/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if defined(SK_BUILD_FOR_WIN) #include <GL/gl.h> #include <WindowsX.h> #include "win/SkWGL.h" #include "SkWindow.h" #include "SkCanvas.h" #include "SkOSMenu.h" #include "SkTime.h" #include "SkUtils.h" #include "SkGraphics.h" #if SK_ANGLE #include "gl/angle/SkANGLEGLContext.h" #include "gl/GrGLInterface.h" #include "GLES2/gl2.h" #define ANGLE_GL_CALL(IFACE, X) \ do { \ (IFACE)->fFunctions.f##X; \ } while (false) #endif // SK_ANGLE #if SK_COMMAND_BUFFER #include "gl/command_buffer/SkCommandBufferGLContext.h" #define COMMAND_BUFFER_GL_CALL(IFACE, X) \ do { \ (IFACE)->fFunctions.f##X; \ } while (false) #endif // SK_COMMAND_BUFFER #define WM_EVENT_CALLBACK (WM_USER+0) void post_skwinevent(HWND hwnd) { PostMessage(hwnd, WM_EVENT_CALLBACK, 0, 0); } SkTHashMap<void*, SkOSWindow*> SkOSWindow::gHwndToOSWindowMap; SkOSWindow::SkOSWindow(const void* winInit) { fWinInit = *(const WindowInit*)winInit; fHWND = CreateWindow(fWinInit.fClass, NULL, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, fWinInit.fInstance, NULL); gHwndToOSWindowMap.set(fHWND, this); #if SK_SUPPORT_GPU #if SK_ANGLE fDisplay = EGL_NO_DISPLAY; fContext = EGL_NO_CONTEXT; fSurface = EGL_NO_SURFACE; #endif #if SK_COMMAND_BUFFER fCommandBuffer = nullptr; #endif // SK_COMMAND_BUFFER fHGLRC = NULL; #endif fAttached = kNone_BackEndType; fFullscreen = false; } SkOSWindow::~SkOSWindow() { #if SK_SUPPORT_GPU if (fHGLRC) { wglDeleteContext((HGLRC)fHGLRC); } #if SK_ANGLE if (EGL_NO_CONTEXT != fContext) { eglDestroyContext(fDisplay, fContext); fContext = EGL_NO_CONTEXT; } if (EGL_NO_SURFACE != fSurface) { eglDestroySurface(fDisplay, fSurface); fSurface = EGL_NO_SURFACE; } if (EGL_NO_DISPLAY != fDisplay) { eglTerminate(fDisplay); fDisplay = EGL_NO_DISPLAY; } #endif // SK_ANGLE #if SK_COMMAND_BUFFER delete fCommandBuffer; #endif // SK_COMMAND_BUFFER #endif // SK_SUPPORT_GPU this->closeWindow(); } static SkKey winToskKey(WPARAM vk) { static const struct { WPARAM fVK; SkKey fKey; } gPair[] = { { VK_BACK, kBack_SkKey }, { VK_CLEAR, kBack_SkKey }, { VK_RETURN, kOK_SkKey }, { VK_UP, kUp_SkKey }, { VK_DOWN, kDown_SkKey }, { VK_LEFT, kLeft_SkKey }, { VK_RIGHT, kRight_SkKey } }; for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) { if (gPair[i].fVK == vk) { return gPair[i].fKey; } } return kNONE_SkKey; } static unsigned getModifiers(UINT message) { return 0; // TODO } bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_KEYDOWN: { SkKey key = winToskKey(wParam); if (kNONE_SkKey != key) { this->handleKey(key); return true; } } break; case WM_KEYUP: { SkKey key = winToskKey(wParam); if (kNONE_SkKey != key) { this->handleKeyUp(key); return true; } } break; case WM_UNICHAR: this->handleChar((SkUnichar) wParam); return true; case WM_CHAR: { const uint16_t* c = reinterpret_cast<uint16_t*>(&wParam); this->handleChar(SkUTF16_NextUnichar(&c)); return true; } break; case WM_SIZE: { INT width = LOWORD(lParam); INT height = HIWORD(lParam); this->resize(width, height); break; } case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); this->doPaint(hdc); EndPaint(hWnd, &ps); return true; } break; case WM_LBUTTONDOWN: this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State, NULL, getModifiers(message)); return true; case WM_MOUSEMOVE: this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State, NULL, getModifiers(message)); return true; case WM_LBUTTONUP: