/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGpuFenceSync_DEFINED
#define SkGpuFenceSync_DEFINED
#include "SkTypes.h"
typedef void* SkPlatformGpuFence;
/*
* This class provides an interface to interact with fence syncs. A fence sync is an object that the
* client can insert into the GPU command stream, and then at any future time, wait until all
* commands that were issued before the fence have completed.
*/
class SkGpuFenceSync {
public:
virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
virtual bool waitFence(SkPlatformGpuFence, bool flush) const = 0;
virtual void deleteFence(SkPlatformGpuFence) const = 0;
virtual ~SkGpuFenceSync() {}
};
#endif