/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DISPLAY_DEVICE_H #define ANDROID_DISPLAY_DEVICE_H #include "Transform.h" #include <stdlib.h> #ifndef USE_HWC2 #include <ui/PixelFormat.h> #endif #include <ui/Region.h> #include <EGL/egl.h> #include <EGL/eglext.h> #ifdef USE_HWC2 #include <binder/IBinder.h> #include <utils/RefBase.h> #endif #include <utils/Mutex.h> #include <utils/String8.h> #include <utils/Timers.h> #include <hardware/hwcomposer_defs.h> #ifdef USE_HWC2 #include <memory> #endif struct ANativeWindow; namespace android { struct DisplayInfo; class DisplaySurface; class Fence; class IGraphicBufferProducer; class Layer; class SurfaceFlinger; class HWComposer; class DisplayDevice : public LightRefBase<DisplayDevice> { public: // region in layer-stack space mutable Region dirtyRegion; // region in screen space mutable Region swapRegion; // region in screen space Region undefinedRegion; bool lastCompositionHadVisibleLayers; enum DisplayType { DISPLAY_ID_INVALID = -1, DISPLAY_PRIMARY = HWC_DISPLAY_PRIMARY, DISPLAY_EXTERNAL = HWC_DISPLAY_EXTERNAL, DISPLAY_VIRTUAL = HWC_DISPLAY_VIRTUAL, NUM_BUILTIN_DISPLAY_TYPES = HWC_NUM_PHYSICAL_DISPLAY_TYPES, }; enum { PARTIAL_UPDATES = 0x00020000, // video driver feature SWAP_RECTANGLE = 0x00080000, }; enum { NO_LAYER_STACK = 0xFFFFFFFF, }; DisplayDevice( const sp<SurfaceFlinger>& flinger, DisplayType type, int32_t hwcId, #ifndef USE_HWC2 int format, #endif bool isSecure, const wp<IBinder>& displayToken, const sp<DisplaySurface>& displaySurface, const sp<IGraphicBufferProducer>& producer, EGLConfig config); ~DisplayDevice(); // whether this is a valid object. An invalid DisplayDevice is returned // when an non existing id is requested bool isValid() const; // isSecure indicates whether this display can be trusted to display // secure surfaces. bool isSecure() const { return mIsSecure; } // Flip the front and back buffers if the back buffer is "dirty". Might // be instantaneous, might involve copying the frame buffer around. void flip(const Region& dirty) const; int getWidth() const; int getHeight() const; #ifndef USE_HWC2 PixelFormat getFormat() const; #endif uint32_t getFlags() const; EGLSurface getEGLSurface() const; void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers); const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const; Region getDirtyRegion(bool repaintEverything) const; void setLayerStack(uint32_t stack); void setDisplaySize(const int newWidth, const int newHeight); void setProjection(int orientation, const Rect& viewport, const Rect& frame); int getOrientation() const { return mOrientation; } uint32_t getOrientationTransform() const; static uint32_t getPrimaryDisplayOrientationTransform(); const Transform& getTransform() const { return mGlobalTransform; } const Rect getViewport() const { return mViewport; } const Rect getFrame() const { return mFrame; } const Rect& getScissor() const { return mScissor; } bool needsFiltering() const { return mNeedsFiltering; } uint32_t getLayerStack() const { return mLayerStack; } int32_t getDisplayType() const { return mType; } int32_t getHwcDisplayId() const { return mHwcDisplayId; } const wp<IBinder>& getDisplayToken() const { return mDisplayToken; } // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed status_t beginFrame(bool mustRecompose) const; #ifdef USE_HWC2 status_t prepareFrame(HWComposer& hwc); #else status_t prepareFrame(const HWComposer& hwc) const; #endif void swapBuffers(HWComposer& hwc) const; #ifndef USE_HWC2 status_t compositionComplete() const; #endif // called after h/w composer has completed its set() call #ifdef USE_HWC2 void onSwapBuffersCompleted() const; #else void onSwapBuffersCompleted(HWComposer& hwc) const; #endif Rect getBounds() const { return Rect(mDisplayWidth, mDisplayHeight); } inline Rect bounds() const { return getBounds(); } void setDisplayName(const String8& displayName); const String8& getDisplayName() const { return mDisplayName; } EGLBoolean makeCurrent(EGLDisplay dpy, EGLContext ctx) const; void setViewportAndProjection() const; const sp<Fence>& getClientTargetAcquireFence() const; /* ------------------------------------------------------------------------ * Display power mode management. */ int getPowerMode() const; void setPowerMode(int mode); bool isDisplayOn() const; /* ------------------------------------------------------------------------ * Display active config management. */ int getActiveConfig() const; void setActiveConfig(int mode); // release HWC resources (if any) for removable displays void disconnect(HWComposer& hwc); /* ------------------------------------------------------------------------ * Debugging */ uint32_t getPageFlipCount() const; void dump(String8& result) const; private: /* * Constants, set during initialization */ sp<SurfaceFlinger> mFlinger; DisplayType mType; int32_t mHwcDisplayId; wp<IBinder> mDisplayToken; // ANativeWindow this display is rendering into sp<ANativeWindow> mNativeWindow; sp<DisplaySurface> mDisplaySurface; EGLConfig mConfig; EGLDisplay mDisplay; EGLSurface mSurface; int mDisplayWidth; int mDisplayHeight; #ifndef USE_HWC2 PixelFormat mFormat; #endif uint32_t mFlags; mutable uint32_t mPageFlipCount; String8 mDisplayName; bool mIsSecure; /* * Can only accessed from the main thread, these members * don't need synchronization. */ // list of visible layers on that display Vector< sp<Layer> > mVisibleLayersSortedByZ; /* * Transaction state */ static status_t orientationToTransfrom(int orientation, int w, int h, Transform* tr); uint32_t mLayerStack; int mOrientation; static uint32_t sPrimaryDisplayOrientation; // user-provided visible area of the layer stack Rect mViewport; // user-provided rectangle where mViewport gets mapped to Rect mFrame; // pre-computed scissor to apply to the display Rect mScissor; Transform mGlobalTransform; bool mNeedsFiltering; // Current power mode int mPowerMode; // Current active config int mActiveConfig; }; }; // namespace android #endif // ANDROID_DISPLAY_DEVICE_H