/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "gl/SkGLContext.h"

SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
    SkASSERT(!shareContext);
    return nullptr;
}