/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGr.h" #include "GrCaps.h" #include "GrContext.h" #include "GrTextureParamsAdjuster.h" #include "GrGpuResourcePriv.h" #include "GrImageIDTextureAdjuster.h" #include "GrXferProcessor.h" #include "GrYUVProvider.h" #include "SkColorFilter.h" #include "SkConfig8888.h" #include "SkCanvas.h" #include "SkData.h" #include "SkErrorInternals.h" #include "SkGrPixelRef.h" #include "SkMessageBus.h" #include "SkPixelRef.h" #include "SkResourceCache.h" #include "SkTextureCompressor.h" #include "SkYUVPlanesCache.h" #include "effects/GrBicubicEffect.h" #include "effects/GrConstColorProcessor.h" #include "effects/GrDitherEffect.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrXfermodeFragmentProcessor.h" #include "effects/GrYUVEffect.h" #ifndef SK_IGNORE_ETC1_SUPPORT # include "ktx.h" # include "etc1.h" #endif GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo& info) { GrSurfaceDesc desc; desc.fFlags = kNone_GrSurfaceFlags; desc.fWidth = info.width(); desc.fHeight = info.height(); desc.fConfig = SkImageInfo2GrPixelConfig(info); desc.fSampleCnt = 0; return desc; } void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) { SkASSERT(key); SkASSERT(imageID); SkASSERT(!imageBounds.isEmpty()); static const GrUniqueKey::Domain kImageIDDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(key, kImageIDDomain, 5); builder[0] = imageID; builder[1] = imageBounds.fLeft; builder[2] = imageBounds.fTop; builder[3] = imageBounds.fRight; builder[4] = imageBounds.fBottom; } GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data, int expectedW, int expectedH, const void** outStartOfDataToUpload) { *outStartOfDataToUpload = nullptr; #ifndef SK_IGNORE_ETC1_SUPPORT if (!ctx->caps()->isConfigTexturable(kETC1_GrPixelConfig)) { return kUnknown_GrPixelConfig; } const uint8_t* bytes = data->bytes(); if (data->size() > ETC_PKM_HEADER_SIZE && etc1_pkm_is_valid(bytes)) { // Does the data match the dimensions of the bitmap? If not, // then we don't know how to scale the image to match it... if (etc1_pkm_get_width(bytes) != (unsigned)expectedW || etc1_pkm_get_height(bytes) != (unsigned)expectedH) { return kUnknown_GrPixelConfig; } *outStartOfDataToUpload = bytes + ETC_PKM_HEADER_SIZE; return kETC1_GrPixelConfig; } else if (SkKTXFile::is_ktx(bytes)) { SkKTXFile ktx(data); // Is it actually an ETC1 texture? if (!ktx.isCompressedFormat(SkTextureCompressor::kETC1_Format)) { return kUnknown_GrPixelConfig; } // Does the data match the dimensions of the bitmap? If not, // then we don't know how to scale the image to match it... if (ktx.width() != expectedW || ktx.height() != expectedH) { return kUnknown_GrPixelConfig; } *outStartOfDataToUpload = ktx.pixelData(); return kETC1_GrPixelConfig; } #endif return kUnknown_GrPixelConfig; } ////////////////////////////////////////////////////////////////////////////// /** * Fill out buffer with the compressed format Ganesh expects from a colortable * based bitmap. [palette (colortable) + indices]. * * At the moment Ganesh only supports 8bit version. If Ganesh allowed we others * we could detect that the colortable.count is <= 16, and then repack the * indices as nibbles to save RAM, but it would take more time (i.e. a lot * slower than memcpy), so skipping that for now. * * Ganesh wants a full 256 palette entry, even though Skia's ctable is only as big * as the colortable.count says it is. */ static void build_index8_data(void* buffer, const SkBitmap& bitmap) { SkASSERT(kIndex_8_SkColorType == bitmap.colorType()); SkAutoLockPixels alp(bitmap); if (!bitmap.readyToDraw()) { SkDEBUGFAIL("bitmap not ready to draw!"); return; } SkColorTable* ctable = bitmap.getColorTable(); char* dst = (char*)buffer; const int count = ctable->count(); SkDstPixelInfo dstPI; dstPI.fColorType = kRGBA_8888_SkColorType; dstPI.fAlphaType = kPremul_SkAlphaType; dstPI.fPixels = buffer; dstPI.fRowBytes = count * sizeof(SkPMColor); SkSrcPixelInfo srcPI; srcPI.fColorType = kN32_SkColorType; srcPI.fAlphaType = kPremul_SkAlphaType; srcPI.fPixels = ctable->readColors(); srcPI.fRowBytes = count * sizeof(SkPMColor); srcPI.convertPixelsTo(&dstPI, count, 1); // always skip a full 256 number of entries, even if we memcpy'd fewer dst += 256 * sizeof(GrColor); if ((unsigned)bitmap.width() == bitmap.rowBytes()) { memcpy(dst, bitmap.getPixels(), bitmap.getSize()); } else { // need to trim off the extra bytes per row size_t width = bitmap.width(); size_t rowBytes = bitmap.rowBytes(); const char* src = (const char*)bitmap.getPixels(); for (int y = 0; y < bitmap.height(); y++) { memcpy(dst, src, width); src += rowBytes; dst += width; } } } /** * Once we have made SkImages handle all lazy/deferred/generated content, the YUV apis will * be gone from SkPixelRef, and we can remove this subclass entirely. */ class PixelRef_GrYUVProvider : public GrYUVProvider { SkPixelRef* fPR; public: PixelRef_GrYUVProvider(SkPixelRef* pr) : fPR(pr) {} uint32_t onGetID() override { return fPR->getGenerationID(); } bool onGetYUVSizes(SkISize sizes[3]) override { return fPR->getYUV8Planes(sizes, nullptr, nullptr, nullptr); } bool onGetYUVPlanes(SkISize sizes[3], void* planes[3], size_t rowBytes[3], SkYUVColorSpace* space) override { return fPR->getYUV8Planes(sizes, planes, rowBytes, space); } }; static GrTexture* create_texture_from_yuv(GrContext* ctx, const SkBitmap& bm, const GrSurfaceDesc& desc) { // Subsets are not supported, the whole pixelRef is loaded when using YUV decoding SkPixelRef* pixelRef = bm.pixelRef(); if ((nullptr == pixelRef) || (pixelRef->info().width() != bm.info().width()) || (pixelRef->info().height() != bm.info().height())) { return nullptr; } PixelRef_GrYUVProvider provider(pixelRef); return provider.refAsTexture(ctx, desc, !bm.isVolatile()); } static GrTexture* load_etc1_texture(GrContext* ctx, const SkBitmap &bm, GrSurfaceDesc desc) { SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData()); if (!data) { return nullptr; } const void* startOfTexData; desc.fConfig = GrIsCompressedTextureDataSupported(ctx, data, bm.width(), bm.height(), &startOfTexData); if (kUnknown_GrPixelConfig == desc.fConfig) { return nullptr; } return ctx->textureProvider()->createTexture(desc, SkBudgeted::kYes, startOfTexData, 0); } GrTexture* GrUploadBitmapToTexture(GrContext* ctx, const SkBitmap& bmp) { SkASSERT(!bmp.getTexture()); SkBitmap tmpBitmap; const SkBitmap* bitmap = &bmp; GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(bitmap->info()); const GrCaps* caps = ctx->caps(); if (kIndex_8_SkColorType == bitmap->colorType()) { if (caps->isConfigTexturable(kIndex_8_GrPixelConfig)) { size_t imageSize = GrCompressedFormatDataSize(kIndex_8_GrPixelConfig, bitmap->width(), bitmap->height()); SkAutoMalloc storage(imageSize); build_index8_data(storage.get(), bmp); // our compressed data will be trimmed, so pass width() for its // "rowBytes", since they are the same now. return ctx->textureProvider()->createTexture(desc, SkBudgeted::kYes, storage.get(), bitmap->width()); } else { bmp.copyTo(&tmpBitmap, kN32_SkColorType); // now bitmap points to our temp, which has been promoted to 32bits bitmap = &tmpBitmap; desc.fConfig = SkImageInfo2GrPixelConfig(bitmap->info()); } } else if (!bitmap->readyToDraw()) { // If the bitmap had compressed data and was then uncompressed, it'll still return // compressed data on 'refEncodedData' and upload it. Probably not good, since if // the bitmap has available pixels, then they might not be what the decompressed // data is. // Really?? We aren't doing this with YUV. GrTexture *texture = load_etc1_texture(ctx, *bitmap, desc); if (texture) { return texture; } } GrTexture *texture = create_texture_from_yuv(ctx, *bitmap, desc); if (texture) { return