constant, std430) uniform foo { float x; } consts;\n"
        "out gl_PerVertex {\n"
        "    vec4 gl_Position;\n"
        "};\n"
        "void main(){\n"
        "   gl_Position = vec4(consts.x);\n"
        "}\n";
    char const *fsSource =
        "#version 450\n"
        "#extension GL_ARB_separate_shader_objects: require\n"
        "#extension GL_ARB_shading_language_420pack: require\n"
        "\n"
        "layout(location=0) out vec4 x;\n"
        "void main(){\n"
        "   x = vec4(1);\n"
        "}\n";

    VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
    VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);

    VkPipelineObj pipe(m_device);
    pipe.AddShader(&vs);
    pipe.AddShader(&fs);

    /* set up CB 0; type is UNORM by default */
    pipe.AddColorAttachment();
    ASSERT_NO_FATAL_FAILURE(InitRenderTarget());

    VkDescriptorSetObj descriptorSet(m_device);
    descriptorSet.CreateVKDescriptorSet(m_commandBuffer);

    pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());

    /* should have generated an error -- no push constant ranges provided! */
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'not declared in pipeline layout'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

#endif // SHADER_CHECKER_TESTS

#if DEVICE_LIMITS_TESTS
TEST_F(VkLayerTest, CreateImageLimitsViolationWidth) {
    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "CreateImage extents exceed allowable limits for format");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image
    VkImage image;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    // Introduce error by sending down a bogus width extent
    image_create_info.extent.width = 65536;
    vkCreateImage(m_device->device(), &image_create_info, NULL, &image);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'CreateImage extents exceed allowable "
                  "limits for format'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, UpdateBufferAlignment) {
    uint32_t updateData[] = {1, 2, 3, 4, 5, 6, 7, 8};

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "dstOffset, is not a multiple of 4");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    vk_testing::Buffer buffer;
    buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);

    BeginCommandBuffer();
    // Introduce failure by using offset that is not multiple of 4
    m_commandBuffer->UpdateBuffer(buffer.handle(), 1, 4, updateData);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCommandUpdateBuffer parameter, "
                  "VkDeviceSize dstOffset, is not a multiple of 4'";
        m_errorMonitor->DumpFailureMsgs();
    }

    // Introduce failure by using size that is not multiple of 4
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "dataSize, is not a multiple of 4");

    m_commandBuffer->UpdateBuffer(buffer.handle(), 0, 6, updateData);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCommandUpdateBuffer parameter, "
                  "VkDeviceSize dataSize, is not a multiple of 4'";
        m_errorMonitor->DumpFailureMsgs();
    }
    EndCommandBuffer();
}

TEST_F(VkLayerTest, FillBufferAlignment) {
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "dstOffset, is not a multiple of 4");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    vk_testing::Buffer buffer;
    buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);

    BeginCommandBuffer();
    // Introduce failure by using offset that is not multiple of 4
    m_commandBuffer->FillBuffer(buffer.handle(), 1, 4, 0x11111111);
    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCommandFillBuffer parameter, "
                  "VkDeviceSize dstOffset, is not a multiple of 4'";
        m_errorMonitor->DumpFailureMsgs();
    }

    // Introduce failure by using size that is not multiple of 4
    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "size, is not a multiple of 4");

    m_commandBuffer->FillBuffer(buffer.handle(), 0, 6, 0x11111111);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCommandFillBuffer parameter, "
                  "VkDeviceSize size, is not a multiple of 4'";
        m_errorMonitor->DumpFailureMsgs();
    }
    EndCommandBuffer();
}

#endif // DEVICE_LIMITS_TESTS

#if IMAGE_TESTS
TEST_F(VkLayerTest, InvalidImageView) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCreateImageView called with baseMipLevel 10 ");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image and try to create a view with bad baseMipLevel
    VkImage image;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    VkImageViewCreateInfo image_view_create_info = {};
    image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_view_create_info.image = image;
    image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    image_view_create_info.format = tex_format;
    image_view_create_info.subresourceRange.layerCount = 1;
    image_view_create_info.subresourceRange.baseMipLevel = 10; // cause an error
    image_view_create_info.subresourceRange.levelCount = 1;
    image_view_create_info.subresourceRange.aspectMask =
        VK_IMAGE_ASPECT_COLOR_BIT;

    VkImageView view;
    err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
                            &view);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCreateImageView called with "
                  "baseMipLevel 10...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, InvalidImageViewAspect) {
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
                                         "vkCreateImageView: Color image "
                                         "formats must have ONLY the "
                                         "VK_IMAGE_ASPECT_COLOR_BIT set");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create an image and try to create a view with an invalid aspectMask
    VkImage image;

    const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
    image_create_info.flags = 0;

    err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
    ASSERT_VK_SUCCESS(err);

