/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PROG_CACHE_H
#define PROG_CACHE_H
#include "main/glheader.h"
struct gl_context;
/** Opaque type */
struct gl_program_cache;
extern struct gl_program_cache *
_mesa_new_program_cache(void);
extern void
_mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *pc);
extern void
_mesa_delete_shader_cache(struct gl_context *ctx,
struct gl_program_cache *cache);
extern struct gl_program *
_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize);
extern void
_mesa_program_cache_insert(struct gl_context *ctx,
struct gl_program_cache *cache,
const void *key, GLuint keysize,
struct gl_program *program);
void
_mesa_shader_cache_insert(struct gl_context *ctx,
struct gl_program_cache *cache,
const void *key, GLuint keysize,
struct gl_shader_program *program);
#endif /* PROG_CACHE_H */