C++程序  |  230行  |  6.16 KB

/*
 * Copyright 2010 Christoph Bumiller
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include "util/u_double_list.h"

#include "nouveau_screen.h"
#include "nouveau_winsys.h"
#include "nouveau_fence.h"

#ifdef PIPE_OS_UNIX
#include <sched.h>
#endif

boolean
nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence,
                  boolean emit)
{
   *fence = CALLOC_STRUCT(nouveau_fence);
   if (!*fence)
      return FALSE;

   (*fence)->screen = screen;
   (*fence)->ref = 1;
   LIST_INITHEAD(&(*fence)->work);

   if (emit)
      nouveau_fence_emit(*fence);

   return TRUE;
}

static void
nouveau_fence_trigger_work(struct nouveau_fence *fence)
{
   struct nouveau_fence_work *work, *tmp;

   LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
      work->func(work->data);
      LIST_DEL(&work->list);
      FREE(work);
   }
}

boolean
nouveau_fence_work(struct nouveau_fence *fence,
                   void (*func)(void *), void *data)
{
   struct nouveau_fence_work *work;

   if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
      func(data);
      return TRUE;
   }

   work = CALLOC_STRUCT(nouveau_fence_work);
   if (!work)
      return FALSE;
   work->func = func;
   work->data = data;
   LIST_ADD(&work->list, &fence->work);
   return TRUE;
}

void
nouveau_fence_emit(struct nouveau_fence *fence)
{
   struct nouveau_screen *screen = fence->screen;

   assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);

   /* set this now, so that if fence.emit triggers a flush we don't recurse */
   fence->state = NOUVEAU_FENCE_STATE_EMITTING;

   ++fence->ref;

   if (screen->fence.tail)
      screen->fence.tail->next = fence;
   else
      screen->fence.head = fence;

   screen->fence.tail = fence;

   screen->fence.emit(&screen->base, &fence->sequence);

   assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
   fence->state = NOUVEAU_FENCE_STATE_EMITTED;
}

void
nouveau_fence_del(struct nouveau_fence *fence)
{
   struct nouveau_fence *it;
   struct nouveau_screen *screen = fence->screen;

   if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
       fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
      if (fence == screen->fence.head) {
         screen->fence.head = fence->next;
         if (!screen->fence.head)
            screen->fence.tail = NULL;
      } else {
         for (it = screen->fence.head; it && it->next != fence; it = it->next);
         it->next = fence->next;
         if (screen->fence.tail == fence)
            screen->fence.tail = it;
      }
   }

   if (!LIST_IS_EMPTY(&fence->work)) {
      debug_printf("WARNING: deleting fence with work still pending !\n");
      nouveau_fence_trigger_work(fence);
   }

   FREE(fence);
}

void
nouveau_fence_update(struct nouveau_screen *screen, boolean flushed)
{
   struct nouveau_fence *fence;
   struct nouveau_fence *next = NULL;
   u32 sequence = screen->fence.update(&screen->base);

   if (screen->fence.sequence_ack == sequence)
      return;
   screen->fence.sequence_ack = sequence;

   for (fence = screen->fence.head; fence; fence = next) {
      next = fence->next;
      sequence = fence->sequence;

      fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;

      nouveau_fence_trigger_work(fence);
      nouveau_fence_ref(NULL, &fence);

      if (sequence == screen->fence.sequence_ack)
         break;
   }
   screen->fence.head = next;
   if (!next)
      screen->fence.tail = NULL;

   if (flushed) {
      for (fence = next; fence; fence = fence->next)
         if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
            fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
   }
}

#define NOUVEAU_FENCE_MAX_SPINS (1 << 31)

boolean
nouveau_fence_signalled(struct nouveau_fence *fence)
{
   struct nouveau_screen *screen = fence->screen;

   if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
      nouveau_fence_update(screen, FALSE);

   return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
}

boolean
nouveau_fence_wait(struct nouveau_fence *fence)
{
   struct nouveau_screen *screen = fence->screen;
   uint32_t spins = 0;

   /* wtf, someone is waiting on a fence in flush_notify handler? */
   assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);

   if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
      nouveau_fence_emit(fence);

      if (fence == screen->fence.current)
         nouveau_fence_new(screen, &screen->fence.current, FALSE);
   }
   if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
      nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel);

   do {
      nouveau_fence_update(screen, FALSE);

      if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
         return TRUE;
      spins++;
#ifdef PIPE_OS_UNIX
      if (!(spins % 8)) /* donate a few cycles */
         sched_yield();
#endif
   } while (spins < NOUVEAU_FENCE_MAX_SPINS);

   debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
                fence->sequence,
                screen->fence.sequence_ack, screen->fence.sequence);

   return FALSE;
}

void
nouveau_fence_next(struct nouveau_screen *screen)
{
   if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING)
      nouveau_fence_emit(screen->fence.current);

   nouveau_fence_ref(NULL, &screen->fence.current);

   nouveau_fence_new(screen, &screen->fence.current, FALSE);
}