this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State, NULL, getModifiers(message)); return true; case WM_EVENT_CALLBACK: if (SkEvent::ProcessEvent()) { post_skwinevent(hWnd); } return true; } return false; } void SkOSWindow::doPaint(void* ctx) { this->update(NULL); if (kNone_BackEndType == fAttached) { HDC hdc = (HDC)ctx; const SkBitmap& bitmap = this->getBitmap(); BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = bitmap.width(); bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biSizeImage = 0; // // Do the SetDIBitsToDevice. // // TODO(wjmaclean): // Fix this call to handle SkBitmaps that have rowBytes != width, // i.e. may have padding at the end of lines. The SkASSERT below // may be ignored by builds, and the only obviously safe option // seems to be to copy the bitmap to a temporary (contiguous) // buffer before passing to SetDIBitsToDevice(). SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes()); bitmap.lockPixels(); int ret = SetDIBitsToDevice(hdc, 0, 0, bitmap.width(), bitmap.height(), 0, 0, 0, bitmap.height(), bitmap.getPixels(), &bmi, DIB_RGB_COLORS); (void)ret; // we're ignoring potential failures for now. bitmap.unlockPixels(); } } void SkOSWindow::updateSize() { RECT r; GetWindowRect((HWND)fHWND, &r); this->resize(r.right - r.left, r.bottom - r.top); } void SkOSWindow::onHandleInval(const SkIRect& r) { RECT rect; rect.left = r.fLeft; rect.top = r.fTop; rect.right = r.fRight; rect.bottom = r.fBottom; InvalidateRect((HWND)fHWND, &rect, FALSE); } void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu) { } void SkOSWindow::onSetTitle(const char title[]){ SetWindowTextA((HWND)fHWND, title); } enum { SK_MacReturnKey = 36, SK_MacDeleteKey = 51, SK_MacEndKey = 119, SK_MacLeftKey = 123, SK_MacRightKey = 124, SK_MacDownKey = 125, SK_MacUpKey = 126, SK_Mac0Key = 0x52, SK_Mac1Key = 0x53, SK_Mac2Key = 0x54, SK_Mac3Key = 0x55, SK_Mac4Key = 0x56, SK_Mac5Key = 0x57, SK_Mac6Key = 0x58, SK_Mac7Key = 0x59, SK_Mac8Key = 0x5b, SK_Mac9Key = 0x5c }; static SkKey raw2key(uint32_t raw) { static const struct { uint32_t fRaw; SkKey fKey; } gKeys[] = { { SK_MacUpKey, kUp_SkKey }, { SK_MacDownKey, kDown_SkKey }, { SK_MacLeftKey, kLeft_SkKey }, { SK_MacRightKey, kRight_SkKey }, { SK_MacReturnKey, kOK_SkKey }, { SK_MacDeleteKey, kBack_SkKey }, { SK_MacEndKey, kEnd_SkKey }, { SK_Mac0Key, k0_SkKey }, { SK_Mac1Key, k1_SkKey }, { SK_Mac2Key, k2_SkKey }, { SK_Mac3Key, k3_SkKey }, { SK_Mac4Key, k4_SkKey }, { SK_Mac5Key, k5_SkKey }, { SK_Mac6Key, k6_SkKey }, { SK_Mac7Key, k7_SkKey }, { SK_Mac8Key, k8_SkKey }, { SK_Mac9Key, k9_SkKey } }; for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++) if (gKeys[i].fRaw == raw) return gKeys[i].fKey; return kNONE_SkKey; } /////////////////////////////////////////////////////////////////////////////////////// void SkEvent::SignalNonEmptyQueue() { SkOSWindow::ForAllWindows([](void* hWND, SkOSWindow**) { post_skwinevent((HWND)hWND); }); } static UINT_PTR gTimer; VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) { SkEvent::ServiceQueueTimer(); //SkDebugf("timer task fired\n"); } void SkEvent::SignalQueueTimer(SkMSec delay) { if (gTimer) { KillTimer(NULL, gTimer); gTimer = NULL; } if (delay) { gTimer = SetTimer(NULL, 0, delay, sk_timer_proc); //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer); } } #if SK_SUPPORT_GPU bool SkOSWindow::attachGL(int msaaSampleCount, AttachmentInfo* info) { HDC dc = GetDC((HWND)fHWND); if (NULL == fHGLRC) { fHGLRC = SkCreateWGLContext(dc, msaaSampleCount, kGLPreferCompatibilityProfile_SkWGLContextRequest); if (NULL == fHGLRC) { return false; } glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); } if (wglMakeCurrent(dc, (HGLRC)fHGLRC)) { // use DescribePixelFormat to get the stencil bit depth. int pixelFormat = GetPixelFormat(dc); PIXELFORMATDESCRIPTOR pfd; DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); info->fStencilBits = pfd.cStencilBits; // Get sample count if the MSAA WGL extension is present SkWGLExtensions extensions; if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { static const int kSampleCountAttr = SK_WGL_SAMPLES; extensions.getPixelFormatAttribiv(dc, pixelFormat, 0, 1, &kSampleCountAttr, &info->fSampleCount); } else { info->fSampleCount = 0; } glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); return true; } return false; } void SkOSWindow::detachGL() { wglMakeCurrent(GetDC((HWND)fHWND), 0); wglDeleteContext((HGLRC)fHGLRC); fHGLRC = NULL; } void SkOSWindow::presentGL() { HDC dc = GetDC((HWND)fHWND); SwapBuffers(dc); ReleaseDC((HWND)fHWND, dc); } #if SK_ANGLE bool create_ANGLE(EGLNativeWindowType hWnd, int msaaSampleCount, EGLDisplay* eglDisplay, EGLContext* eglContext, EGLSurface* eglSurface, EGLConfig* eglConfig) { static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE }; static const EGLint configAttribList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8, EGL_NONE }; static const EGLint surfaceAttribList[] = { EGL_NONE, EGL_NONE }; EGLDisplay display = SkANGLEGLContext::GetD3DEGLDisplay(GetDC(hWnd), false); if (EGL_NO_DISPLAY == display) { SkDebugf("Could not create ANGLE egl display!\n"); return false; } // Initialize EGL EGLint majorVersion, minorVersion; if (!eglInitialize(display, &majorVersion, &minorVersion)) { return false; } EGLint numConfigs; if (!eglGetConfigs(display, NULL, 0, &numConfigs)) { return false; } // Choose config bool foundConfig = false; if (msaaSampleCount) { static const int kConfigAttribListCnt = SK_ARRAY_COUNT(configAttribList); EGLint msaaConfigAttribList[kConfigAttribListCnt + 4]; memcpy(msaaConfigAttribList, configAttribList, sizeof(configAttribList)); SkASSERT(EGL_NONE == msaaConfigAttribList[kConfigAttribListCnt - 1]); msaaConfigAttribList[kConfigAttribListCnt - 1] = EGL_SAMPLE_BUFFERS; msaaConfigAttribList[kConfigAttribListCnt + 0] = 1; msaaConfigAttribList[kConfigAttribListCnt + 1] = EGL_SAMPLES; msaaConfigAttribList[kConfigAttribListCnt + 2] = msaaSampleCount; msaaConfigAttribList[kConfigAttribListCnt + 3] = EGL_NONE; if (eglChooseConfig(display, msaaConfigAttribList, eglConfig, 1, &numConfigs)) { SkASSERT(numConfigs > 0); foundConfig = true; } } if (!foundConfig) { if (!eglChooseConfig(display, configAttribList, eglConfig, 1, &numConfigs)) { return false; } } // Create a surface EGLSurface surface = eglCreateWindowSurface(display, *eglConfig, (EGLNativeWindowType)hWnd, surfaceAttribList); if (surface == EGL_NO_SURFACE) { return false; } // Create a GL context EGLContext context = eglCreateContext(display, *eglConfig, EGL_NO_CONTEXT, contextAttribs ); if (context == EGL_NO_CONTEXT ) { return false; } // Make the context current if (!eglMakeCurrent(display, surface, surface, context)) { return false; } *eglDisplay = display; *eglContext = context; *eglSurface = surface; return true; } bool SkOSWindow::attachANGLE(int msaaSampleCount, AttachmentInfo* info) { if (EGL_NO_DISPLAY == fDisplay) { bool bResult = create_ANGLE((HWND)fHWND, msaaSampleCount, &fDisplay, &fContext, &fSurface, &fConfig); if (false == bResult) { return false; } SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface()); if (intf) { ANGLE_GL_CALL(intf, ClearStencil(0)); ANGLE_GL_CALL(intf, ClearColor(0, 0, 0, 0)); ANGLE_GL_CALL(intf, StencilMask(0xffffffff)); ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT)); } } if (eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { eglGetConfigAttrib(fDisplay, fConfig, EGL_STENCIL_SIZE, &info->fStencilBits); eglGetConfigAttrib(fDisplay, fConfig, EGL_SAMPLES, &info->fSampleCount); SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface()); if (intf ) { ANGLE_GL_CALL(intf, Viewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height()))); } return true; } return false; } void SkOSWindow::detachANGLE() { eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT); eglDestroyContext(fDisplay, fContext); fContext = EGL_NO_CONTEXT; eglDestroySurface(fDisplay, fSurface); fSurface = EGL_NO_SURFACE; eglTerminate(fDisplay); fDisplay = EGL_NO_DISPLAY; } void SkOSWindow::presentANGLE() { SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface()); if (intf) { ANGLE_GL_CALL(intf, Flush()); } eglSwapBuffers(fDisplay, fSurface); } #endif // SK_ANGLE #if SK_COMMAND_BUFFER bool SkOSWindow::attachCommandBuffer(int msaaSampleCount, AttachmentInfo* info) { if (!fCommandBuffer) { fCommandBuffer = SkCommandBufferGLContext::Create((HWND)fHWND, msaaSampleCount); if (!fCommandBuffer) return false; SkAutoTUnref<const GrGLInterface> intf(GrGLCreateCommandBufferInterface()); if (intf) { COMMAND_BUFFER_GL_CALL(intf, ClearStencil(0)); COMMAND_BUFFER_GL_CALL(intf, ClearColor(0, 0, 0, 0)); COMMAND_BUFFER_GL_CALL(intf, StencilMask(0xffffffff)); COMMAND_BUFFER_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT)); } } if (fCommandBuffer->makeCurrent()) { info->fStencilBits = fCommandBuffer->getStencilBits(); info->fSampleCount = fCommandBuffer->getSampleCount(); SkAutoTUnref<const GrGLInterface> intf(GrGLCreateCommandBufferInterface()); if (intf ) { COMMAND_BUFFER_GL_CALL(intf, Viewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height()))); } return true; } return false; } void SkOSWindow::detachCommandBuffer() { delete fCommandBuffer; fCommandBuffer = nullptr; } void SkOSWindow::presentCommandBuffer() { fCommandBuffer->presentCommandBuffer(); } #endif // SK_COMMAND_BUFFER #endif // SK_SUPPORT_GPU // return true on success bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info) { // attach doubles as "windowResize" so we need to allo // already bound states to pass through again // TODO: split out the resize functionality // SkASSERT(kNone_BackEndType == fAttached); bool result = true; switch (attachType) { case kNone_BackEndType: // nothing to do break; #if SK_SUPPORT_GPU case kNativeGL_BackEndType: result = attachGL(msaaSampleCount, info); break; #if SK_ANGLE case kANGLE_BackEndType: result = attachANGLE(msaaSampleCount, info); break; #endif // SK_ANGLE #if SK_COMMAND_BUFFER case kCommandBufferES2_BackEndType: result = attachCommandBuffer(msaaSampleCount, info); break; #endif // SK_COMMAND_BUFFER #endif // SK_SUPPORT_GPU default: SkASSERT(false); result = false; break; } if (result) { fAttached = attachType; } return result; } void SkOSWindow::detach() { switch (fAttached) { case kNone_BackEndType: // nothing to do break; #if SK_SUPPORT_GPU case kNativeGL_BackEndType: detachGL(); break; #if SK_ANGLE case