// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_D8_H_ #define V8_D8_H_ #ifndef V8_SHARED #include "src/allocation.h" #include "src/base/platform/time.h" #include "src/hashmap.h" #include "src/list.h" #else #include "include/v8.h" #include "src/base/compiler-specific.h" #endif // !V8_SHARED #include "src/base/once.h" namespace v8 { #ifndef V8_SHARED // A single counter in a counter collection. class Counter { public: static const int kMaxNameSize = 64; int32_t* Bind(const char* name, bool histogram); int32_t* ptr() { return &count_; } int32_t count() { return count_; } int32_t sample_total() { return sample_total_; } bool is_histogram() { return is_histogram_; } void AddSample(int32_t sample); private: int32_t count_; int32_t sample_total_; bool is_histogram_; uint8_t name_[kMaxNameSize]; }; // A set of counters and associated information. An instance of this // class is stored directly in the memory-mapped counters file if // the --map-counters options is used class CounterCollection { public: CounterCollection(); Counter* GetNextCounter(); private: static const unsigned kMaxCounters = 512; uint32_t magic_number_; uint32_t max_counters_; uint32_t max_name_size_; uint32_t counters_in_use_; Counter counters_[kMaxCounters]; }; class CounterMap { public: CounterMap(): hash_map_(Match) { } Counter* Lookup(const char* name) { i::HashMap::Entry* answer = hash_map_.Lookup(const_cast<char*>(name), Hash(name)); if (!answer) return NULL; return reinterpret_cast<Counter*>(answer->value); } void Set(const char* name, Counter* value) { i::HashMap::Entry* answer = hash_map_.LookupOrInsert(const_cast<char*>(name), Hash(name)); DCHECK(answer != NULL); answer->value = value; } class Iterator { public: explicit Iterator(CounterMap* map) : map_(&map->hash_map_), entry_(map_->Start()) { } void Next() { entry_ = map_->Next(entry_); } bool More() { return entry_ != NULL; } const char* CurrentKey() { return static_cast<const char*>(entry_->key); } Counter* CurrentValue() { return static_cast<Counter*>(entry_->value); } private: i::HashMap* map_; i::HashMap::Entry* entry_; }; private: static int Hash(const char* name); static bool Match(void* key1, void* key2); i::HashMap hash_map_; }; #endif // !V8_SHARED class SourceGroup { public: SourceGroup() : #ifndef V8_SHARED next_semaphore_(0), done_semaphore_(0), thread_(NULL), #endif // !V8_SHARED argv_(NULL), begin_offset_(0), end_offset_(0) {} ~SourceGroup(); void Begin(char** argv, int offset) { argv_ = const_cast<const char**>(argv); begin_offset_ = offset; } void End(int offset) { end_offset_ = offset; } void Execute(Isolate* isolate); #ifndef V8_SHARED void StartExecuteInThread(); void WaitForThread(); void JoinThread(); private: class IsolateThread : public base::Thread { public: explicit IsolateThread(SourceGroup* group) : base::Thread(GetThreadOptions()), group_(group) {} virtual void Run() { group_->ExecuteInThread(); } private: SourceGroup* group_; }; static base::Thread::Options GetThreadOptions(); void ExecuteInThread(); base::Semaphore next_semaphore_; base::Semaphore done_semaphore_; base::Thread* thread_; #endif // !V8_SHARED void ExitShell(int exit_code); Local<String> ReadFile(Isolate* isolate, const char* name); const char** argv_; int begin_offset_; int end_offset_; }; #ifndef V8_SHARED enum SerializationTag { kSerializationTagUndefined, kSerializationTagNull, kSerializationTagTrue, kSerializationTagFalse, kSerializationTagNumber, kSerializationTagString, kSerializationTagArray, kSerializationTagObject, kSerializationTagArrayBuffer, kSerializationTagTransferredArrayBuffer, kSerializationTagTransferredSharedArrayBuffer, }; class SerializationData { public: SerializationData() {} ~SerializationData(); void WriteTag(SerializationTag tag); void WriteMemory(const void* p, int length); void WriteArrayBufferContents(const ArrayBuffer::Contents& contents); void WriteSharedArrayBufferContents( const SharedArrayBuffer::Contents& contents); template <typename T> void Write(const T& data) { WriteMemory(&data, sizeof(data)); } SerializationTag ReadTag(int* offset) const; void ReadMemory(void* p, int length, int* offset) const; void ReadArrayBufferContents(ArrayBuffer::Contents* contents, int* offset) const; void ReadSharedArrayBufferContents(SharedArrayBuffer::Contents* contents, int* offset) const; template <typename T> T Read(int* offset) const { T value; ReadMemory(&value, sizeof(value), offset); return value; } private: i::List<uint8_t> data_; i::List<ArrayBuffer::Contents> array_buffer_contents_; i::List<SharedArrayBuffer::Contents> shared_array_buffer_contents_; }; class SerializationDataQueue { public: void Enqueue(SerializationData* data); bool Dequeue(SerializationData** data); bool IsEmpty(); void Clear(); private: base::Mutex