/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkGLContext.h" #include "GrGLUtil.h" #include "SkGpuFenceSync.h" class SkGLContext::GLFenceSync : public SkGpuFenceSync { public: static GLFenceSync* CreateIfSupported(const SkGLContext*); SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; bool waitFence(SkPlatformGpuFence fence, bool flush) const override; void deleteFence(SkPlatformGpuFence fence) const override; private: GLFenceSync() {} static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; static const GrGLenum GL_WAIT_FAILED = 0x911d; static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; typedef struct __GLsync *GLsync; typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield); typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync); GLFenceSyncProc fGLFenceSync; GLClientWaitSyncProc fGLClientWaitSync; GLDeleteSyncProc fGLDeleteSync; typedef SkGpuFenceSync INHERITED; }; SkGLContext::SkGLContext() : fCurrentFenceIdx(0) { memset(fFrameFences, 0, sizeof(fFrameFences)); } SkGLContext::~SkGLContext() { // Subclass should call teardown. #ifdef SK_DEBUG for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { SkASSERT(0 == fFrameFences[i]); } #endif SkASSERT(nullptr == fGL.get()); SkASSERT(nullptr == fFenceSync.get()); } void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) { SkASSERT(!fGL.get()); fGL.reset(gl); fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this)); } void SkGLContext::teardown() { if (fFenceSync) { for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { if (fFrameFences[i]) { fFenceSync->deleteFence(fFrameFences[i]); fFrameFences[i] = 0; } } fFenceSync.reset(nullptr); } fGL.reset(nullptr); } void SkGLContext::makeCurrent() const { this->onPlatformMakeCurrent(); } void SkGLContext::swapBuffers() { this->onPlatformSwapBuffers(); } void SkGLContext::waitOnSyncOrSwap() { if (!fFenceSync) { // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. this->swapBuffers(); return; } if (fFrameFences[fCurrentFenceIdx]) { if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) { SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); } fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); } fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); } void SkGLContext::testAbandon() { if (fGL) { fGL->abandon(); } if (fFenceSync) { memset(fFrameFences, 0, sizeof(fFrameFences)); } } SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) { SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); if (kGL_GrGLStandard == ctx->gl()->fStandard) { const GrGLubyte* versionStr; SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr)); if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( ctx->onPlatformGetProcAddress("glFenceSync")); ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( ctx->onPlatformGetProcAddress("glClientWaitSync")); ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( ctx->onPlatformGetProcAddress("glDeleteSync")); } else { if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); } if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { return nullptr; } return ret.detach(); } SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const { GLsync glsync = static_cast<GLsync>(fence); return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1); } void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { GLsync glsync = static_cast<GLsync>(fence); fGLDeleteSync(glsync); } GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat, GrGLenum externalFormat, GrGLenum externalType, GrGLvoid* data) { if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) && !fGL->fExtensions.has("GL_ARB_texture_rectangle")) { return 0; } if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) { return 0; } GrGLuint id; GR_GL_CALL(fGL, GenTextures(1, &id)); GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0, externalFormat, externalType, data)); return id; }