kANGLE_BackEndType: detachANGLE(); break; #endif // SK_ANGLE #if SK_COMMAND_BUFFER case kCommandBufferES2_BackEndType: detachCommandBuffer(); break; #endif // SK_COMMAND_BUFFER #endif // SK_SUPPORT_GPU default: SkASSERT(false); break; } fAttached = kNone_BackEndType; } void SkOSWindow::present() { switch (fAttached) { case kNone_BackEndType: // nothing to do return; #if SK_SUPPORT_GPU case kNativeGL_BackEndType: presentGL(); break; #if SK_ANGLE case kANGLE_BackEndType: presentANGLE(); break; #endif // SK_ANGLE #if SK_COMMAND_BUFFER case kCommandBufferES2_BackEndType: presentCommandBuffer(); break; #endif // SK_COMMAND_BUFFER #endif // SK_SUPPORT_GPU default: SkASSERT(false); break; } } bool SkOSWindow::makeFullscreen() { if (fFullscreen) { return true; } #if SK_SUPPORT_GPU if (fHGLRC) { this->detachGL(); } #endif // SK_SUPPORT_GPU // This is hacked together from various sources on the web. It can certainly be improved and be // made more robust. // Save current window/resolution information. We do this in case we ever implement switching // back to windowed mode. fSavedWindowState.fZoomed = SkToBool(IsZoomed((HWND)fHWND)); if (fSavedWindowState.fZoomed) { SendMessage((HWND)fHWND, WM_SYSCOMMAND, SC_RESTORE, 0); } fSavedWindowState.fStyle = GetWindowLong((HWND)fHWND, GWL_STYLE); fSavedWindowState.fExStyle = GetWindowLong((HWND)fHWND, GWL_EXSTYLE); GetWindowRect((HWND)fHWND, &fSavedWindowState.fRect); DEVMODE currScreenSettings; memset(&currScreenSettings,0,sizeof(currScreenSettings)); currScreenSettings.dmSize = sizeof(currScreenSettings); EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &currScreenSettings); fSavedWindowState.fScreenWidth = currScreenSettings.dmPelsWidth; fSavedWindowState.fScreenHeight = currScreenSettings.dmPelsHeight; fSavedWindowState.fScreenBits = currScreenSettings.dmBitsPerPel; fSavedWindowState.fHWND = fHWND; // Try different sizes to find an allowed setting? Use ChangeDisplaySettingsEx? static const int kWidth = 1280; static const int kHeight = 1024; DEVMODE newScreenSettings; memset(&newScreenSettings, 0, sizeof(newScreenSettings)); newScreenSettings.dmSize = sizeof(newScreenSettings); newScreenSettings.dmPelsWidth = kWidth; newScreenSettings.dmPelsHeight = kHeight; newScreenSettings.dmBitsPerPel = 32; newScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; if (ChangeDisplaySettings(&newScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { return false; } RECT WindowRect; WindowRect.left = 0; WindowRect.right = kWidth; WindowRect.top = 0; WindowRect.bottom = kHeight; ShowCursor(FALSE); AdjustWindowRectEx(&WindowRect, WS_POPUP, FALSE, WS_EX_APPWINDOW); HWND fsHWND = CreateWindowEx( WS_EX_APPWINDOW, fWinInit.fClass, NULL, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP, 0, 0, WindowRect.right-WindowRect.left, WindowRect.bottom-WindowRect.top, NULL, NULL, fWinInit.fInstance, NULL ); if (!fsHWND) { return false; } // Hide the old window and set the entry in the global mapping for this SkOSWindow to the // new HWND. ShowWindow((HWND)fHWND, SW_HIDE); gHwndToOSWindowMap.remove(fHWND); fHWND = fsHWND; gHwndToOSWindowMap.set(fHWND, this); this->updateSize(); fFullscreen = true; return true; } void SkOSWindow::setVsync(bool enable) { SkWGLExtensions wgl; wgl.swapInterval(enable ? 1 : 0); } void SkOSWindow::closeWindow() { DestroyWindow((HWND)fHWND); if (fFullscreen) { DestroyWindow((HWND)fSavedWindowState.fHWND); } gHwndToOSWindowMap.remove(fHWND); } #endif