#include "benchmark/benchmark.h"
#include <map>
namespace {
std::map<int, int> ConstructRandomMap(int size) {
std::map<int, int> m;
for (int i = 0; i < size; ++i) {
m.insert(std::make_pair(rand() % size, rand() % size));
}
return m;
}
} // namespace
// Basic version.
static void BM_MapLookup(benchmark::State& state) {
const int size = state.range_x();
while (state.KeepRunning()) {
state.PauseTiming();
std::map<int, int> m = ConstructRandomMap(size);
state.ResumeTiming();
for (int i = 0; i < size; ++i) {
benchmark::DoNotOptimize(m.find(rand() % size));
}
}
state.SetItemsProcessed(state.iterations() * size);
}
BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12);
// Using fixtures.
class MapFixture : public ::benchmark::Fixture {
public:
void SetUp(const ::benchmark::State& st) {
m = ConstructRandomMap(st.range_x());
}
void TearDown() {
m.clear();
}
std::map<int, int> m;
};
BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) {
const int size = state.range_x();
while (state.KeepRunning()) {
for (int i = 0; i < size; ++i) {
benchmark::DoNotOptimize(m.find(rand() % size));
}
}
state.SetItemsProcessed(state.iterations() * size);
}
BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1<<3, 1<<12);
BENCHMARK_MAIN()