# Ridiculously simple test of the winsound module for Windows. import unittest from test import test_support test_support.requires('audio') import time import os import subprocess winsound = test_support.import_module('winsound') ctypes = test_support.import_module('ctypes') import _winreg def has_sound(sound): """Find out if a particular event is configured with a default sound""" try: # Ask the mixer API for the number of devices it knows about. # When there are no devices, PlaySound will fail. if ctypes.windll.winmm.mixerGetNumDevs() is 0: return False key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) value = _winreg.EnumValue(key, 0)[1] if value is not u"": return True else: return False except WindowsError: return False class BeepTest(unittest.TestCase): # As with PlaySoundTest, incorporate the _have_soundcard() check # into our test methods. If there's no audio device present, # winsound.Beep returns 0 and GetLastError() returns 127, which # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not # be found"). (FWIW, virtual/Hyper-V systems fall under this # scenario as they have no sound devices whatsoever (not even # a legacy Beep device).) def test_errors(self): self.assertRaises(TypeError, winsound.Beep) self.assertRaises(ValueError, winsound.Beep, 36, 75) self.assertRaises(ValueError, winsound.Beep, 32768, 75) def test_extremes(self): self._beep(37, 75) self._beep(32767, 75) def test_increasingfrequency(self): for i in xrange(100, 2000, 100): self._beep(i, 75) def _beep(self, *args): # these tests used to use _have_soundcard(), but it's quite # possible to have a soundcard, and yet have the beep driver # disabled. So basically, we have no way of knowing whether # a beep should be produced or not, so currently if these # tests fail we're ignoring them # # XXX the right fix for this is to define something like # _have_enabled_beep_driver() and use that instead of the # try/except below try: winsound.Beep(*args) except RuntimeError: pass class MessageBeepTest(unittest.TestCase): def tearDown(self): time.sleep(0.5) def test_default(self): self.assertRaises(TypeError, winsound.MessageBeep, "bad") self.assertRaises(TypeError, winsound.MessageBeep, 42, 42) winsound.MessageBeep() def test_ok(self): winsound.MessageBeep(winsound.MB_OK) def test_asterisk(self): winsound.MessageBeep(winsound.MB_ICONASTERISK) def test_exclamation(self): winsound.MessageBeep(winsound.MB_ICONEXCLAMATION) def test_hand(self): winsound.MessageBeep(winsound.MB_ICONHAND) def test_question(self): winsound.MessageBeep(winsound.MB_ICONQUESTION) class PlaySoundTest(unittest.TestCase): def test_errors(self): self.assertRaises(TypeError, winsound.PlaySound) self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad") self.assertRaises( RuntimeError, winsound.PlaySound, "none", winsound.SND_ASYNC | winsound.SND_MEMORY ) @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk") def test_alias_asterisk(self): if _have_soundcard(): winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemAsterisk', winsound.SND_ALIAS ) @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation") def test_alias_exclamation(self): if _have_soundcard(): winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemExclamation', winsound.SND_ALIAS ) @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit") def test_alias_exit(self): if _have_soundcard(): winsound.PlaySound('SystemExit', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemExit', winsound.SND_ALIAS ) @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand") def test_alias_hand(self): if _have_soundcard(): winsound.PlaySound('SystemHand', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemHand', winsound.SND_ALIAS ) @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion") def test_alias_question(self): if _have_soundcard(): winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemQuestion', winsound.SND_ALIAS ) def test_alias_fallback(self): # This test can't be expected to work on all systems. The MS # PlaySound() docs say: # # If it cannot find the specified sound, PlaySound uses the # default system event sound entry instead. If the function # can find neither the system default entry nor the default # sound, it makes no sound and returns FALSE. # # It's known to return FALSE on some real systems. # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS) return def test_alias_nofallback(self): if _have_soundcard(): # Note that this is not the same as asserting RuntimeError # will get raised: you cannot convert this to # self.assertRaises(...) form. The attempt may or may not # raise RuntimeError, but it shouldn't raise anything other # than RuntimeError, and that's all we're trying to test # here. The MS docs aren't clear about whether the SDK # PlaySound() with SND_ALIAS and SND_NODEFAULT will return # True or False when the alias is unknown. On Tim's WinXP # box today, it returns True (no exception is raised). What # we'd really like to test is that no sound is played, but # that requires first wiring an eardrum class into unittest # <wink>. try: winsound.PlaySound( '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT ) except RuntimeError: pass else: self.assertRaises( RuntimeError, winsound.PlaySound, '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT ) def test_stopasync(self): if _have_soundcard(): winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP ) time.sleep(0.5) try: winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP ) except RuntimeError: pass else: # the first sound might already be finished pass winsound.PlaySound(None, winsound.SND_PURGE) else: # Issue 8367: PlaySound(None, winsound.SND_PURGE) # does not raise on systems without a sound card. pass def _get_cscript_path(): """Return the full path to cscript.exe or None.""" for dir in os.environ.get("PATH", "").split(os.pathsep): cscript_path = os.path.join(dir, "cscript.exe") if os.path.exists(cscript_path): return cscript_path __have_soundcard_cache = None def _have_soundcard(): """Return True iff this computer has a soundcard.""" global __have_soundcard_cache if __have_soundcard_cache is None: cscript_path = _get_cscript_path() if cscript_path is None: # Could not find cscript.exe to run our VBScript helper. Default # to True: most computers these days *do* have a soundcard. return True check_script = os.path.join(os.path.dirname(__file__), "check_soundcard.vbs") p = subprocess.Popen([cscript_path, check_script], stdout=subprocess.PIPE) __have_soundcard_cache = not p.wait() return __have_soundcard_cache def test_main(): test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest) if __name__=="__main__": test_main()