/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <GLES2/gl2.h> #include <utils/Mutex.h> #include "AssetAtlas.h" #include "Caches.h" #include "Texture.h" #include "TextureCache.h" #include "Properties.h" #include "utils/TraceUtils.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextureCache::TextureCache() : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity) , mSize(0) , mMaxSize(Properties::textureCacheSize) , mFlushRate(Properties::textureCacheFlushRate) , mAssetAtlas(nullptr) { mCache.setOnEntryRemovedListener(this); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); mDebugEnabled = Properties::debugLevel & kDebugCaches; } TextureCache::~TextureCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextureCache::getSize() { return mSize; } uint32_t TextureCache::getMaxSize() { return mMaxSize; } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextureCache::operator()(uint32_t&, Texture*& texture) { // This will be called already locked if (texture) { mSize -= texture->bitmapSize; TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", texture->id, texture->bitmapSize, mSize); if (mDebugEnabled) { ALOGD("Texture deleted, size = %d", texture->bitmapSize); } texture->deleteTexture(); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { mAssetAtlas = assetAtlas; } void TextureCache::resetMarkInUse(void* ownerToken) { LruCache<uint32_t, Texture*>::Iterator iter(mCache); while (iter.next()) { if (iter.value()->isInUse == ownerToken) { iter.value()->isInUse = nullptr; } } } bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) { if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)", bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); return false; } return true; } // Returns a prepared Texture* that either is already in the cache or can fit // in the cache (and is thus added to the cache) Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) { if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) { AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef()); if (CC_UNLIKELY(entry)) { return entry->texture; } } Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); if (!texture) { if (!canMakeTextureFromBitmap(bitmap)) { return nullptr; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); bool canCache = size < mMaxSize; // Don't even try to cache a bitmap that's bigger than the cache while (canCache && mSize + size > mMaxSize) { Texture* oldest = mCache.peekOldestValue(); if (oldest && !oldest->isInUse) { mCache.removeOldest(); } else { canCache = false; } } if (canCache) { texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; texture->generation = bitmap->getGenerationID(); texture->upload(*bitmap); mSize += size; TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", bitmap, texture->id, size, mSize); if (mDebugEnabled) { ALOGD("Texture created, size = %d", size); } mCache.put(bitmap->pixelRef()->getStableID(), texture); } } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) { // Texture was in the cache but is dirty, re-upload // TODO: Re-adjust the cache size if the bitmap's dimensions have changed texture->upload(*bitmap); texture->generation = bitmap->getGenerationID(); } return texture; } bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) { Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); if (texture) { texture->isInUse = ownerToken; } return texture; } Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) { Texture* texture = getCachedTexture(bitmap, atlasUsageType); if (!texture) { if (!canMakeTextureFromBitmap(bitmap)) { return nullptr; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; texture->upload(*bitmap); texture->generation = bitmap->getGenerationID(); texture->cleanup = true; } return texture; } void TextureCache::releaseTexture(uint32_t pixelRefStableID) { Mutex::Autolock _l(mLock); mGarbage.push_back(pixelRefStableID); } void TextureCache::clearGarbage() { Mutex::Autolock _l(mLock); size_t count = mGarbage.size(); for (size_t i = 0; i < count; i++) { uint32_t pixelRefId = mGarbage[i]; mCache.remove(pixelRefId); } mGarbage.clear(); } void TextureCache::clear() { mCache.clear(); TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); } void TextureCache::flush() { if (mFlushRate >= 1.0f || mCache.size() == 0) return; if (mFlushRate <= 0.0f) { clear(); return; } uint32_t targetSize = uint32_t(mSize * mFlushRate); TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); while (mSize > targetSize) { mCache.removeOldest(); } } }; // namespace uirenderer }; // namespace android