#ifndef U_DIRTY_FLAGS_H
#define U_DIRTY_FLAGS_H
/* Here's a convenient list of dirty flags to use in a driver. Either
* include it directly or use it as a starting point for your own
* list.
*/
#define U_NEW_VIEWPORT 0x1
#define U_NEW_RASTERIZER 0x2
#define U_NEW_FS 0x4
#define U_NEW_FS_CONSTANTS 0x8
#define U_NEW_FS_SAMPLER_VIEW 0x10
#define U_NEW_FS_SAMPLER_STATES 0x20
#define U_NEW_VS 0x40
#define U_NEW_VS_CONSTANTS 0x80
#define U_NEW_VS_SAMPLER_VIEW 0x100
#define U_NEW_VS_SAMPLER_STATES 0x200
#define U_NEW_BLEND 0x400
#define U_NEW_CLIP 0x800
#define U_NEW_SCISSOR 0x1000
#define U_NEW_POLYGON_STIPPLE 0x2000
#define U_NEW_FRAMEBUFFER 0x4000
#define U_NEW_VERTEX_ELEMENTS 0x8000
#define U_NEW_VERTEX_BUFFER 0x10000
#define U_NEW_QUERY 0x20000
#define U_NEW_DEPTH_STENCIL 0x40000
#define U_NEW_GS 0x80000
#define U_NEW_GS_CONSTANTS 0x100000
#define U_NEW_GS_SAMPLER_VIEW 0x200000
#define U_NEW_GS_SAMPLER_STATES 0x400000
#endif