// Copyright 2011 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <cmath> #include "src/base/logging.h" #include "src/utils.h" #include "src/dtoa.h" #include "src/bignum-dtoa.h" #include "src/double.h" #include "src/fast-dtoa.h" #include "src/fixed-dtoa.h" namespace v8 { namespace internal { static BignumDtoaMode DtoaToBignumDtoaMode(DtoaMode dtoa_mode) { switch (dtoa_mode) { case DTOA_SHORTEST: return BIGNUM_DTOA_SHORTEST; case DTOA_FIXED: return BIGNUM_DTOA_FIXED; case DTOA_PRECISION: return BIGNUM_DTOA_PRECISION; default: UNREACHABLE(); return BIGNUM_DTOA_SHORTEST; // To silence compiler. } } void DoubleToAscii(double v, DtoaMode mode, int requested_digits, Vector<char> buffer, int* sign, int* length, int* point) { DCHECK(!Double(v).IsSpecial()); DCHECK(mode == DTOA_SHORTEST || requested_digits >= 0); if (Double(v).Sign() < 0) { *sign = 1; v = -v; } else { *sign = 0; } if (v == 0) { buffer[0] = '0'; buffer[1] = '\0'; *length = 1; *point = 1; return; } if (mode == DTOA_PRECISION && requested_digits == 0) { buffer[0] = '\0'; *length = 0; return; } bool fast_worked; switch (mode) { case DTOA_SHORTEST: fast_worked = FastDtoa(v, FAST_DTOA_SHORTEST, 0, buffer, length, point); break; case DTOA_FIXED: fast_worked = FastFixedDtoa(v, requested_digits, buffer, length, point); break; case DTOA_PRECISION: fast_worked = FastDtoa(v, FAST_DTOA_PRECISION, requested_digits, buffer, length, point); break; default: UNREACHABLE(); fast_worked = false; } if (fast_worked) return; // If the fast dtoa didn't succeed use the slower bignum version. BignumDtoaMode bignum_mode = DtoaToBignumDtoaMode(mode); BignumDtoa(v, bignum_mode, requested_digits, buffer, length, point); buffer[*length] = '\0'; } } // namespace internal } // namespace v8