mutex_; i::List<SerializationData*> data_; }; class Worker { public: Worker(); ~Worker(); // Run the given script on this Worker. This function should only be called // once, and should only be called by the thread that created the Worker. void StartExecuteInThread(const char* script); // Post a message to the worker's incoming message queue. The worker will // take ownership of the SerializationData. // This function should only be called by the thread that created the Worker. void PostMessage(SerializationData* data); // Synchronously retrieve messages from the worker's outgoing message queue. // If there is no message in the queue, block until a message is available. // If there are no messages in the queue and the worker is no longer running, // return nullptr. // This function should only be called by the thread that created the Worker. SerializationData* GetMessage(); // Terminate the worker's event loop. Messages from the worker that have been // queued can still be read via GetMessage(). // This function can be called by any thread. void Terminate(); // Terminate and join the thread. // This function can be called by any thread. void WaitForThread(); private: class WorkerThread : public base::Thread { public: explicit WorkerThread(Worker* worker) : base::Thread(base::Thread::Options("WorkerThread")), worker_(worker) {} virtual void Run() { worker_->ExecuteInThread(); } private: Worker* worker_; }; void ExecuteInThread(); static void PostMessageOut(const v8::FunctionCallbackInfo<v8::Value>& args); base::Semaphore in_semaphore_; base::Semaphore out_semaphore_; SerializationDataQueue in_queue_; SerializationDataQueue out_queue_; base::Thread* thread_; char* script_; base::Atomic32 running_; }; #endif // !V8_SHARED class ShellOptions { public: ShellOptions() : script_executed(false), send_idle_notification(false), invoke_weak_callbacks(false), omit_quit(false), stress_opt(false), stress_deopt(false), stress_runs(1), interactive_shell(false), test_shell(false), dump_heap_constants(false), expected_to_throw(false), mock_arraybuffer_allocator(false), num_isolates(1), compile_options(v8::ScriptCompiler::kNoCompileOptions), isolate_sources(NULL), icu_data_file(NULL), natives_blob(NULL), snapshot_blob(NULL) {} ~ShellOptions() { delete[] isolate_sources; } bool use_interactive_shell() { return (interactive_shell || !script_executed) && !test_shell; } bool script_executed; bool send_idle_notification; bool invoke_weak_callbacks; bool omit_quit; bool stress_opt; bool stress_deopt; int stress_runs; bool interactive_shell; bool test_shell; bool dump_heap_constants; bool expected_to_throw; bool mock_arraybuffer_allocator; int num_isolates; v8::ScriptCompiler::CompileOptions compile_options; SourceGroup* isolate_sources; const char* icu_data_file; const char* natives_blob; const char* snapshot_blob; }; #ifdef V8_SHARED class Shell { #else class Shell : public i::AllStatic { #endif // V8_SHARED public: enum SourceType { SCRIPT, MODULE }; static MaybeLocal<Script> CompileString( Isolate* isolate, Local<String> source, Local<Value> name, v8::ScriptCompiler::CompileOptions compile_options, SourceType source_type); static bool ExecuteString(Isolate* isolate, Local<String> source, Local<Value> name, bool print_result, bool report_exceptions, SourceType source_type = SCRIPT); static const char* ToCString(const v8::String::Utf8Value& value); static void ReportException(Isolate* isolate, TryCatch* try_catch); static Local<String> ReadFile(Isolate* isolate, const char* name); static Local<Context> CreateEvaluationContext(Isolate* isolate); static int RunMain(Isolate* isolate, int argc, char* argv[], bool last_run); static int Main(int argc, char* argv[]); static void Exit(int exit_code); static void OnExit(Isolate* isolate); static void CollectGarbage(Isolate* isolate); static void EmptyMessageQueues(Isolate* isolate); #ifndef V8_SHARED // TODO(binji): stupid implementation for now. Is there an easy way to hash an // object for use in i::HashMap? By pointer? typedef i::List<Local<Object>> ObjectList; static bool SerializeValue(Isolate* isolate, Local<Value> value, const ObjectList& to_transfer, ObjectList* seen_objects, SerializationData* out_data); static MaybeLocal<Value> DeserializeValue(Isolate* isolate, const SerializationData& data, int* offset); static void CleanupWorkers(); static int* LookupCounter(const char* name); static void* CreateHistogram(const char* name, int min, int max, size_t buckets); static void AddHistogramSample(void* histogram, int sample); static void MapCounters(v8::Isolate* isolate, const char* name); static void PerformanceNow(const v8::FunctionCallbackInfo<v8::Value>& args); #endif // !V8_SHARED static void