/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLTexture.h" #include "GrGLGpu.h" #include "SkTraceMemoryDump.h" #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); this->registerWithCache(); } GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); } void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { SkASSERT(0 != idDesc.fInfo.fID); fTexParams.invalidate(); fTexParamsTimestamp = GrGpu::kExpiredTimestamp; fInfo = idDesc.fInfo; fTextureIDLifecycle = idDesc.fLifeCycle; } void GrGLTexture::onRelease() { if (fInfo.fID) { if (GrGpuResource::kBorrowed_LifeCycle != fTextureIDLifecycle) { if (this->desc().fTextureStorageAllocator.fDeallocateTextureStorage) { this->desc().fTextureStorageAllocator.fDeallocateTextureStorage( this->desc().fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(&fInfo)); } else { GL_CALL(DeleteTextures(1, &fInfo.fID)); } } fInfo.fID = 0; } INHERITED::onRelease(); } void GrGLTexture::onAbandon() { fInfo.fTarget = 0; fInfo.fID = 0; INHERITED::onAbandon(); } GrBackendObject GrGLTexture::getTextureHandle() const { #ifdef SK_IGNORE_GL_TEXTURE_TARGET return static_cast<GrBackendObject>(this->textureID()); #else return reinterpret_cast<GrBackendObject>(&fInfo); #endif } void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const { SkString texture_id; texture_id.appendU32(this->textureID()); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture", texture_id.c_str()); }