#include "AMDGPUMachineFunction.h"
#include "AMDGPU.h"
#include "Utils/AMDGPUBaseInfo.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
using namespace llvm;
// Pin the vtable to this file.
void AMDGPUMachineFunction::anchor() {}
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo(),
ShaderType(ShaderType::COMPUTE),
LDSSize(0),
ABIArgOffset(0),
ScratchSize(0),
IsKernel(true) {
ShaderType = AMDGPU::getShaderType(*MF.getFunction());
}