/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLProgramDesc.h" #include "GrProcessor.h" #include "GrPipeline.h" #include "SkChecksum.h" #include "gl/GrGLDefines.h" #include "gl/GrGLTexture.h" #include "gl/GrGLTypes.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLCaps.h" static uint8_t texture_target_key(GrGLenum target) { switch (target) { case GR_GL_TEXTURE_2D: return 0; case GR_GL_TEXTURE_EXTERNAL: return 1; case GR_GL_TEXTURE_RECTANGLE: return 2; default: SkFAIL("Unexpected texture target."); return 0; } } static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, const GrGLSLCaps& caps) { int numTextures = proc.numTextures(); // Need two bytes per key (swizzle and target). int word32Count = (proc.numTextures() + 1) / 2; if (0 == word32Count) { return; } uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); for (int i = 0; i < numTextures; ++i) { const GrTextureAccess& access = proc.textureAccess(i); GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() | (texture_target_key(texture->target()) << 8)); } // zero the last 16 bits if the number of textures is odd. if (numTextures & 0x1) { k16[numTextures] = 0; } } /** * A function which emits a meta key into the key builder. This is required because shader code may * be dependent on properties of the effect that the effect itself doesn't use * in its key (e.g. the pixel format of textures used). So we create a meta-key for * every effect using this function. It is also responsible for inserting the effect's class ID * which must be different for every GrProcessor subclass. It can fail if an effect uses too many * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms */ static bool gen_meta_key(const GrProcessor& proc, const GrGLSLCaps& glslCaps, uint32_t transformKey, GrProcessorKeyBuilder* b) { size_t processorKeySize = b->size(); uint32_t classID = proc.classID(); // Currently we allow 16 bits for the class id and the overall processor key size. static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); if ((processorKeySize | classID) & kMetaKeyInvalidMask) { return false; } add_texture_key(b, proc, glslCaps); uint32_t* key = b->add32n(2); key[0] = (classID << 16) | SkToU32(processorKeySize); key[1] = transformKey; return true; } static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, const GrFragmentProcessor& fp, const GrGLSLCaps& glslCaps, GrProcessorKeyBuilder* b) { for (int i = 0; i < fp.numChildProcessors(); ++i) { if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) { return false; } } fp.getGLSLProcessorKey(glslCaps, b); return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(), fp.numTransformsExclChildren()), b); } bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, const GrGLSLCaps& glslCaps) { // The descriptor is used as a cache key. Thus when a field of the // descriptor will not affect program generation (because of the attribute // bindings in use or other descriptor field settings) it should be set // to a canonical value to avoid duplicate programs with different keys. GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc; GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); // Make room for everything up to the effect keys. glDesc->key().reset(); glDesc->key().push_back_n(kProcessorKeysOffset); GrProcessorKeyBuilder b(&glDesc->key()); primProc.getGLSLProcessorKey(glslCaps, &b); if (!gen_meta_key(primProc, glslCaps, 0, &b)) { glDesc->key().reset(); return false; } for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { glDesc->key().reset(); return false; } } const GrXferProcessor& xp = pipeline.getXferProcessor(); xp.getGLSLProcessorKey(glslCaps, &b); if (!gen_meta_key(xp, glslCaps, 0, &b)) { glDesc->key().reset(); return false; } // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- // Because header is a pointer into the dynamic array, we can't push any new data into the key // below here. KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); // make sure any padding in the header is zeroed. memset(header, 0, kHeaderSize); if (pipeline.readsFragPosition()) { header->fFragPosKey = GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget()); } else { header->fFragPosKey = 0; } header->fOutputSwizzle = glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey(); if (pipeline.ignoresCoverage()) { header->fIgnoresCoverage = 1; } else { header->fIgnoresCoverage = 0; } header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); glDesc->finalize(); return true; }