page.title=Vulkan Graphics API @jd:body <p>The Android platform includes an Android-specific implementation of the <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API specification from the Khronos Group. Vulkan is a low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools for creating high-quality, real-time graphics in applications. Vulkan also provides advantages such as reducing CPU overhead and providing support for the <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary Intermediate language</a>. </p> <p> This section begins with information on how to <a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your Android app. Next, it provides useful information that you should know about <a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a> on the Android platform. From there, it explains how to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>. Last, it teaches you how to use <a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a> to help assure stability in apps using Vulkan. </p> <p> For more general information about this cross-platform API specification, see Khronos's <a class="external-link" href="http://khr.io/vulkanlaunchoverview"> Vulkan Overview</a>. You can also keep up with the latest Vulkan-related developments at the Vulkan <a class="external-link" href="https://www.khronos.org/#slider_vulkan">news page</a>. </p>