// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_KEY_ACCUMULATOR_H_ #define V8_KEY_ACCUMULATOR_H_ #include "src/isolate.h" #include "src/objects.h" namespace v8 { namespace internal { enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC }; // This is a helper class for JSReceiver::GetKeys which collects and sorts keys. // GetKeys needs to sort keys per prototype level, first showing the integer // indices from elements then the strings from the properties. However, this // does not apply to proxies which are in full control of how the keys are // sorted. // // For performance reasons the KeyAccumulator internally separates integer keys // in |elements_| into sorted lists per prototype level. String keys are // collected in |string_properties_|, a single OrderedHashSet (similar for // Symbols in |symbol_properties_|. To separate the keys per level later when // assembling the final list, |levelLengths_| keeps track of the number of // String and Symbol keys per level. // // Only unique keys are kept by the KeyAccumulator, strings are stored in a // HashSet for inexpensive lookups. Integer keys are kept in sorted lists which // are more compact and allow for reasonably fast includes check. class KeyAccumulator final BASE_EMBEDDED { public: KeyAccumulator(Isolate* isolate, PropertyFilter filter) : isolate_(isolate), filter_(filter) {} ~KeyAccumulator(); bool AddKey(uint32_t key); bool AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT); bool AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT); void AddKeys(Handle<FixedArray> array, AddKeyConversion convert = DO_NOT_CONVERT); void AddKeys(Handle<JSObject> array, AddKeyConversion convert = DO_NOT_CONVERT); void AddKeysFromProxy(Handle<JSObject> array); Maybe<bool> AddKeysFromProxy(Handle<JSProxy> proxy, Handle<FixedArray> keys); void AddElementKeysFromInterceptor(Handle<JSObject> array); // Jump to the next level, pushing the current |levelLength_| to // |levelLengths_| and adding a new list to |elements_|. void NextPrototype(); // Sort the integer indices in the last list in |elements_| void SortCurrentElementsList(); Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS); int length() { return length_; } Isolate* isolate() { return isolate_; } private: bool AddIntegerKey(uint32_t key); bool AddStringKey(Handle<Object> key, AddKeyConversion convert); bool AddSymbolKey(Handle<Object> array); void SortCurrentElementsListRemoveDuplicates(); Isolate* isolate_; PropertyFilter filter_; // |elements_| contains the sorted element keys (indices) per level. std::vector<std::vector<uint32_t>*> elements_; // |protoLengths_| contains the total number of keys (elements + properties) // per level. Negative values mark counts for a level with keys from a proxy. std::vector<int> level_lengths_; // |string_properties_| contains the unique String property keys for all // levels in insertion order per level. Handle<OrderedHashSet> string_properties_; // |symbol_properties_| contains the unique Symbol property keys for all // levels in insertion order per level. Handle<OrderedHashSet> symbol_properties_; // |length_| keeps track of the total number of all element and property keys. int length_ = 0; // |levelLength_| keeps track of the number of String keys in the current // level. int level_string_length_ = 0; // |levelSymbolLength_| keeps track of the number of Symbol keys in the // current level. int level_symbol_length_ = 0; DISALLOW_COPY_AND_ASSIGN(KeyAccumulator); }; } // namespace internal } // namespace v8 #endif // V8_KEY_ACCUMULATOR_H_