/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkImage.h" #include "SkShader.h" #include "SkSurface.h" #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #endif void testBitmapEquality(skiatest::Reporter* reporter, SkBitmap& bm1, SkBitmap& bm2) { SkAutoLockPixels lockBm1(bm1); SkAutoLockPixels lockBm2(bm2); REPORTER_ASSERT(reporter, bm1.getSize() == bm2.getSize()); REPORTER_ASSERT(reporter, 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.getSize())); } void paintSource(SkSurface* sourceSurface) { SkCanvas* sourceCanvas = sourceSurface->getCanvas(); sourceCanvas->clear(0xFFDEDEDE); SkPaint paintColor; paintColor.setColor(0xFFFF0000); paintColor.setStyle(SkPaint::kFill_Style); SkRect rect = SkRect::MakeXYWH( SkIntToScalar(1), SkIntToScalar(0), SkIntToScalar(1), SkIntToScalar(sourceSurface->height())); sourceCanvas->drawRect(rect, paintColor); } void runShaderTest(skiatest::Reporter* reporter, SkSurface* sourceSurface, SkSurface* destinationSurface, SkImageInfo& info) { paintSource(sourceSurface); SkAutoTUnref<SkImage> sourceImage(sourceSurface->newImageSnapshot()); SkAutoTUnref<SkShader> sourceShader(sourceImage->newShader( SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)); SkPaint paint; paint.setShader(sourceShader); SkCanvas* destinationCanvas = destinationSurface->getCanvas(); destinationCanvas->clear(SK_ColorTRANSPARENT); destinationCanvas->drawPaint(paint); SkIRect rect = info.bounds(); SkBitmap bmOrig; sourceSurface->getCanvas()->readPixels(rect, &bmOrig); SkBitmap bm; destinationCanvas->readPixels(rect, &bm); testBitmapEquality(reporter, bmOrig, bm); // Test with a translated shader SkMatrix matrix; matrix.setTranslate(SkIntToScalar(-1), SkIntToScalar(0)); SkAutoTUnref<SkShader> sourceShaderTranslated(sourceImage->newShader( SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &matrix)); destinationCanvas->clear(SK_ColorTRANSPARENT); SkPaint paintTranslated; paintTranslated.setShader(sourceShaderTranslated); destinationCanvas->drawPaint(paintTranslated); SkBitmap bmt; destinationCanvas->readPixels(rect, &bmt); // Test correctness { SkAutoLockPixels lockBm(bmt); for (int y = 0; y < info.height(); y++) { REPORTER_ASSERT(reporter, 0xFFFF0000 == bmt.getColor(0, y)); for (int x = 1; x < info.width(); x++) { REPORTER_ASSERT(reporter, 0xFFDEDEDE == bmt.getColor(x, y)); } } } } DEF_TEST(ImageNewShader, reporter) { SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRaster(info)); SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRaster(info)); runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info); } #if SK_SUPPORT_GPU void gpuToGpu(skiatest::Reporter* reporter, GrContext* context) { SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref<SkSurface> sourceSurface( SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info)); SkAutoTUnref<SkSurface> destinationSurface( SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info)); runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info); } void gpuToRaster(skiatest::Reporter* reporter, GrContext* context) { SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info)); SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRaster(info)); runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info); } void rasterToGpu(skiatest::Reporter* reporter, GrContext* context) { SkImageInfo info = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref<SkSurface> sourceSurface(SkSurface::NewRaster(info)); SkAutoTUnref<SkSurface> destinationSurface(SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info)); runShaderTest(reporter, sourceSurface.get(), destinationSurface.get(), info); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ImageNewShader_GPU, reporter, context) { // GPU -> GPU gpuToGpu(reporter, context); // GPU -> RASTER gpuToRaster(reporter, context); // RASTER -> GPU rasterToGpu(reporter, context); } #endif