/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
#include "m_debug.h"
#include "m_debug_util.h"
#ifdef __UNIXOS2__
/* The linker doesn't like empty files */
static char dummy;
#endif
#ifdef DEBUG_MATH /* This code only used for debugging */
static clip_func *clip_tab[2] = {
_mesa_clip_tab,
_mesa_clip_np_tab
};
static char *cnames[2] = {
"_mesa_clip_tab",
"_mesa_clip_np_tab"
};
#ifdef RUN_DEBUG_BENCHMARK
static char *cstrings[2] = {
"clip, perspective divide",
"clip, no divide"
};
#endif
/* =============================================================
* Reference cliptests
*/
static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask,
GLboolean viewport_z_clip )
{
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
const GLfloat *from = (GLfloat *)clip_vec->start;
GLuint c = 0;
GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
GLubyte tmpAndMask = *andMask;
GLubyte tmpOrMask = *orMask;
GLuint i;
for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
const GLfloat cx = from[0];
const GLfloat cy = from[1];
const GLfloat cz = from[2];
const GLfloat cw = from[3];
GLubyte mask = 0;
if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
if (viewport_z_clip) {
if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
}
clipMask[i] = mask;
if ( mask ) {
c++;
tmpAndMask &= mask;
tmpOrMask |= mask;
vProj[i][0] = 0;
vProj[i][1] = 0;
vProj[i][2] = 0;
vProj[i][3] = 1;
} else {
GLfloat oow = 1.0F / cw;
vProj[i][0] = cx * oow;
vProj[i][1] = cy * oow;
vProj[i][2] = cz * oow;
vProj[i][3] = oow;
}
}
*orMask = tmpOrMask;
*andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
proj_vec->flags |= VEC_SIZE_4;
proj_vec->size = 4;
proj_vec->count = clip_vec->count;
return proj_vec;
}
/* Keep these here for now, even though we don't use them...
*/
static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask,
GLboolean viewport_z_clip )
{
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
const GLfloat *from = (GLfloat *)clip_vec->start;
GLubyte tmpOrMask = *orMask;
GLubyte tmpAndMask = *andMask;
GLuint i;
for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
const GLfloat cx = from[0], cy = from[1], cz = from[2];
GLubyte mask = 0;
if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
if (viewport_z_clip) {
if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
}
clipMask[i] = mask;
tmpOrMask |= mask;
tmpAndMask &= mask;
}
*orMask = tmpOrMask;
*andMask = tmpAndMask;
return clip_vec;
}
static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask,
GLboolean viewport_z_clip )
{
const GLuint stride = clip_vec->stride;
const GLuint count = clip_vec->count;
const GLfloat *from = (GLfloat *)clip_vec->start;
GLubyte tmpOrMask = *orMask;
GLubyte tmpAndMask = *andMask;
GLuint i;
(void) viewport_z_clip;
for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
const GLfloat cx = from[0], cy = from[1];
GLubyte mask = 0;
if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
clipMask[i] = mask;
tmpOrMask |= mask;
tmpAndMask &= mask;
}
*orMask = tmpOrMask;
*andMask = tmpAndMask;
return clip_vec;
}
static clip_func ref_cliptest[5] = {
0,
0,
ref_cliptest_points2,
ref_cliptest_points3,
ref_cliptest_points4
};
/* =============================================================
* Cliptest tests
*/
ALIGN16(static GLfloat, s[TEST_COUNT][4]);
ALIGN16(static GLfloat, d[TEST_COUNT][4]);
ALIGN16(static GLfloat, r[TEST_COUNT][4]);
/**
* Check if X, Y or Z component of the coordinate is close to W, in terms
* of the clip test.
