/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceProvider_DEFINED #define GrResourceProvider_DEFINED #include "GrBatchAtlas.h" #include "GrIndexBuffer.h" #include "GrTextureProvider.h" #include "GrPathRange.h" class GrBatchAtlas; class GrIndexBuffer; class GrPath; class GrRenderTarget; class GrSingleOwner; class GrStencilAttachment; class GrStrokeInfo; class GrVertexBuffer; class SkDescriptor; class SkPath; class SkTypeface; /** * An extension of the texture provider for arbitrary resource types. This class is intended for * use within the Gr code base, not by clients or extensions (e.g. third party GrProcessor * derivatives). * * This currently inherits from GrTextureProvider non-publically to force callers to provider * make a flags (pendingIO) decision and not use the GrTP methods that don't take flags. This * can be relaxed once https://bug.skia.org/4156 is fixed. */ class GrResourceProvider : protected GrTextureProvider { public: GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner); template <typename T> T* findAndRefTByUniqueKey(const GrUniqueKey& key) { return static_cast<T*>(this->findAndRefResourceByUniqueKey(key)); } /** * Either finds and refs, or creates an index buffer for instanced drawing with a specific * pattern if the index buffer is not found. If the return is non-null, the caller owns * a ref on the returned GrIndexBuffer. * * @param pattern the pattern of indices to repeat * @param patternSize size in bytes of the pattern * @param reps number of times to repeat the pattern * @param vertCount number of vertices the pattern references * @param key Key to be assigned to the index buffer. * * @return The index buffer if successful, otherwise nullptr. */ const GrIndexBuffer* findOrCreateInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key) { if (GrIndexBuffer* buffer = this->findAndRefTByUniqueKey<GrIndexBuffer>(key)) { return buffer; } return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key); } /** * Returns an index buffer that can be used to render quads. * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. * The max number of quads can be queried using GrIndexBuffer::maxQuads(). * Draw with kTriangles_GrPrimitiveType * @ return the quad index buffer */ const GrIndexBuffer* refQuadIndexBuffer() { if (GrIndexBuffer* buffer = this->findAndRefTByUniqueKey<GrIndexBuffer>(fQuadIndexBufferKey)) { return buffer; } return this->createQuadIndexBuffer(); } /** * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering * is not supported. */ GrPath* createPath(const SkPath&, const GrStrokeInfo&); GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrStrokeInfo&); GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const GrStrokeInfo&); using GrTextureProvider::assignUniqueKeyToResource; using GrTextureProvider::findAndRefResourceByUniqueKey; using GrTextureProvider::findAndRefTextureByUniqueKey; using GrTextureProvider::abandon; enum Flags { /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be * set when accessing resources during a GrDrawTarget flush. This includes the execution of * GrBatch objects. The reason is that these memory operations are done immediately and * will occur out of order WRT the operations being flushed. * Make this automatic: https://bug.skia.org/4156 */ kNoPendingIO_Flag = kNoPendingIO_ScratchTextureFlag, }; enum BufferUsage { /** Caller intends to specify the buffer data rarely with respect to the number of draws that read the data. */ kStatic_BufferUsage, /** Caller intends to respecify the buffer data frequently between draws. */ kDynamic_BufferUsage, }; GrIndexBuffer* createIndexBuffer(size_t size, BufferUsage, uint32_t flags); GrVertexBuffer* createVertexBuffer(size_t size, BufferUsage, uint32_t flags); GrTransferBuffer* createTransferBuffer(size_t size, TransferType, uint32_t flags); GrTexture* createApproxTexture(const GrSurfaceDesc& desc, uint32_t flags) { SkASSERT(0 == flags || kNoPendingIO_Flag == flags); return this->internalCreateApproxTexture(desc, flags); } /** Returns a GrBatchAtlas. This function can be called anywhere, but the returned atlas should * only be used inside of GrBatch::generateGeometry * @param GrPixelConfig The pixel config which this atlas will store * @param width width in pixels of the atlas * @param height height in pixels of the atlas * @param numPlotsX The number of plots the atlas should be broken up into in the X * direction * @param numPlotsY The number of plots the atlas should be broken up into in the Y * direction * @param func An eviction function which will be called whenever the atlas has to * evict data * @param data User supplied data which will be passed into func whenver an * eviction occurs * * @return An initialized GrBatchAtlas, or nullptr if creation fails */ GrBatchAtlas* createAtlas(GrPixelConfig, int width, int height, int numPlotsX, int numPlotsY, GrBatchAtlas::EvictionFunc func, void* data); /** * If passed in render target already has a stencil buffer, return it. Otherwise attempt to * attach one. */ GrStencilAttachment* attachStencilAttachment(GrRenderTarget* rt); const GrCaps* caps() { return this->gpu()->caps(); } /** * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided * texture has a format that cannot be textured from by Skia, but we want to raster to it. * * @return GrRenderTarget object or NULL on failure. */ GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc, GrWrapOwnership = kBorrow_GrWrapOwnership); private: const GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key); const GrIndexBuffer* createQuadIndexBuffer(); GrUniqueKey fQuadIndexBufferKey; typedef GrTextureProvider INHERITED; }; #endif