RealmCurrent(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmOwner(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmGlobal(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmCreate(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmDispose(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmSwitch(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmEval(const v8::FunctionCallbackInfo<v8::Value>& args); static void RealmSharedGet(Local<String> property, const PropertyCallbackInfo<Value>& info); static void RealmSharedSet(Local<String> property, Local<Value> value, const PropertyCallbackInfo<void>& info); static void Print(const v8::FunctionCallbackInfo<v8::Value>& args); static void Write(const v8::FunctionCallbackInfo<v8::Value>& args); static void QuitOnce(v8::FunctionCallbackInfo<v8::Value>* args); static void Quit(const v8::FunctionCallbackInfo<v8::Value>& args); static void Version(const v8::FunctionCallbackInfo<v8::Value>& args); static void Read(const v8::FunctionCallbackInfo<v8::Value>& args); static void ReadBuffer(const v8::FunctionCallbackInfo<v8::Value>& args); static Local<String> ReadFromStdin(Isolate* isolate); static void ReadLine(const v8::FunctionCallbackInfo<v8::Value>& args) { args.GetReturnValue().Set(ReadFromStdin(args.GetIsolate())); } static void Load(const v8::FunctionCallbackInfo<v8::Value>& args); static void WorkerNew(const v8::FunctionCallbackInfo<v8::Value>& args); static void WorkerPostMessage( const v8::FunctionCallbackInfo<v8::Value>& args); static void WorkerGetMessage(const v8::FunctionCallbackInfo<v8::Value>& args); static void WorkerTerminate(const v8::FunctionCallbackInfo<v8::Value>& args); // The OS object on the global object contains methods for performing // operating system calls: // // os.system("program_name", ["arg1", "arg2", ...], timeout1, timeout2) will // run the command, passing the arguments to the program. The standard output // of the program will be picked up and returned as a multiline string. If // timeout1 is present then it should be a number. -1 indicates no timeout // and a positive number is used as a timeout in milliseconds that limits the // time spent waiting between receiving output characters from the program. // timeout2, if present, should be a number indicating the limit in // milliseconds on the total running time of the program. Exceptions are // thrown on timeouts or other errors or if the exit status of the program // indicates an error. // // os.chdir(dir) changes directory to the given directory. Throws an // exception/ on error. // // os.setenv(variable, value) sets an environment variable. Repeated calls to // this method leak memory due to the API of setenv in the standard C library. // // os.umask(alue) calls the umask system call and returns the old umask. // // os.mkdirp(name, mask) creates a directory. The mask (if present) is anded // with the current umask. Intermediate directories are created if necessary. // An exception is not thrown if the directory already exists. Analogous to // the "mkdir -p" command. static void System(const v8::FunctionCallbackInfo<v8::Value>& args); static void ChangeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args); static void SetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args); static void UnsetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args); static void SetUMask(const v8::FunctionCallbackInfo<v8::Value>& args); static void MakeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args); static void RemoveDirectory(const v8::FunctionCallbackInfo<v8::Value>& args); static void AddOSMethods(v8::Isolate* isolate, Local<ObjectTemplate> os_template); static const char* kPrompt; static ShellOptions options; static ArrayBuffer::Allocator* array_buffer_allocator; private: static Global<Context> evaluation_context_; static base::OnceType quit_once_; #ifndef V8_SHARED static Global<Context> utility_context_; static CounterMap* counter_map_; // We statically allocate a set of local counters to be used if we // don't want to store the stats in a memory-mapped file static CounterCollection local_counters_; static CounterCollection* counters_; static base::OS::MemoryMappedFile* counters_file_; static base::LazyMutex context_mutex_; static const base::TimeTicks kInitialTicks; static base::LazyMutex workers_mutex_; static bool allow_new_workers_; static i::List<Worker*> workers_; static i::List<SharedArrayBuffer::Contents> externalized_shared_contents_; static Counter* GetCounter(const char* name, bool is_histogram); static void InstallUtilityScript(Isolate* isolate); #endif // !V8_SHARED static void Initialize(Isolate* isolate); static void RunShell(Isolate* isolate); static bool SetOptions(int argc, char* argv[]); static Local<ObjectTemplate> CreateGlobalTemplate(Isolate* isolate); }; } // namespace v8 #endif // V8_D8_H_