texture; } SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { return nullptr; } return ctx->textureProvider()->createTexture(desc, SkBudgeted::kYes, bitmap->getPixels(), bitmap->rowBytes()); } //////////////////////////////////////////////////////////////////////////////// void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef) { class Invalidator : public SkPixelRef::GenIDChangeListener { public: explicit Invalidator(const GrUniqueKey& key) : fMsg(key) {} private: GrUniqueKeyInvalidatedMessage fMsg; void onChange() override { SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg); } }; pixelRef->addGenIDChangeListener(new Invalidator(key)); } GrTexture* GrRefCachedBitmapTexture(GrContext* ctx, const SkBitmap& bitmap, const GrTextureParams& params) { if (bitmap.getTexture()) { return GrBitmapTextureAdjuster(&bitmap).refTextureSafeForParams(params, nullptr); } return GrBitmapTextureMaker(ctx, bitmap).refTextureForParams(params); } /////////////////////////////////////////////////////////////////////////////// // alphatype is ignore for now, but if GrPixelConfig is expanded to encompass // alpha info, that will be considered. GrPixelConfig SkImageInfo2GrPixelConfig(SkColorType ct, SkAlphaType, SkColorProfileType pt) { switch (ct) { case kUnknown_SkColorType: return kUnknown_GrPixelConfig; case kAlpha_8_SkColorType: return kAlpha_8_GrPixelConfig; case kRGB_565_SkColorType: return kRGB_565_GrPixelConfig; case kARGB_4444_SkColorType: return kRGBA_4444_GrPixelConfig; case kRGBA_8888_SkColorType: //if (kSRGB_SkColorProfileType == pt) { // return kSRGBA_8888_GrPixelConfig; //} return kRGBA_8888_GrPixelConfig; case kBGRA_8888_SkColorType: return kBGRA_8888_GrPixelConfig; case kIndex_8_SkColorType: return kIndex_8_GrPixelConfig; case kGray_8_SkColorType: return kAlpha_8_GrPixelConfig; // TODO: gray8 support on gpu case kRGBA_F16_SkColorType: return kRGBA_half_GrPixelConfig; } SkASSERT(0); // shouldn't get here return kUnknown_GrPixelConfig; } bool GrPixelConfig2ColorAndProfileType(GrPixelConfig config, SkColorType* ctOut, SkColorProfileType* ptOut) { SkColorType ct; SkColorProfileType pt = kLinear_SkColorProfileType; switch (config) { case kAlpha_8_GrPixelConfig: ct = kAlpha_8_SkColorType; break; case kIndex_8_GrPixelConfig: ct = kIndex_8_SkColorType; break; case kRGB_565_GrPixelConfig: ct = kRGB_565_SkColorType; break; case kRGBA_4444_GrPixelConfig: ct = kARGB_4444_SkColorType; break; case kRGBA_8888_GrPixelConfig: ct = kRGBA_8888_SkColorType; break; case kBGRA_8888_GrPixelConfig: ct = kBGRA_8888_SkColorType; break; case kSRGBA_8888_GrPixelConfig: ct = kRGBA_8888_SkColorType; pt = kSRGB_SkColorProfileType; break; default: return false; } if (ctOut) { *ctOut = ct; } if (ptOut) { *ptOut = pt; } return true; } //////////////////////////////////////////////////////////////////////////////////////////////// static inline bool blend_requires_shader(const SkXfermode::Mode mode, bool primitiveIsSrc) { if (primitiveIsSrc) { return SkXfermode::kSrc_Mode != mode; } else { return SkXfermode::kDst_Mode != mode; } } static inline bool skpaint_to_grpaint_impl(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, const GrFragmentProcessor** shaderProcessor, SkXfermode::Mode* primColorMode, bool primitiveIsSrc, GrPaint* grPaint) { grPaint->setAntiAlias(skPaint.isAntiAlias()); // Setup the initial color considering the shader, the SkPaint color, and the presence or not // of per-vertex colors. SkAutoTUnref<const GrFragmentProcessor> aufp; const GrFragmentProcessor* shaderFP = nullptr; if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc)) { if (shaderProcessor) { shaderFP = *shaderProcessor; } else if (const SkShader* shader = skPaint.getShader()) { aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, skPaint.getFilterQuality())); shaderFP = aufp; if (!shaderFP) { return false; } } } // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is // a known constant value. In that case we can simply apply a color filter during this // conversion without converting the color filter to a GrFragmentProcessor. bool applyColorFilterToPaintColor = false; if (shaderFP) { if (primColorMode) { // There is a blend between the primitive color and the shader color. The shader sees // the opaque paint color. The shader's output is blended using the provided mode by // the primitive color. The blended color is then modulated by the paint's alpha. // The geometry processor will insert the primitive color to start the color chain, so // the GrPaint color will be ignored. GrColor shaderInput = SkColorToOpaqueGrColor(skPaint.getColor()); shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput); aufp.reset(shaderFP); if (primitiveIsSrc) { shaderFP = GrXfermodeFragmentProcessor::CreateFromDstProcessor(shaderFP, *primColorMode); } else { shaderFP = GrXfermodeFragmentProcessor::CreateFromSrcProcessor(shaderFP, *primColorMode); } aufp.reset(shaderFP); // The above may return null if compose results in a pass through of the prim color. if (shaderFP) { grPaint->addColorFragmentProcessor(shaderFP); } GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); if (GrColor_WHITE != paintAlpha) { grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create( paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))->unref(); } } else { // The shader's FP sees the paint unpremul color grPaint->setColor(SkColorToUnpremulGrColor(skPaint.getColor())); grPaint->addColorFragmentProcessor(shaderFP); } } else { if (primColorMode) { // There is a blend between the primitive color and the paint color. The blend considers // the opaque paint color. The paint's alpha is applied to the post-blended color. SkAutoTUnref<const GrFragmentProcessor> processor( GrConstColorProcessor::Create(SkColorToOpaqueGrColor(skPaint.getColor()), GrConstColorProcessor::kIgnore_InputMode)); if (primitiveIsSrc) { processor.reset(GrXfermodeFragmentProcessor::CreateFromDstProcessor(processor, *primColorMode)); } else { processor.reset(GrXfermodeFragmentProcessor::CreateFromSrcProcessor(processor, *primColorMode)); } if (processor) { grPaint->addColorFragmentProcessor(processor); } grPaint->setColor(SkColorToOpaqueGrColor(skPaint.getColor())); GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); if (GrColor_WHITE != paintAlpha) { grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create( paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))->unref(); } } else { // No shader, no primitive color. grPaint->setColor(SkColorToPremulGrColor(skPaint.getColor())); applyColorFilterToPaintColor = true; } } SkColorFilter* colorFilter = skPaint.getColorFilter(); if (colorFilter) { if (applyColorFilterToPaintColor) { grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(skPaint.getColor()))); } else { SkAutoTUnref<const GrFragmentProcessor> cfFP( colorFilter->asFragmentProcessor(context)); if (cfFP) { grPaint->addColorFragmentProcessor(cfFP); } else { return false; } } } // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field on // the GrPaint to also be null (also kSrcOver). SkASSERT(!grPaint->getXPFactory()); SkXfermode* xfermode = skPaint.getXfermode(); if (xfermode) { // SafeUnref in case a new xfermode is added that returns null. // In such cases we will fall back to kSrcOver_Mode. SkSafeUnref(grPaint->setXPFactory(xfermode->asXPFactory())); } #ifndef SK_IGNORE_GPU_DITHER if (skPaint.isDither() && grPaint->numColorFragmentProcessors() > 0) { grPaint->addColorFragmentProcessor(GrDitherEffect::Create())->unref(); } #endif return true; } bool SkPaintToGrPaint(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, GrPaint* grPaint) { return skpaint_to_grpaint_impl(context, skPaint, viewM, nullptr, nullptr, false, grPaint); } /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */ bool SkPaintToGrPaintReplaceShader(GrContext* context, const SkPaint& skPaint, const GrFragmentProcessor* shaderFP, GrPaint* grPaint) { if (!shaderFP) { return false; } return skpaint_to_grpaint_impl(context, skPaint, SkMatrix::I(), &shaderFP, nullptr, false, grPaint); } /** Ignores the SkShader (if any) on skPaint. */ bool SkPaintToGrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrPaint* grPaint) { // Use a ptr to a nullptr to to indicate that the SkShader is ignored and not replaced. static const GrFragmentProcessor* kNullShaderFP = nullptr; static const GrFragmentProcessor** kIgnoreShader = &kNullShaderFP; return skpaint_to_grpaint_impl(context, skPaint, SkMatrix::I(), kIgnoreShader, nullptr, false, grPaint); } /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must be setup as a vertex attribute using the specified SkXfermode::Mode. */ bool SkPaintToGrPaintWithXfermode(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, SkXfermode::Mode primColorMode, bool primitiveIsSrc, GrPaint* grPaint) { return skpaint_to_grpaint_impl(context, skPaint, viewM, nullptr, &primColorMode, primitiveIsSrc, grPaint); } bool SkPaintToGrPaintWithTexture(GrContext* context, const SkPaint& paint, const SkMatrix& viewM, const GrFragmentProcessor* fp, bool textureIsAlphaOnly, GrPaint* grPaint) { SkAutoTUnref<const GrFragmentProcessor> shaderFP; if (textureIsAlphaOnly) { if (const SkShader* shader = paint.getShader()) { shaderFP.reset(shader->asFragmentProcessor(context, viewM, nullptr, paint.getFilterQuality())); if (!shaderFP) { return false; } const GrFragmentProcessor* fpSeries[] = { shaderFP.get(), fp }; shaderFP.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2)); } else { shaderFP.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); } } else { shaderFP.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); } return SkPaintToGrPaintReplaceShader(context, paint, shaderFP.get(), grPaint); } //////////////////////////////////////////////////////////////////////////////////////////////// SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque) { #ifdef SK_DEBUG const GrSurfaceDesc& desc = tex->desc(); SkASSERT(w <= desc.fWidth); SkASSERT(h <= desc.fHeight); #endif const GrPixelConfig config = tex->config(); SkColorType ct; SkAlphaType at = isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType; if (!GrPixelConfig2ColorAndProfileType(config, &ct, nullptr)) { ct = kUnknown_SkColorType; } return SkImageInfo::Make(w, h, ct, at); } void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst) { const SkImageInfo info = GrMakeInfoFromTexture(src, w, h, isOpaque); dst->setInfo(info); dst->setPixelRef(new SkGrPixelRef(info, src))->unref(); } GrTextureParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, const SkMatrix& viewM, const SkMatrix& localM, bool* doBicubic) { *doBicubic = false; GrTextureParams::FilterMode textureFilterMode; switch (paintFilterQuality) { case kNone_SkFilterQuality: textureFilterMode = GrTextureParams::kNone_FilterMode; break; case kLow_SkFilterQuality: textureFilterMode = GrTextureParams::kBilerp_FilterMode; break; case kMedium_SkFilterQuality: { SkMatrix matrix; matrix.setConcat(viewM, localM); if (matrix.getMinScale() < SK_Scalar1) { textureFilterMode = GrTextureParams::kMipMap_FilterMode; } else { // Don't trigger MIP level generation unnecessarily. textureFilterMode = GrTextureParams::kBilerp_FilterMode; } break; } case kHigh_SkFilterQuality: { SkMatrix matrix; matrix.setConcat(viewM, localM); *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); break; } default: SkErrorInternals::SetError( kInvalidPaint_SkError, "Sorry, I don't understand the filtering " "mode you asked for. Falling back to " "MIPMaps."); textureFilterMode = GrTextureParams::kMipMap_FilterMode; break; } return textureFilterMode; }