page.title=Vulkan Graphics API
@jd:body


<p>The Android platform includes an Android-specific implementation of the
<a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API
specification from the Khronos Group. Vulkan is a
low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools
for creating high-quality, real-time graphics in
applications. Vulkan also provides advantages such as reducing
CPU overhead and providing support for the
<a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary
Intermediate language</a>.
</p>

<p>
This section begins with information on how to
<a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your
Android app. Next, it provides useful information that you should know about
<a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a>
on the Android platform. From there, it explains how
to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>.
Last, it teaches you how to use
<a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a>
to help assure stability in apps using Vulkan.
</p>

<p>
For more general information about this cross-platform API specification, see
Khronos's
<a class="external-link" href="http://khr.io/vulkanlaunchoverview">
Vulkan Overview</a>.
You can also keep up with the latest Vulkan-related developments at the
Vulkan
<a class="external-link" href="https://www.khronos.org/#slider_vulkan">news page</a>.
</p>