/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLBufferImpl.h"
#include "GrGLGpu.h"
#define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
#ifdef SK_DEBUG
#define VALIDATE() this->validate()
#else
#define VALIDATE() do {} while(false)
#endif
GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType)
: fDesc(desc)
, fBufferType(bufferType)
, fMapPtr(nullptr) {
if (0 == desc.fID) {
if (gpu->caps()->mustClearUploadedBufferData()) {
fCPUData = sk_calloc_throw(desc.fSizeInBytes);
} else {
fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW);
}
fGLSizeInBytes = 0;
} else {
fCPUData = nullptr;
// We assume that the GL buffer was created at the desc's size initially.
fGLSizeInBytes = fDesc.fSizeInBytes;
}
VALIDATE();
}
void GrGLBufferImpl::release(GrGLGpu* gpu) {
VALIDATE();
// make sure we've not been abandoned or already released
if (fCPUData) {
sk_free(fCPUData);
fCPUData = nullptr;
} else if (fDesc.fID) {
gpu->releaseBuffer(fDesc.fID, fBufferType);
fDesc.fID = 0;
fGLSizeInBytes = 0;
}
fMapPtr = nullptr;
VALIDATE();
}
void GrGLBufferImpl::abandon() {
fDesc.fID = 0;
fGLSizeInBytes = 0;
fMapPtr = nullptr;
sk_free(fCPUData);
fCPUData = nullptr;
VALIDATE();
}
void* GrGLBufferImpl::map(GrGLGpu* gpu) {
VALIDATE();
SkASSERT(!this->isMapped());
if (0 == fDesc.fID) {
fMapPtr = fCPUData;
} else {
fMapPtr = gpu->mapBuffer(fDesc.fID, fBufferType, fDesc.fUsage, fGLSizeInBytes,
fDesc.fSizeInBytes);
fGLSizeInBytes = fDesc.fSizeInBytes;
}
VALIDATE();
return fMapPtr;
}
void GrGLBufferImpl::unmap(GrGLGpu* gpu) {
VALIDATE();
SkASSERT(this->isMapped());
if (0 != fDesc.fID) {
gpu->unmapBuffer(fDesc.fID, fBufferType, fMapPtr);
}
fMapPtr = nullptr;
}
bool GrGLBufferImpl::isMapped() const {
VALIDATE();
return SkToBool(fMapPtr);
}
bool GrGLBufferImpl::updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes) {
SkASSERT(!this->isMapped());
SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
VALIDATE();
if (srcSizeInBytes > fDesc.fSizeInBytes) {
return false;
}
if (0 == fDesc.fID) {
memcpy(fCPUData, src, srcSizeInBytes);
return true;
}
gpu->bufferData(fDesc.fID, fBufferType, fDesc.fUsage, fDesc.fSizeInBytes, src,
srcSizeInBytes);
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
fGLSizeInBytes = fDesc.fSizeInBytes;
#else
fGLSizeInBytes = srcSizeInBytes;
#endif
VALIDATE();
return true;
}
void GrGLBufferImpl::validate() const {
SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType ||
GR_GL_PIXEL_PACK_BUFFER == fBufferType || GR_GL_PIXEL_UNPACK_BUFFER == fBufferType ||
GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM == fBufferType ||
GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == fBufferType);
// The following assert isn't valid when the buffer has been abandoned:
// SkASSERT((0 == fDesc.fID) == (fCPUData));
SkASSERT(nullptr == fCPUData || 0 == fGLSizeInBytes);
SkASSERT(nullptr == fMapPtr || fCPUData || fGLSizeInBytes <= fDesc.fSizeInBytes);
SkASSERT(nullptr == fCPUData || nullptr == fMapPtr || fCPUData == fMapPtr);
}