/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _INIT_ACTION_H #define _INIT_ACTION_H #include <map> #include <queue> #include <string> #include <vector> #include "builtins.h" #include "init_parser.h" #include "keyword_map.h" class Command { public: Command(BuiltinFunction f, const std::vector<std::string>& args, const std::string& filename, int line); int InvokeFunc() const; std::string BuildCommandString() const; std::string BuildSourceString() const; private: BuiltinFunction func_; std::vector<std::string> args_; std::string filename_; int line_; }; class Action { public: Action(bool oneshot = false); bool AddCommand(const std::vector<std::string>& args, const std::string& filename, int line, std::string* err); void AddCommand(BuiltinFunction f, const std::vector<std::string>& args, const std::string& filename = "", int line = 0); void CombineAction(const Action& action); bool InitTriggers(const std::vector<std::string>& args, std::string* err); bool InitSingleTrigger(const std::string& trigger); std::size_t NumCommands() const; void ExecuteOneCommand(std::size_t command) const; void ExecuteAllCommands() const; bool CheckEventTrigger(const std::string& trigger) const; bool CheckPropertyTrigger(const std::string& name, const std::string& value) const; bool TriggersEqual(const Action& other) const; std::string BuildTriggersString() const; void DumpState() const; bool oneshot() const { return oneshot_; } static void set_function_map(const KeywordMap<BuiltinFunction>* function_map) { function_map_ = function_map; } private: void ExecuteCommand(const Command& command) const; bool CheckPropertyTriggers(const std::string& name = "", const std::string& value = "") const; bool ParsePropertyTrigger(const std::string& trigger, std::string* err); std::map<std::string, std::string> property_triggers_; std::string event_trigger_; std::vector<Command> commands_; bool oneshot_; static const KeywordMap<BuiltinFunction>* function_map_; }; class Trigger { public: virtual ~Trigger() { } virtual bool CheckTriggers(const Action& action) const = 0; }; class ActionManager { public: static ActionManager& GetInstance(); void AddAction(std::unique_ptr<Action> action); void QueueEventTrigger(const std::string& trigger); void QueuePropertyTrigger(const std::string& name, const std::string& value); void QueueAllPropertyTriggers(); void QueueBuiltinAction(BuiltinFunction func, const std::string& name); void ExecuteOneCommand(); bool HasMoreCommands() const; void DumpState() const; private: ActionManager(); ActionManager(ActionManager const&) = delete; void operator=(ActionManager const&) = delete; std::vector<std::unique_ptr<Action>> actions_; std::queue<std::unique_ptr<Trigger>> trigger_queue_; std::queue<const Action*> current_executing_actions_; std::size_t current_command_; }; class ActionParser : public SectionParser { public: ActionParser() : action_(nullptr) { } bool ParseSection(const std::vector<std::string>& args, std::string* err) override; bool ParseLineSection(const std::vector<std::string>& args, const std::string& filename, int line, std::string* err) const override; void EndSection() override; void EndFile(const std::string&) override { } private: std::unique_ptr<Action> action_; }; #endif