/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "BakedOpRenderer.h" #include "Caches.h" #include "Glop.h" #include "GlopBuilder.h" #include "renderstate/OffscreenBufferPool.h" #include "renderstate/RenderState.h" #include "utils/GLUtils.h" #include "VertexBuffer.h" #include <algorithm> namespace android { namespace uirenderer { OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); startRepaintLayer(buffer, Rect(width, height)); return buffer; } void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { mRenderState.layerPool().putOrDelete(offscreenBuffer); } void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); // subtract repaintRect from region, since it will be regenerated if (repaintRect.contains(0, 0, offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) { // repaint full layer, so throw away entire region offscreenBuffer->region.clear(); } else { offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom)); } mRenderTarget.offscreenBuffer = offscreenBuffer; mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false; // create and bind framebuffer mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); // attach the texture to the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, offscreenBuffer->texture.id(), 0); GL_CHECKPOINT(LOW); int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE, "framebuffer incomplete, status %d, textureId %d, size %dx%d", status, offscreenBuffer->texture.id(), offscreenBuffer->texture.width(), offscreenBuffer->texture.height()); // Change the viewport & ortho projection setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); clearColorBuffer(repaintRect); } void BakedOpRenderer::endLayer() { if (mRenderTarget.stencil) { // if stencil was used for clipping, detach it and return it to pool glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); GL_CHECKPOINT(MODERATE); mCaches.renderBufferCache.put(mRenderTarget.stencil); mRenderTarget.stencil = nullptr; } mRenderTarget.lastStencilClip = nullptr; mRenderTarget.offscreenBuffer->updateMeshFromRegion(); mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. // Detach the texture from the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); GL_CHECKPOINT(LOW); mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); mRenderTarget.frameBufferId = 0; } OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { const uint32_t width = area.getWidth(); const uint32_t height = area.getHeight(); OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); if (!area.isEmpty() && width != 0 && height != 0) { mCaches.textureState().activateTexture(0); mCaches.textureState().bindTexture(buffer->texture.id()); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, area.left, mRenderTarget.viewportHeight - area.bottom, width, height); } return buffer; } void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); mRenderState.bindFramebuffer(0); setViewport(width, height); if (!mOpaque) { clearColorBuffer(repaintRect); } mRenderState.debugOverdraw(true, true); } void BakedOpRenderer::endFrame(const Rect& repaintRect) { if (CC_UNLIKELY(Properties::debugOverdraw)) { ClipRect overdrawClip(repaintRect); Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); // overdraw visualization for (int i = 1; i <= 4; i++) { if (i < 4) { // nth level of overdraw tests for n+1 draws per pixel mRenderState.stencil().enableDebugTest(i + 1, false); } else { // 4th level tests for 4 or higher draws per pixel mRenderState.stencil().enableDebugTest(4, true); } SkPaint paint; paint.setColor(mCaches.getOverdrawColor(i)); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) .setRoundRectClipState(nullptr) .setMeshUnitQuad() .setFillPaint(paint, 1.0f) .setTransform(Matrix4::identity(), TransformFlags::None) .setModelViewMapUnitToRect(viewportRect) .build(); renderGlop(nullptr, &overdrawClip, glop); } mRenderState.stencil().disable(); } // Note: we leave FBO 0 renderable here, for post-frame-content decoration } void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { mRenderTarget.viewportWidth = width; mRenderTarget.viewportHeight = height; mRenderTarget.orthoMatrix.loadOrtho(width, height); mRenderState.setViewport(width, height); mRenderState.blend().syncEnabled(); } void BakedOpRenderer::clearColorBuffer(const Rect& rect) { if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { // Full viewport is being cleared - disable scissor mRenderState.scissor().setEnabled(false); } else { // Requested rect is subset of viewport - scissor to it to avoid over-clearing mRenderState.scissor().setEnabled(true); mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, rect.getWidth(), rect.getHeight()); } glClear(GL_COLOR_BUFFER_BIT); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); if (!texture) { return mCaches.textureCache.get(bitmap); } return texture; } void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { std::vector<Vertex> vertices; vertices.reserve(count); Vertex* vertex = vertices.data(); for (int index = 0; index < count; index += 4) { float l = rects[index + 0]; float t = rects[index + 1]; float r = rects[index + 2]; float b = rects[index + 3]; Vertex::set(vertex++, l, t); Vertex::set(vertex++, r, t); Vertex::set(vertex++, l, b); Vertex::set(vertex++, r, b); } LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. // Should should scissor/set mHasDrawn safely. mRenderState.scissor().setEnabled(false); mHasDrawn = true; Glop glop; GlopBuilder(mRenderState, mCaches, &glop) .setRoundRectClipState(nullptr) .setMeshIndexedQuads(vertices.data(), count / 4) .setFillPaint(*paint, 1.0f) .setTransform(Matrix4::identity(), TransformFlags::None) .setModelViewIdentityEmptyBounds() .build(); mRenderState.render(glop, mRenderTarget.orthoMatrix); } // clears and re-fills stencil with provided rendertarget space quads, // and then put stencil into test mode void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold) { mRenderState.stencil().enableWrite(incrementThreshold); mRenderState.stencil().clear(); Glop glop; GlopBuilder(mRenderState, mCaches, &glop) .setRoundRectClipState(nullptr) .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) .setFillBlack() .setTransform(Matrix4::identity(), TransformFlags::None) .setModelViewIdentityEmptyBounds() .build(); mRenderState.render(glop, mRenderTarget.orthoMatrix); mRenderState.stencil().enableTest(incrementThreshold); } void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist"); auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; int quadCount = rectList.getTransformedRectanglesCount(); std::vector<Vertex> rectangleVertices; rectangleVertices.reserve(quadCount * 4); for (int i = 0; i < quadCount; i++) { const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); const Matrix4& transform = tr.getTransform(); Rect bounds = tr.getBounds(); if (transform.rectToRect()) { // If rectToRect, can simply map bounds before storing verts transform.mapRect(bounds); bounds.doIntersect(clip->rect); if (bounds.isEmpty()) { continue; // will be outside of scissor, skip } } rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); if (!transform.rectToRect()) { // If not rectToRect, must map each point individually for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { transform.mapPoint(cur->x, cur->y); } } } setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); } void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; std::vector<Vertex> regionVertices; SkRegion::Cliperator it(region, clip->rect.toSkIRect()); while (!it.done()) { const SkIRect& r = it.rect(); regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); it.next(); } setupStencilQuads(regionVertices, 0); } void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { // Prepare scissor (done before stencil, to simplify filling stencil) mRenderState.scissor().setEnabled(clip != nullptr); if (clip) { mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); } // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate if (CC_LIKELY(!Properties::debugOverdraw)) { // only modify stencil mode and content when it's not used for overdraw visualization if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { // NOTE: this pointer check is only safe for non-rect clips, // since rect clips may be created on the stack if (mRenderTarget.lastStencilClip != clip) { // Stencil needed, but current stencil isn't up to date mRenderTarget.lastStencilClip = clip; if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; mRenderTarget.stencil = mCaches.renderBufferCache.get( Stencil::getLayerStencilFormat(), layer->texture.width(), layer->texture.height()); // stencil is bound + allocated - associate it with current FBO glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mRenderTarget.stencil->getName()); } if (clip->mode == ClipMode::RectangleList) { setupStencilRectList(clip); } else { setupStencilRegion(clip); } } else { // stencil is up to date - just need to ensure it's enabled (since an unclipped // or scissor-only clipped op may have been drawn, disabling the stencil) int incrementThreshold = 0; if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; incrementThreshold = rectList.getTransformedRectanglesCount(); } mRenderState.stencil().enableTest(incrementThreshold); } } else { // either scissor or no clip, so disable stencil test mRenderState.stencil().disable(); } } if (dirtyBounds) { // dirty offscreenbuffer if present dirtyRenderTarget(*dirtyBounds); } } void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop) { prepareRender(dirtyBounds, clip); mRenderState.render(glop, mRenderTarget.orthoMatrix); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); DrawGlInfo info; auto&& clip = state.computedState.clipRect(); info.clipLeft = clip.left; info.clipTop = clip.top; info.clipRight = clip.right; info.clipBottom = clip.bottom; info.isLayer = offscreenRenderTarget(); info.width = mRenderTarget.viewportWidth; info.height = mRenderTarget.viewportHeight; state.computedState.transform.copyTo(&info.transform[0]); mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); } void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { if (mRenderTarget.offscreenBuffer) { mRenderTarget.offscreenBuffer->dirty(uiDirty); } } } // namespace uirenderer } // namespace android