#include <opencv2/core/utility.hpp>
#include "opencv2/imgproc.hpp"
#include "opencv2/imgcodecs.hpp"
#include "opencv2/highgui.hpp"
#include <cstdio>
#include <iostream>
using namespace cv;
using namespace std;
static void help()
{
cout << "\nThis program demonstrates the famous watershed segmentation algorithm in OpenCV: watershed()\n"
"Usage:\n"
"./watershed [image_name -- default is ../data/fruits.jpg]\n" << endl;
cout << "Hot keys: \n"
"\tESC - quit the program\n"
"\tr - restore the original image\n"
"\tw or SPACE - run watershed segmentation algorithm\n"
"\t\t(before running it, *roughly* mark the areas to segment on the image)\n"
"\t (before that, roughly outline several markers on the image)\n";
}
Mat markerMask, img;
Point prevPt(-1, -1);
static void onMouse( int event, int x, int y, int flags, void* )
{
if( x < 0 || x >= img.cols || y < 0 || y >= img.rows )
return;
if( event == EVENT_LBUTTONUP || !(flags & EVENT_FLAG_LBUTTON) )
prevPt = Point(-1,-1);
else if( event == EVENT_LBUTTONDOWN )
prevPt = Point(x,y);
else if( event == EVENT_MOUSEMOVE && (flags & EVENT_FLAG_LBUTTON) )
{
Point pt(x, y);
if( prevPt.x < 0 )
prevPt = pt;
line( markerMask, prevPt, pt, Scalar::all(255), 5, 8, 0 );
line( img, prevPt, pt, Scalar::all(255), 5, 8, 0 );
prevPt = pt;
imshow("image", img);
}
}
int main( int argc, char** argv )
{
char* filename = argc >= 2 ? argv[1] : (char*)"../data/fruits.jpg";
Mat img0 = imread(filename, 1), imgGray;
if( img0.empty() )
{
cout << "Couldn'g open image " << filename << ". Usage: watershed <image_name>\n";
return 0;
}
help();
namedWindow( "image", 1 );
img0.copyTo(img);
cvtColor(img, markerMask, COLOR_BGR2GRAY);
cvtColor(markerMask, imgGray, COLOR_GRAY2BGR);
markerMask = Scalar::all(0);
imshow( "image", img );
setMouseCallback( "image", onMouse, 0 );
for(;;)
{
int c = waitKey(0);
if( (char)c == 27 )
break;
if( (char)c == 'r' )
{
markerMask = Scalar::all(0);
img0.copyTo(img);
imshow( "image", img );
}
if( (char)c == 'w' || (char)c == ' ' )
{
int i, j, compCount = 0;
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
findContours(markerMask, contours, hierarchy, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
if( contours.empty() )
continue;
Mat markers(markerMask.size(), CV_32S);
markers = Scalar::all(0);
int idx = 0;
for( ; idx >= 0; idx = hierarchy[idx][0], compCount++ )
drawContours(markers, contours, idx, Scalar::all(compCount+1), -1, 8, hierarchy, INT_MAX);
if( compCount == 0 )
continue;
vector<Vec3b> colorTab;
for( i = 0; i < compCount; i++ )
{
int b = theRNG().uniform(0, 255);
int g = theRNG().uniform(0, 255);
int r = theRNG().uniform(0, 255);
colorTab.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
}
double t = (double)getTickCount();
watershed( img0, markers );
t = (double)getTickCount() - t;
printf( "execution time = %gms\n", t*1000./getTickFrequency() );
Mat wshed(markers.size(), CV_8UC3);
// paint the watershed image
for( i = 0; i < markers.rows; i++ )
for( j = 0; j < markers.cols; j++ )
{
int index = markers.at<int>(i,j);
if( index == -1 )
wshed.at<Vec3b>(i,j) = Vec3b(255,255,255);
else if( index <= 0 || index > compCount )
wshed.at<Vec3b>(i,j) = Vec3b(0,0,0);
else
wshed.at<Vec3b>(i,j) = colorTab[index - 1];
}
wshed = wshed*0.5 + imgGray*0.5;
imshow( "watershed transform", wshed );
}
}
return 0;
}