/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSurface_Base.h" #include "SkImagePriv.h" #include "SkCanvas.h" #include "SkFontLCDConfig.h" static SkPixelGeometry compute_default_geometry() { SkFontLCDConfig::LCDOrder order = SkFontLCDConfig::GetSubpixelOrder(); if (SkFontLCDConfig::kNONE_LCDOrder == order) { return kUnknown_SkPixelGeometry; } else { // Bit0 is RGB(0), BGR(1) // Bit1 is H(0), V(1) const SkPixelGeometry gGeo[] = { kRGB_H_SkPixelGeometry, kBGR_H_SkPixelGeometry, kRGB_V_SkPixelGeometry, kBGR_V_SkPixelGeometry, }; int index = 0; if (SkFontLCDConfig::kBGR_LCDOrder == order) { index |= 1; } if (SkFontLCDConfig::kVertical_LCDOrientation == SkFontLCDConfig::GetSubpixelOrientation()){ index |= 2; } return gGeo[index]; } } SkSurfaceProps::SkSurfaceProps() : fFlags(0), fPixelGeometry(kUnknown_SkPixelGeometry) {} SkSurfaceProps::SkSurfaceProps(InitType) : fFlags(0), fPixelGeometry(compute_default_geometry()) {} SkSurfaceProps::SkSurfaceProps(uint32_t flags, InitType) : fFlags(flags) , fPixelGeometry(compute_default_geometry()) {} SkSurfaceProps::SkSurfaceProps(uint32_t flags, SkPixelGeometry pg) : fFlags(flags), fPixelGeometry(pg) {} SkSurfaceProps::SkSurfaceProps(const SkSurfaceProps& other) : fFlags(other.fFlags) , fPixelGeometry(other.fPixelGeometry) {} /////////////////////////////////////////////////////////////////////////////// SkSurface_Base::SkSurface_Base(int width, int height, const SkSurfaceProps* props) : INHERITED(width, height, props) { fCachedCanvas = nullptr; fCachedImage = nullptr; } SkSurface_Base::SkSurface_Base(const SkImageInfo& info, const SkSurfaceProps* props) : INHERITED(info, props) { fCachedCanvas = nullptr; fCachedImage = nullptr; } SkSurface_Base::~SkSurface_Base() { // in case the canvas outsurvives us, we null the callback if (fCachedCanvas) { fCachedCanvas->setSurfaceBase(nullptr); } SkSafeUnref(fCachedImage); SkSafeUnref(fCachedCanvas); } void SkSurface_Base::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) { SkImage* image = this->newImageSnapshot(SkBudgeted::kYes); if (image) { canvas->drawImage(image, x, y, paint); image->unref(); } } bool SkSurface_Base::outstandingImageSnapshot() const { return fCachedImage && !fCachedImage->unique(); } void SkSurface_Base::aboutToDraw(ContentChangeMode mode) { this->dirtyGenerationID(); SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); if (fCachedImage) { // the surface may need to fork its backend, if its sharing it with // the cached image. Note: we only call if there is an outstanding owner // on the image (besides us). bool unique = fCachedImage->unique(); if (!unique) { this->onCopyOnWrite(mode); } // regardless of copy-on-write, we must drop our cached image now, so // that the next request will get our new contents. fCachedImage->unref(); fCachedImage = nullptr; if (unique) { // Our content isn't held by any image now, so we can consider that content mutable. // Raster surfaces need to be told it's safe to consider its pixels mutable again. // We make this call after the ->unref() so the subclass can assert there are no images. this->onRestoreBackingMutability(); } } else if (kDiscard_ContentChangeMode == mode) { this->onDiscard(); } } uint32_t SkSurface_Base::newGenerationID() { SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); static int32_t gID; return sk_atomic_inc(&gID) + 1; } static SkSurface_Base* asSB(SkSurface* surface) { return static_cast<SkSurface_Base*>(surface); } /////////////////////////////////////////////////////////////////////////////// SkSurface::SkSurface(int width, int height, const SkSurfaceProps* props) : fProps(SkSurfacePropsCopyOrDefault(props)), fWidth(width), fHeight(height) { SkASSERT(fWidth > 0); SkASSERT(fHeight > 0); fGenerationID = 0; } SkSurface::SkSurface(const SkImageInfo& info, const SkSurfaceProps* props) : fProps(SkSurfacePropsCopyOrDefault(props)), fWidth(info.width()), fHeight(info.height()) { SkASSERT(fWidth > 0); SkASSERT(fHeight > 0); fGenerationID = 0; } uint32_t SkSurface::generationID() { if (0 == fGenerationID) { fGenerationID = asSB(this)->newGenerationID(); } return fGenerationID; } void SkSurface::notifyContentWillChange(ContentChangeMode mode) { asSB(this)->aboutToDraw(mode); } SkCanvas* SkSurface::getCanvas() { return asSB(this)->getCachedCanvas(); } SkImage* SkSurface::newImageSnapshot(SkBudgeted budgeted) { // the caller will call unref() to balance this return asSB(this)->refCachedImage(budgeted, kNo_ForceUnique); } SkImage* SkSurface::newImageSnapshot(SkBudgeted budgeted, ForceUnique unique) { // the caller will call unref() to balance this return asSB(this)->refCachedImage(budgeted, unique); } SkSurface* SkSurface::newSurface(const SkImageInfo& info) { return asSB(this)->onNewSurface(info); } void SkSurface::draw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) { return asSB(this)->onDraw(canvas, x, y, paint); } const void* SkSurface::peekPixels(SkImageInfo* info, size_t* rowBytes) { return this->getCanvas()->peekPixels(info, rowBytes); } bool SkSurface::readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes, int srcX, int srcY) { return this->getCanvas()->readPixels(dstInfo, dstPixels, dstRowBytes, srcX, srcY); } GrBackendObject SkSurface::getTextureHandle(BackendHandleAccess access) { return asSB(this)->onGetTextureHandle(access); } bool SkSurface::getRenderTargetHandle(GrBackendObject* obj, BackendHandleAccess access) { return asSB(this)->onGetRenderTargetHandle(obj, access); } void SkSurface::prepareForExternalIO() { asSB(this)->onPrepareForExternalIO(); } ////////////////////////////////////////////////////////////////////////////////////// #if !SK_SUPPORT_GPU SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget*, const SkSurfaceProps*) { return nullptr; } SkSurface* SkSurface::NewRenderTarget(GrContext*, SkBudgeted, const SkImageInfo&, int, const SkSurfaceProps*, GrTextureStorageAllocator) { return nullptr; } SkSurface* SkSurface::NewFromBackendTexture(GrContext*, const GrBackendTextureDesc&, const SkSurfaceProps*) { return nullptr; } SkSurface* SkSurface::NewFromBackendRenderTarget(GrContext*, const GrBackendRenderTargetDesc&, const SkSurfaceProps*) { return nullptr; } SkSurface* NewFromBackendTextureAsRenderTarget(GrContext*, const GrBackendTextureDesc&, const SkSurfaceProps*) { return nullptr; } #endif