/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4fLinearGradient_DEFINED #define Sk4fLinearGradient_DEFINED #include "Sk4fGradientBase.h" #include "SkLinearGradient.h" class SkLinearGradient:: LinearGradient4fContext : public GradientShaderBase4fContext { public: LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); void shadeSpan(int x, int y, SkPMColor dst[], int count) override; void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; private: using INHERITED = GradientShaderBase4fContext; template<typename DstType, TileMode> class LinearIntervalProcessor; template <typename DstType, bool premul> void shadePremulSpan(int x, int y, DstType[], int count) const; template <typename DstType, bool premul, SkShader::TileMode tileMode> void shadePremulTileSpan(int x, int y, DstType[], int count) const; template <typename DstType, bool premul, SkShader::TileMode tileMode> void shadeSpanInternal(int x, int y, DstType[], int count) const; }; #endif // Sk4fLinearGradient_DEFINED