/* Test sRGB texturing.
*/
#include "graw_util.h"
static const int WIDTH = 600;
static const int HEIGHT = 300;
static struct graw_info info;
static struct pipe_resource *texture;
static struct pipe_sampler_view *linear_sv, *srgb_sv;
struct vertex {
float position[4];
float color[4];
};
static struct vertex vertices1[] =
{
{ { -0.1, -0.9, 0.0, 1.0 },
{ 1, 1, 0, 1 } },
{ { -0.1, 0.9, 0.0, 1.0 },
{ 1, 0, 0, 1 } },
{ {-0.9, 0.9, 0.0, 1.0 },
{ 0, 0, 0, 1 } },
{ {-0.9, -0.9, 0.0, 1.0 },
{ 0, 1, 0, 1 } },
};
static struct vertex vertices2[] =
{
{ { 0.9, -0.9, 0.0, 1.0 },
{ 1, 1, 0, 1 } },
{ { 0.9, 0.9, 0.0, 1.0 },
{ 1, 0, 0, 1 } },
{ { 0.1, 0.9, 0.0, 1.0 },
{ 0, 0, 0, 1 } },
{ { 0.1, -0.9, 0.0, 1.0 },
{ 0, 1, 0, 1 } },
};
static void
set_vertices(struct vertex *verts, unsigned num_verts)
{
struct pipe_vertex_element ve[2];
struct pipe_vertex_buffer vbuf;
void *handle;
memset(ve, 0, sizeof ve);
ve[0].src_offset = Offset(struct vertex, position);
ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
ve[1].src_offset = Offset(struct vertex, color);
ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
info.ctx->bind_vertex_elements_state(info.ctx, handle);
vbuf.stride = sizeof(struct vertex);
vbuf.buffer_offset = 0;
vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STATIC,
num_verts * sizeof(struct vertex),
verts);
info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
}
static void set_vertex_shader( void )
{
void *handle;
const char *text =
"VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], GENERIC[0]\n"
" 0: MOV OUT[1], IN[1]\n"
" 1: MOV OUT[0], IN[0]\n"
" 2: END\n";
handle = graw_parse_vertex_shader(info.ctx, text);
info.ctx->bind_vs_state(info.ctx, handle);
}
static void set_fragment_shader( void )
{
void *handle;
const char *text =
"FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL TEMP[0]\n"
"DCL SAMP[0]\n"
" 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
" 1: MOV OUT[0], TEMP[0]\n"
" 2: END\n";
handle = graw_parse_fragment_shader(info.ctx, text);
info.ctx->bind_fs_state(info.ctx, handle);
}
static void draw( void )
{
union pipe_color_union clear_color;
clear_color.f[0] = 0.5;
clear_color.f[1] = 0.5;
clear_color.f[2] = 0.5;
clear_color.f[3] = 1.0;
info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
set_vertices(vertices1, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
set_vertices(vertices2, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
info.ctx->flush(info.ctx, NULL);
graw_util_flush_front(&info);
}
static void init_tex( void )
{
#define SIZE 64
ubyte tex2d[SIZE][SIZE][4];
int s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
tex2d[t][s][0] = 0;
tex2d[t][s][1] = s * 255 / SIZE;
tex2d[t][s][2] = t * 255 / SIZE;
tex2d[t][s][3] = 255;
}
}
texture = graw_util_create_tex2d(&info, SIZE, SIZE,
PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
{
void *sampler;
sampler = graw_util_create_simple_sampler(&info,
PIPE_TEX_WRAP_REPEAT,
PIPE_TEX_FILTER_NEAREST);
info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
}
/* linear sampler view */
{
struct pipe_sampler_view sv_temp;
memset(&sv_temp, 0, sizeof sv_temp);
sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
sv_temp.texture = texture;
sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
if (linear_sv == NULL)
exit(0);
}
/* srgb sampler view */
{
struct pipe_sampler_view sv_temp;
memset(&sv_temp, 0, sizeof sv_temp);
sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB;
sv_temp.texture = texture;
sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
if (srgb_sv == NULL)
exit(0);
}
#undef SIZE
}
static void init( void )
{
if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
exit(1);
graw_util_default_state(&info, FALSE);
graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
init_tex();
set_vertex_shader();
set_fragment_shader();
}
int main( int argc, char *argv[] )
{
init();
graw_set_display_func( draw );
graw_main_loop();
return 0;
}