/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVertexBatch.h" #include "GrBatchFlushState.h" #include "GrResourceProvider.h" GrVertexBatch::GrVertexBatch(uint32_t classID) : INHERITED(classID) {} void GrVertexBatch::onPrepare(GrBatchFlushState* state) { Target target(state, this); this->onPrepareDraws(&target); } void* GrVertexBatch::InstancedHelper::init(Target* target, GrPrimitiveType primType, size_t vertexStride, const GrIndexBuffer* indexBuffer, int verticesPerInstance, int indicesPerInstance, int instancesToDraw) { SkASSERT(target); if (!indexBuffer) { return nullptr; } const GrVertexBuffer* vertexBuffer; int firstVertex; int vertexCount = verticesPerInstance * instancesToDraw; void* vertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); if (!vertices) { SkDebugf("Vertices could not be allocated for instanced rendering."); return nullptr; } SkASSERT(vertexBuffer); size_t ibSize = indexBuffer->gpuMemorySize(); int maxInstancesPerDraw = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerInstance)); fVertices.initInstanced(primType, vertexBuffer, indexBuffer, firstVertex, verticesPerInstance, indicesPerInstance, instancesToDraw, maxInstancesPerDraw); return vertices; } void GrVertexBatch::InstancedHelper::recordDraw(Target* target) { SkASSERT(fVertices.instanceCount()); target->draw(fVertices); } void* GrVertexBatch::QuadHelper::init(Target* target, size_t vertexStride, int quadsToDraw) { SkAutoTUnref<const GrIndexBuffer> quadIndexBuffer( target->resourceProvider()->refQuadIndexBuffer()); if (!quadIndexBuffer) { SkDebugf("Could not get quad index buffer."); return nullptr; } return this->INHERITED::init(target, kTriangles_GrPrimitiveType, vertexStride, quadIndexBuffer, kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); } void GrVertexBatch::onDraw(GrBatchFlushState* state) { int uploadCnt = fInlineUploads.count(); int currUpload = 0; // Iterate of all the drawArrays. Before issuing the draws in each array, perform any inline // uploads. for (DrawArrayList::Iter da(fDrawArrays); da.get(); da.next()) { state->advanceLastFlushedToken(); while (currUpload < uploadCnt && fInlineUploads[currUpload]->lastUploadToken() <= state->lastFlushedToken()) { fInlineUploads[currUpload++]->upload(state->uploader()); } const GrVertexBatch::DrawArray& drawArray = *da.get(); GrProgramDesc desc; const GrPipeline* pipeline = this->pipeline(); const GrPrimitiveProcessor* primProc = drawArray.fPrimitiveProcessor.get(); state->gpu()->buildProgramDesc(&desc, *primProc, *pipeline); GrGpu::DrawArgs args(primProc, pipeline, &desc); int drawCount = drawArray.fDraws.count(); for (int i = 0; i < drawCount; i++) { state->gpu()->draw(args, drawArray.fDraws[i]); } } }