/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureObj_DEFINED
#define GrTextureObj_DEFINED
#include "GrFBBindableObj.h"
class GrTextureUnitObj;
////////////////////////////////////////////////////////////////////////////////
class GrTextureObj : public GrFBBindableObj {
GR_DEFINE_CREATOR(GrTextureObj);
public:
GrTextureObj()
: GrFBBindableObj() {
}
virtual ~GrTextureObj() {
GrAlwaysAssert(0 == fTextureUnitReferees.count());
}
void setBound(GrTextureUnitObj *referee) {
fTextureUnitReferees.append(1, &referee);
}
void resetBound(GrTextureUnitObj *referee) {
int index = fTextureUnitReferees.find(referee);
GrAlwaysAssert(0 <= index);
fTextureUnitReferees.removeShuffle(index);
}
bool getBound(GrTextureUnitObj *referee) const {
int index = fTextureUnitReferees.find(referee);
return 0 <= index;
}
bool getBound() const {
return 0 != fTextureUnitReferees.count();
}
void deleteAction() override;
protected:
private:
// texture units that bind this texture (via "glBindTexture")
SkTDArray<GrTextureUnitObj *> fTextureUnitReferees;
typedef GrFBBindableObj INHERITED;
};
#endif // GrTextureObj_DEFINED