/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_SKIA_SHADER_H #define ANDROID_HWUI_SKIA_SHADER_H #include "FloatColor.h" #include "Matrix.h" #include <GLES2/gl2.h> #include <SkShader.h> #include <SkXfermode.h> #include <cutils/compiler.h> namespace android { namespace uirenderer { class Caches; class Extensions; class Layer; class Texture; struct ProgramDescription; /** * Type of Skia shader in use. * * Note that kBitmap | kGradient = kCompose, since Compose implies * both its component types are in use simultaneously. No other * composition of multiple types is supported. */ enum SkiaShaderType { kNone_SkiaShaderType = 0, kBitmap_SkiaShaderType = 1, kGradient_SkiaShaderType = 2, kCompose_SkiaShaderType = kBitmap_SkiaShaderType | kGradient_SkiaShaderType, kLayer_SkiaShaderType = 4, }; struct SkiaShaderData { SkiaShaderType skiaShaderType; struct BitmapShaderData { Texture* bitmapTexture; GLuint bitmapSampler; GLenum wrapS; GLenum wrapT; Matrix4 textureTransform; float textureDimension[2]; } bitmapData; struct GradientShaderData { Matrix4 screenSpace; GLuint ditherSampler; // simple gradient FloatColor startColor; FloatColor endColor; // complex gradient Texture* gradientTexture; GLuint gradientSampler; GLenum wrapST; } gradientData; struct LayerShaderData { Layer* layer; GLuint bitmapSampler; GLenum wrapS; GLenum wrapT; Matrix4 textureTransform; float textureDimension[2]; } layerData; }; class SkiaShader { public: static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData); static void apply(Caches& caches, const SkiaShaderData& data); }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_SKIA_SHADER_H