page.title=Media and Camera page.landing=true page.landing.intro=Add video, audio, and photo capabilities to your app with Android's robust APIs for playing and recording media. page.landing.image= @jd:body <div class="landing-docs"> <div class="col-6"> <h3>Blog Articles</h3> <a href="http://android-developers.blogspot.com/2010/06/allowing-applications-to-play-nicer.html"> <h4>Allowing applications to play nice(r) with each other: Handling remote control buttons</h4> <p>If your media playback application creates a media playback service, just like Music, that responds to the media button events, how will the user know where those events are going to? Music, or your new application?</p> </a> <a href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html"> <h4>Making Android Games that Play Nice</h4> <p>Making a game on Android is easy. Making a great game for a mobile, multitasking, often multi-core, multi-purpose system like Android is trickier. Even the best developers frequently make mistakes in the way they interact with the Android system and with other applications</p> </a> <a href="http://android-developers.blogspot.com/2011/12/more-android-games-that-play-nice.html"> <h4>More Android Games that Play Nice</h4> <p>Android users get used to using the back key. We expect the volume keys to work in some intuitive fashion. We expect that the home key behaves in a manner consistent with the Android navigation paradigm.</p> </a> </div> <div class="col-6"> <h3>Training</h3> <a href="http://developer.android.com/training/camera/index.html"> <h4>Capturing Photos</h4> <p>This class gets you clicking fast with some super-easy ways of leveraging existing camera applications. In later lessons, you dive deeper and learn how to control the camera hardware directly.</p> </a> <a href="http://developer.android.com/training/managing-audio/index.html"> <h4>Managing Audio Playback</h4> <p>After this class, you will be able to build apps that respond to hardware audio key presses, which request audio focus when playing audio, and which respond appropriately to changes in audio focus caused by the system or other applications.</p> </a> </div> </div>