/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLTextureRenderTarget.h"
#include "SkTraceMemoryDump.h"
// GrGLTextureRenderTarget must dump both of its superclasses.
void GrGLTextureRenderTarget::dumpMemoryStatistics(
SkTraceMemoryDump* traceMemoryDump) const {
GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
// Also dump the GrGLTexture's memory. Due to this resource having both a
// texture and a
// renderbuffer component, dump as skia/gpu_resources/resource_#/texture
SkString dumpName("skia/gpu_resources/resource_");
dumpName.appendS32(this->getUniqueID());
dumpName.append("/texture");
// Use the texture's gpuMemorySize, not our own, which includes the
// renderbuffer as well.
size_t size = GrGLTexture::gpuMemorySize();
traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
if (this->isPurgeable()) {
traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size",
"bytes", size);
}
SkString texture_id;
texture_id.appendU32(this->textureID());
traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
texture_id.c_str());
}