*/
static GLboolean
xyz_close_to_w(const GLfloat c[4])
{
float k = 0.0001;
return (fabs(c[0] - c[3]) < k ||
fabs(c[1] - c[3]) < k ||
fabs(c[2] - c[3]) < k ||
fabs(-c[0] - c[3]) < k ||
fabs(-c[1] - c[3]) < k ||
fabs(-c[2] - c[3]) < k);
}
static int test_cliptest_function( clip_func func, int np,
int psize, long *cycles )
{
GLvector4f source[1], dest[1], ref[1];
GLubyte dm[TEST_COUNT], dco, dca;
GLubyte rm[TEST_COUNT], rco, rca;
int i, j;
#ifdef RUN_DEBUG_BENCHMARK
int cycle_i; /* the counter for the benchmarks we run */
#endif
GLboolean viewport_z_clip = GL_TRUE;
(void) cycles;
if ( psize > 4 ) {
_mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
return 0;
}
for ( i = 0 ; i < TEST_COUNT ; i++) {
ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
for ( j = 0 ; j < psize ; j++ )
s[i][j] = rnd();
}
source->data = (GLfloat(*)[4])s;
source->start = (GLfloat *)s;
source->count = TEST_COUNT;
source->stride = sizeof(s[0]);
source->size = 4;
source->flags = 0;
dest->data = (GLfloat(*)[4])d;
dest->start = (GLfloat *)d;
dest->count = TEST_COUNT;
dest->stride = sizeof(float[4]);
dest->size = 0;
dest->flags = 0;
ref->data = (GLfloat(*)[4])r;
ref->start = (GLfloat *)r;
ref->count = TEST_COUNT;
ref->stride = sizeof(float[4]);
ref->size = 0;
ref->flags = 0;
dco = rco = 0;
dca = rca = CLIP_FRUSTUM_BITS;
ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );
if ( mesa_profile ) {
BEGIN_RACE( *cycles );
func( source, dest, dm, &dco, &dca, viewport_z_clip );
END_RACE( *cycles );
}
else {
func( source, dest, dm, &dco, &dca, viewport_z_clip );
}
if ( dco != rco ) {
printf( "\n-----------------------------\n" );
printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
return 0;
}
if ( dca != rca ) {
printf( "\n-----------------------------\n" );
printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
return 0;
}
for ( i = 0 ; i < TEST_COUNT ; i++ ) {
if ( dm[i] != rm[i] ) {
GLfloat *c = source->start;
STRIDE_F(c, source->stride * i);
if (psize == 4 && xyz_close_to_w(c)) {
/* The coordinate is very close to the clip plane. The clipmask
* may vary depending on code path, but that's OK.
*/
continue;
}
printf( "\n-----------------------------\n" );
printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] );
printf(" coord = %f, %f, %f, %f\n",
c[0], c[1], c[2], c[3]);
return 0;
}
}
/* Only verify output on projected points4 case. FIXME: Do we need
* to test other cases?
*/
if ( np || psize < 4 )
return 1;
for ( i = 0 ; i < TEST_COUNT ; i++ ) {
for ( j = 0 ; j < 4 ; j++ ) {
if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
printf( "\n-----------------------------\n" );
printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
i, j, dm[i], rm[i] );
printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
d[i][0], r[i][0], r[i][0]-d[i][0],
MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
d[i][1], r[i][1], r[i][1]-d[i][1],
MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
d[i][2], r[i][2], r[i][2]-d[i][2],
MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
d[i][3], r[i][3], r[i][3]-d[i][3],
MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
return 0;
}
}
}
return 1;
}
void _math_test_all_cliptest_functions( char *description )
{
int np, psize;
long benchmark_tab[2][4];
static int first_time = 1;
if ( first_time ) {
first_time = 0;
mesa_profile = _mesa_getenv( "MESA_PROFILE" );
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile ) {
if ( !counter_overhead ) {
INIT_COUNTER();
printf( "counter overhead: %ld cycles\n\n", counter_overhead );
}
printf( "cliptest results after hooking in %s functions:\n", description );
}
#endif
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile ) {
printf( "\n\t" );
for ( psize = 2 ; psize <= 4 ; psize++ ) {
printf( " p%d\t", psize );
}
printf( "\n--------------------------------------------------------\n\t" );
}
#endif
for ( np = 0 ; np < 2 ; np++ ) {
for ( psize = 2 ; psize <= 4 ; psize++ ) {
clip_func func = clip_tab[np][psize];
long *cycles = &(benchmark_tab[np][psize-1]);
if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
char buf[100];
sprintf( buf, "%s[%d] failed test (%s)",
cnames[np], psize, description );
_mesa_problem( NULL, "%s", buf );
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile )
printf( " %li\t", benchmark_tab[np][psize-1] );
#endif
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile )
printf( " | [%s]\n\t", cstrings[np] );
#endif
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile )
printf( "\n" );
#endif
}
#endif /* DEBUG_MATH */