<codewalk title="First-Class Functions in Go"> <step title="Introduction" src="doc/codewalk/pig.go"> Go supports first class functions, higher-order functions, user-defined function types, function literals, closures, and multiple return values. <br/><br/> This rich feature set supports a functional programming style in a strongly typed language. <br/><br/> In this codewalk we will look at a simple program that simulates a dice game called <a href="http://en.wikipedia.org/wiki/Pig_(dice)">Pig</a> and evaluates basic strategies. </step> <step title="Game overview" src="doc/codewalk/pig.go:/\/\/ A score/,/thisTurn int\n}/"> Pig is a two-player game played with a 6-sided die. Each turn, you may roll or stay. <ul> <li> If you roll a 1, you lose all points for your turn and play passes to your opponent. Any other roll adds its value to your turn score. </li> <li> If you stay, your turn score is added to your total score, and play passes to your opponent. </li> </ul> The first person to reach 100 total points wins. <br/><br/> The <code>score</code> type stores the scores of the current and opposing players, in addition to the points accumulated during the current turn. </step> <step title="User-defined function types" src="doc/codewalk/pig.go:/\/\/ An action/,/bool\)/"> In Go, functions can be passed around just like any other value. A function's type signature describes the types of its arguments and return values. <br/><br/> The <code>action</code> type is a function that takes a <code>score</code> and returns the resulting <code>score</code> and whether the current turn is over. <br/><br/> If the turn is over, the <code>player</code> and <code>opponent</code> fields in the resulting <code>score</code> should be swapped, as it is now the other player's turn. </step> <step title="Multiple return values" src="doc/codewalk/pig.go:/\/\/ roll returns/,/true\n}/"> Go functions can return multiple values. <br/><br/> The functions <code>roll</code> and <code>stay</code> each return a pair of values. They also match the <code>action</code> type signature. These <code>action</code> functions define the rules of Pig. </step> <step title="Higher-order functions" src="doc/codewalk/pig.go:/\/\/ A strategy/,/action\n/"> A function can use other functions as arguments and return values. <br/><br/> A <code>strategy</code> is a function that takes a <code>score</code> as input and returns an <code>action</code> to perform. <br/> (Remember, an <code>action</code> is itself a function.) </step> <step title="Function literals and closures" src="doc/codewalk/pig.go:/return func/,/return roll\n\t}/"> Anonymous functions can be declared in Go, as in this example. Function literals are closures: they inherit the scope of the function in which they are declared. <br/><br/> One basic strategy in Pig is to continue rolling until you have accumulated at least k points in a turn, and then stay. The argument <code>k</code> is enclosed by this function literal, which matches the <code>strategy</code> type signature. </step> <step title="Simulating games" src="doc/codewalk/pig.go:/\/\/ play/,/currentPlayer\n}/"> We simulate a game of Pig by calling an <code>action</code> to update the <code>score</code> until one player reaches 100 points. Each <code>action</code> is selected by calling the <code>strategy</code> function associated with the current player. </step> <step title="Simulating a tournament" src="doc/codewalk/pig.go:/\/\/ roundRobin/,/gamesPerStrategy\n}/"> The <code>roundRobin</code> function simulates a tournament and tallies wins. Each strategy plays each other strategy <code>gamesPerSeries</code> times. </step> <step title="Variadic function declarations" src="doc/codewalk/pig.go:/\/\/ ratioS/,/string {/"> Variadic functions like <code>ratioString</code> take a variable number of arguments. These arguments are available as a slice inside the function. </step> <step title="Simulation results" src="doc/codewalk/pig.go:/func main/,/\n}/"> The <code>main</code> function defines 100 basic strategies, simulates a round robin tournament, and then prints the win/loss record of each strategy. <br/><br/> Among these strategies, staying at 25 is best, but the <a href="http://www.google.com/search?q=optimal+play+pig">optimal strategy for Pig</a> is much more complex. </step> </codewalk>