/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLTransferBuffer.h"
#include "GrGLGpu.h"
#include "SkTraceMemoryDump.h"
GrGLTransferBuffer::GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type)
: INHERITED(gpu, desc.fSizeInBytes)
, fImpl(gpu, desc, type) {
this->registerWithCache();
}
void GrGLTransferBuffer::onRelease() {
if (!this->wasDestroyed()) {
fImpl.release(this->getGpuGL());
}
INHERITED::onRelease();
}
void GrGLTransferBuffer::onAbandon() {
fImpl.abandon();
INHERITED::onAbandon();
}
void* GrGLTransferBuffer::onMap() {
if (!this->wasDestroyed()) {
return fImpl.map(this->getGpuGL());
} else {
return nullptr;
}
}
void GrGLTransferBuffer::onUnmap() {
if (!this->wasDestroyed()) {
fImpl.unmap(this->getGpuGL());
}
}
void GrGLTransferBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
const SkString& dumpName) const {
SkString buffer_id;
buffer_id.appendU32(this->bufferID());
traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
buffer_id.c_str());
}