/* * Copyright (c) 2013-2015, The Linux Foundation. All rights reserved. * Not a contribution. * * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <audiopolicy/managerdefault/AudioPolicyManager.h> #include <audio_policy_conf.h> #include <Volume.h> namespace android { #ifndef FLAC_OFFLOAD_ENABLED #define AUDIO_FORMAT_FLAC 0x1D000000UL #endif #ifndef WMA_OFFLOAD_ENABLED #define AUDIO_FORMAT_WMA 0x13000000UL #define AUDIO_FORMAT_WMA_PRO 0x14000000UL #endif #ifndef ALAC_OFFLOAD_ENABLED #define AUDIO_FORMAT_ALAC 0x1F000000UL #endif #ifndef APE_OFFLOAD_ENABLED #define AUDIO_FORMAT_APE 0x20000000UL #endif #ifndef AUDIO_EXTN_AFE_PROXY_ENABLED #define AUDIO_DEVICE_OUT_PROXY 0x1000000 #endif // ---------------------------------------------------------------------------- class AudioPolicyManagerCustom: public AudioPolicyManager { public: AudioPolicyManagerCustom(AudioPolicyClientInterface *clientInterface); virtual ~AudioPolicyManagerCustom() {} status_t setDeviceConnectionStateInt(audio_devices_t device, audio_policy_dev_state_t state, const char *device_address, const char *device_name); virtual void setPhoneState(audio_mode_t state); virtual void setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config); virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo); virtual status_t getInputForAttr(const audio_attributes_t *attr, audio_io_handle_t *input, audio_session_t session, uid_t uid, uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, audio_input_flags_t flags, audio_port_handle_t selectedDeviceId, input_type_t *inputType); // indicates to the audio policy manager that the input starts being used. virtual status_t startInput(audio_io_handle_t input, audio_session_t session); // indicates to the audio policy manager that the input stops being used. virtual status_t stopInput(audio_io_handle_t input, audio_session_t session); protected: #ifdef NON_WEARABLE_TARGET status_t checkAndSetVolume(audio_stream_type_t stream, int index, const sp<AudioOutputDescriptor>& outputDesc, audio_devices_t device, int delayMs = 0, bool force = false); #else status_t checkAndSetVolume(audio_stream_type_t stream, int index, const sp<SwAudioOutputDescriptor>& outputDesc, audio_devices_t device, int delayMs = 0, bool force = false); #endif // selects the most appropriate device on output for current state // must be called every time a condition that affects the device choice for a given output is // changed: connected device, phone state, force use, output start, output stop.. // see getDeviceForStrategy() for the use of fromCache parameter audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc, bool fromCache); // returns true if given output is direct output bool isDirectOutput(audio_io_handle_t output); // if argument "device" is different from AUDIO_DEVICE_NONE, startSource() will force // the re-evaluation of the output device. status_t startSource(sp<AudioOutputDescriptor> outputDesc, audio_stream_type_t stream, audio_devices_t device, uint32_t *delayMs); status_t stopSource(sp<AudioOutputDescriptor> outputDesc, audio_stream_type_t stream, bool forceDeviceUpdate); // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON 313 // returns 0 if no mute/unmute event happened, the largest latency of the device where 314 // the mute/unmute happened 315 uint32_t handleEventForBeacon(int){return 0;} uint32_t setBeaconMute(bool){return 0;} #ifdef VOICE_CONCURRENCY static audio_output_flags_t getFallBackPath(); int mFallBackflag; #endif /*VOICE_CONCURRENCY*/ // handle special cases for sonification strategy while in call: mute streams or replace by // a special tone in the device used for communication void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange, audio_io_handle_t output); //parameter indicates of HDMI speakers disabled bool mHdmiAudioDisabled; //parameter indicates if HDMI plug in/out detected bool mHdmiAudioEvent; private: static float volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc, int indexInUi); // updates device caching and output for streams that can influence the // routing of notifications void handleNotificationRoutingForStream(audio_stream_type_t stream); static bool isVirtualInputDevice(audio_devices_t device); static bool deviceDistinguishesOnAddress(audio_devices_t device); uint32_t nextUniqueId(); // internal method to return the output handle for the given device and format audio_io_handle_t getOutputForDevice( audio_devices_t device, audio_session_t session, audio_stream_type_t stream, uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, audio_output_flags_t flags, const audio_offload_info_t *offloadInfo); // Used for voip + voice concurrency usecase int mPrevPhoneState; int mvoice_call_state; #ifdef RECORD_PLAY_CONCURRENCY // Used for record + playback concurrency bool mIsInputRequestOnProgress; #endif }; };