    VkImageViewCreateInfo image_view_create_info = {};
    image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_view_create_info.image = image;
    image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    image_view_create_info.format = tex_format;
    image_view_create_info.subresourceRange.baseMipLevel = 0;
    image_view_create_info.subresourceRange.levelCount = 1;
    // Cause an error by setting an invalid image aspect
    image_view_create_info.subresourceRange.aspectMask =
        VK_IMAGE_ASPECT_METADATA_BIT;

    VkImageView view;
    err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
                            &view);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'VkCreateImageView: Color image "
                  "formats must have ...'";
        m_errorMonitor->DumpFailureMsgs();
    }
}

TEST_F(VkLayerTest, CopyImageTypeMismatch) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdCopyImage called with unmatched source and dest image types");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of different types and try to copy between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 32;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    image_create_info.imageType = VK_IMAGE_TYPE_1D;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    VkImageCopy copyRegion;
    copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    copyRegion.srcSubresource.mipLevel = 0;
    copyRegion.srcSubresource.baseArrayLayer = 0;
    copyRegion.srcSubresource.layerCount = 0;
    copyRegion.srcOffset.x = 0;
    copyRegion.srcOffset.y = 0;
    copyRegion.srcOffset.z = 0;
    copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    copyRegion.dstSubresource.mipLevel = 0;
    copyRegion.dstSubresource.baseArrayLayer = 0;
    copyRegion.dstSubresource.layerCount = 0;
    copyRegion.dstOffset.x = 0;
    copyRegion.dstOffset.y = 0;
    copyRegion.dstOffset.z = 0;
    copyRegion.extent.width = 1;
    copyRegion.extent.height = 1;
    copyRegion.extent.depth = 1;
    m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                               VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdCopyImage called with unmatched "
                  "source and dest image types'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, CopyImageFormatSizeMismatch) {
    // TODO : Create two images with different format sizes and vkCmdCopyImage
    // between them
}

TEST_F(VkLayerTest, CopyImageDepthStencilFormatMismatch) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdCopyImage called with unmatched source and dest image types");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of different types and try to copy between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 32;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    image_create_info.imageType = VK_IMAGE_TYPE_1D;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    VkImageCopy copyRegion;
    copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    copyRegion.srcSubresource.mipLevel = 0;
    copyRegion.srcSubresource.baseArrayLayer = 0;
    copyRegion.srcSubresource.layerCount = 0;
    copyRegion.srcOffset.x = 0;
    copyRegion.srcOffset.y = 0;
    copyRegion.srcOffset.z = 0;
    copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    copyRegion.dstSubresource.mipLevel = 0;
    copyRegion.dstSubresource.baseArrayLayer = 0;
    copyRegion.dstSubresource.layerCount = 0;
    copyRegion.dstOffset.x = 0;
    copyRegion.dstOffset.y = 0;
    copyRegion.dstOffset.z = 0;
    copyRegion.extent.width = 1;
    copyRegion.extent.height = 1;
    copyRegion.extent.depth = 1;
    m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                               VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdCopyImage called with unmatched "
                  "source and dest image types'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, ResolveImageLowSampleCount) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdResolveImage called with source sample count less than 2.");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of sample count 1 and try to Resolve between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 1;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    image_create_info.imageType = VK_IMAGE_TYPE_1D;
    image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    // Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
    // VK_IMAGE_LAYOUT_UNDEFINED = 0,
    // VK_IMAGE_LAYOUT_GENERAL = 1,
    VkImageResolve resolveRegion;
    resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.srcSubresource.mipLevel = 0;
    resolveRegion.srcSubresource.baseArrayLayer = 0;
    resolveRegion.srcSubresource.layerCount = 0;
    resolveRegion.srcOffset.x = 0;
    resolveRegion.srcOffset.y = 0;
    resolveRegion.srcOffset.z = 0;
    resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.dstSubresource.mipLevel = 0;
    resolveRegion.dstSubresource.baseArrayLayer = 0;
    resolveRegion.dstSubresource.layerCount = 0;
    resolveRegion.dstOffset.x = 0;
    resolveRegion.dstOffset.y = 0;
    resolveRegion.dstOffset.z = 0;
    resolveRegion.extent.width = 1;
    resolveRegion.extent.height = 1;
    resolveRegion.extent.depth = 1;
    m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                                  VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdResolveImage called with source "
                  "sample count less than 2.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, ResolveImageHighSampleCount) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdResolveImage called with dest sample count greater than 1.");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of sample count 2 and try to Resolve between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 1;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    image_create_info.imageType = VK_IMAGE_TYPE_1D;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    // Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
    // VK_IMAGE_LAYOUT_UNDEFINED = 0,
    // VK_IMAGE_LAYOUT_GENERAL = 1,
    VkImageResolve resolveRegion;
    resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.srcSubresource.mipLevel = 0;
    resolveRegion.srcSubresource.baseArrayLayer = 0;
    resolveRegion.srcSubresource.layerCount = 0;
    resolveRegion.srcOffset.x = 0;
    resolveRegion.srcOffset.y = 0;
    resolveRegion.srcOffset.z = 0;
    resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.dstSubresource.mipLevel = 0;
    resolveRegion.dstSubresource.baseArrayLayer = 0;
    resolveRegion.dstSubresource.layerCount = 0;
    resolveRegion.dstOffset.x = 0;
    resolveRegion.dstOffset.y = 0;
    resolveRegion.dstOffset.z = 0;
    resolveRegion.extent.width = 1;
    resolveRegion.extent.height = 1;
    resolveRegion.extent.depth = 1;
    m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                                  VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdResolveImage called with dest "
                  "sample count greater than 1.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, ResolveImageFormatMismatch) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdResolveImage called with unmatched source and dest formats.");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of different types and try to copy between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 1;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    // Set format to something other than source image
    image_create_info.format = VK_FORMAT_R32_SFLOAT;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    // Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
    // VK_IMAGE_LAYOUT_UNDEFINED = 0,
    // VK_IMAGE_LAYOUT_GENERAL = 1,
    VkImageResolve resolveRegion;
    resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.srcSubresource.mipLevel = 0;
    resolveRegion.srcSubresource.baseArrayLayer = 0;
    resolveRegion.srcSubresource.layerCount = 0;
    resolveRegion.srcOffset.x = 0;
    resolveRegion.srcOffset.y = 0;
    resolveRegion.srcOffset.z = 0;
    resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.dstSubresource.mipLevel = 0;
    resolveRegion.dstSubresource.baseArrayLayer = 0;
    resolveRegion.dstSubresource.layerCount = 0;
    resolveRegion.dstOffset.x = 0;
    resolveRegion.dstOffset.y = 0;
    resolveRegion.dstOffset.z = 0;
    resolveRegion.extent.width = 1;
    resolveRegion.extent.height = 1;
    resolveRegion.extent.depth = 1;
    m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                                  VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdResolveImage called with "
                  "unmatched source and dest formats.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, ResolveImageTypeMismatch) {
    VkResult err;
    bool pass;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "vkCmdResolveImage called with unmatched source and dest image types.");

