/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "DamageAccumulator.h" #include <cutils/log.h> #include "RenderNode.h" #include "utils/MathUtils.h" namespace android { namespace uirenderer { enum TransformType { TransformInvalid = 0, TransformRenderNode, TransformMatrix4, TransformNone, }; struct DirtyStack { TransformType type; union { const RenderNode* renderNode; const Matrix4* matrix4; }; // When this frame is pop'd, this rect is mapped through the above transform // and applied to the previous (aka parent) frame SkRect pendingDirty; DirtyStack* prev; DirtyStack* next; }; DamageAccumulator::DamageAccumulator() { mHead = mAllocator.create_trivial<DirtyStack>(); memset(mHead, 0, sizeof(DirtyStack)); // Create a root that we will not pop off mHead->prev = mHead; mHead->type = TransformNone; } static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { if (currentFrame->prev != currentFrame) { computeTransformImpl(currentFrame->prev, outMatrix); } switch (currentFrame->type) { case TransformRenderNode: currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); break; case TransformMatrix4: outMatrix->multiply(*currentFrame->matrix4); break; case TransformNone: // nothing to be done break; default: LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d", currentFrame->type); } } void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { outMatrix->loadIdentity(); computeTransformImpl(mHead, outMatrix); } void DamageAccumulator::pushCommon() { if (!mHead->next) { DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); nextFrame->next = nullptr; nextFrame->prev = mHead; mHead->next = nextFrame; } mHead = mHead->next; mHead->pendingDirty.setEmpty(); } void DamageAccumulator::pushTransform(const RenderNode* transform) { pushCommon(); mHead->type = TransformRenderNode; mHead->renderNode = transform; } void DamageAccumulator::pushTransform(const Matrix4* transform) { pushCommon(); mHead->type = TransformMatrix4; mHead->matrix4 = transform; } void DamageAccumulator::popTransform() { LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!"); DirtyStack* dirtyFrame = mHead; mHead = mHead->prev; switch (dirtyFrame->type) { case TransformRenderNode: applyRenderNodeTransform(dirtyFrame); break; case TransformMatrix4: applyMatrix4Transform(dirtyFrame); break; case TransformNone: mHead->pendingDirty.join(dirtyFrame->pendingDirty); break; default: LOG_ALWAYS_FATAL("Tried to pop an invalid type: %d", dirtyFrame->type); } } static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) { if (in.isEmpty()) return; Rect temp(in); if (CC_LIKELY(!matrix->isPerspective())) { matrix->mapRect(temp); } else { // Don't attempt to calculate damage for a perspective transform // as the numbers this works with can break the perspective // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); } out->join(RECT_ARGS(temp)); } void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); } static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { if (in.isEmpty()) return; const SkMatrix* transform = props.getTransformMatrix(); SkRect temp(in); if (transform && !transform->isIdentity()) { if (CC_LIKELY(!transform->hasPerspective())) { transform->mapRect(&temp); } else { // Don't attempt to calculate damage for a perspective transform // as the numbers this works with can break the perspective // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); } } temp.offset(props.getLeft(), props.getTop()); out->join(temp); } static DirtyStack* findParentRenderNode(DirtyStack* frame) { while (frame->prev != frame) { frame = frame->prev; if (frame->type == TransformRenderNode) { return frame; } } return nullptr; } static DirtyStack* findProjectionReceiver(DirtyStack* frame) { if (frame) { while (frame->prev != frame) { frame = frame->prev; if (frame->type == TransformRenderNode && frame->renderNode->hasProjectionReceiver()) { return frame; } } } return nullptr; } static void applyTransforms(DirtyStack* frame, DirtyStack* end) { SkRect* rect = &frame->pendingDirty; while (frame != end) { if (frame->type == TransformRenderNode) { mapRect(frame->renderNode->properties(), *rect, rect); } else { mapRect(frame->matrix4, *rect, rect); } frame = frame->prev; } } void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { if (frame->pendingDirty.isEmpty()) { return; } const RenderProperties& props = frame->renderNode->properties(); if (props.getAlpha() <= 0) { return; } // Perform clipping if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) { frame->pendingDirty.setEmpty(); } } // apply all transforms mapRect(props, frame->pendingDirty, &mHead->pendingDirty); // project backwards if necessary if (props.getProjectBackwards() && !frame->pendingDirty.isEmpty()) { // First, find our parent RenderNode: DirtyStack* parentNode = findParentRenderNode(frame); // Find our parent's projection receiver, which is what we project onto DirtyStack* projectionReceiver = findProjectionReceiver(parentNode); if (projectionReceiver) { applyTransforms(frame, projectionReceiver); projectionReceiver->pendingDirty.join(frame->pendingDirty); } frame->pendingDirty.setEmpty(); } } void DamageAccumulator::dirty(float left, float top, float right, float bottom) { mHead->pendingDirty.join(left, top, right, bottom); } void DamageAccumulator::peekAtDirty(SkRect* dest) const { *dest = mHead->pendingDirty; } void DamageAccumulator::finish(SkRect* totalDirty) { LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", mHead->prev, mHead); // Root node never has a transform, so this is the fully mapped dirty rect *totalDirty = mHead->pendingDirty; totalDirty->roundOut(totalDirty); mHead->pendingDirty.setEmpty(); } } /* namespace uirenderer */ } /* namespace android */