    ASSERT_NO_FATAL_FAILURE(InitState());

    // Create two images of different types and try to copy between them
    VkImage srcImage;
    VkImage dstImage;
    VkDeviceMemory srcMem;
    VkDeviceMemory destMem;
    VkMemoryRequirements memReqs;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
    image_create_info.extent.width = 32;
    image_create_info.extent.height = 1;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
    ASSERT_VK_SUCCESS(err);

    image_create_info.imageType = VK_IMAGE_TYPE_1D;
    // Note: Some implementations expect color attachment usage for any
    // multisample surface
    image_create_info.usage =
        VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
    ASSERT_VK_SUCCESS(err);

    // Allocate memory
    VkMemoryAllocateInfo memAlloc = {};
    memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memAlloc.pNext = NULL;
    memAlloc.allocationSize = 0;
    memAlloc.memoryTypeIndex = 0;

    vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
    ASSERT_VK_SUCCESS(err);

    vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
    memAlloc.allocationSize = memReqs.size;
    pass =
        m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
    ASSERT_TRUE(pass);
    err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
    ASSERT_VK_SUCCESS(err);

    err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
    ASSERT_VK_SUCCESS(err);
    err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
    ASSERT_VK_SUCCESS(err);

    BeginCommandBuffer();
    // Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
    // VK_IMAGE_LAYOUT_UNDEFINED = 0,
    // VK_IMAGE_LAYOUT_GENERAL = 1,
    VkImageResolve resolveRegion;
    resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.srcSubresource.mipLevel = 0;
    resolveRegion.srcSubresource.baseArrayLayer = 0;
    resolveRegion.srcSubresource.layerCount = 0;
    resolveRegion.srcOffset.x = 0;
    resolveRegion.srcOffset.y = 0;
    resolveRegion.srcOffset.z = 0;
    resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    resolveRegion.dstSubresource.mipLevel = 0;
    resolveRegion.dstSubresource.baseArrayLayer = 0;
    resolveRegion.dstSubresource.layerCount = 0;
    resolveRegion.dstOffset.x = 0;
    resolveRegion.dstOffset.y = 0;
    resolveRegion.dstOffset.z = 0;
    resolveRegion.extent.width = 1;
    resolveRegion.extent.height = 1;
    resolveRegion.extent.depth = 1;
    m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
                                  VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
    EndCommandBuffer();

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'vkCmdResolveImage called with "
                  "unmatched source and dest image types.'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), srcImage, NULL);
    vkDestroyImage(m_device->device(), dstImage, NULL);
    vkFreeMemory(m_device->device(), srcMem, NULL);
    vkFreeMemory(m_device->device(), destMem, NULL);
}

TEST_F(VkLayerTest, DepthStencilImageViewWithColorAspectBitError) {
    // Create a single Image descriptor and cause it to first hit an error due
    //  to using a DS format, then cause it to hit error due to COLOR_BIT not
    //  set in aspect
    // The image format check comes 2nd in validation so we trigger it first,
    //  then when we cause aspect fail next, bad format check will be preempted
    VkResult err;

    m_errorMonitor->SetDesiredFailureMsg(
        VK_DEBUG_REPORT_ERROR_BIT_EXT,
        "Combination depth/stencil image formats can have only the ");

    ASSERT_NO_FATAL_FAILURE(InitState());

    VkDescriptorPoolSize ds_type_count = {};
    ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    ds_type_count.descriptorCount = 1;

    VkDescriptorPoolCreateInfo ds_pool_ci = {};
    ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    ds_pool_ci.pNext = NULL;
    ds_pool_ci.maxSets = 1;
    ds_pool_ci.poolSizeCount = 1;
    ds_pool_ci.pPoolSizes = &ds_type_count;

    VkDescriptorPool ds_pool;
    err =
        vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSetLayoutBinding dsl_binding = {};
    dsl_binding.binding = 0;
    dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    dsl_binding.descriptorCount = 1;
    dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
    dsl_binding.pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
    ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    ds_layout_ci.pNext = NULL;
    ds_layout_ci.bindingCount = 1;
    ds_layout_ci.pBindings = &dsl_binding;
    VkDescriptorSetLayout ds_layout;
    err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
                                      &ds_layout);
    ASSERT_VK_SUCCESS(err);

    VkDescriptorSet descriptorSet;
    VkDescriptorSetAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info.descriptorSetCount = 1;
    alloc_info.descriptorPool = ds_pool;
    alloc_info.pSetLayouts = &ds_layout;
    err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
                                   &descriptorSet);
    ASSERT_VK_SUCCESS(err);

    VkImage image_bad;
    VkImage image_good;
    // One bad format and one good format for Color attachment
    const VkFormat tex_format_bad = VK_FORMAT_D32_SFLOAT_S8_UINT;
    const VkFormat tex_format_good = VK_FORMAT_B8G8R8A8_UNORM;
    const int32_t tex_width = 32;
    const int32_t tex_height = 32;

    VkImageCreateInfo image_create_info = {};
    image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_create_info.pNext = NULL;
    image_create_info.imageType = VK_IMAGE_TYPE_2D;
    image_create_info.format = tex_format_bad;
    image_create_info.extent.width = tex_width;
    image_create_info.extent.height = tex_height;
    image_create_info.extent.depth = 1;
    image_create_info.mipLevels = 1;
    image_create_info.arrayLayers = 1;
    image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
    image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
    image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
                              VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
    image_create_info.flags = 0;

    err =
        vkCreateImage(m_device->device(), &image_create_info, NULL, &image_bad);
    ASSERT_VK_SUCCESS(err);
    image_create_info.format = tex_format_good;
    image_create_info.usage =
        VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    err = vkCreateImage(m_device->device(), &image_create_info, NULL,
                        &image_good);
    ASSERT_VK_SUCCESS(err);

    VkImageViewCreateInfo image_view_create_info = {};
    image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    image_view_create_info.image = image_bad;
    image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    image_view_create_info.format = tex_format_bad;
    image_view_create_info.subresourceRange.baseArrayLayer = 0;
    image_view_create_info.subresourceRange.baseMipLevel = 0;
    image_view_create_info.subresourceRange.layerCount = 1;
    image_view_create_info.subresourceRange.levelCount = 1;
    image_view_create_info.subresourceRange.aspectMask =
        VK_IMAGE_ASPECT_COLOR_BIT;

    VkImageView view;
    err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
                            &view);

    if (!m_errorMonitor->DesiredMsgFound()) {
        FAIL() << "Did not receive Error 'Combination depth-stencil image "
                  "formats can have only the....'";
        m_errorMonitor->DumpFailureMsgs();
    }

    vkDestroyImage(m_device->device(), image_bad, NULL);
    vkDestroyImage(m_device->device(), image_good, NULL);
    vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
    vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // IMAGE_TESTS

int main(int argc, char **argv) {
    int result;

    ::testing::InitGoogleTest(&argc, argv);
    VkTestFramework::InitArgs(&argc, argv);

    ::testing::AddGlobalTestEnvironment(new TestEnvironment);

    result = RUN_ALL_TESTS();

    VkTestFramework::Finish();
    return result;
}