/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGpuBlurUtils.h" #include "SkRect.h" #if SK_SUPPORT_GPU #include "effects/GrConvolutionEffect.h" #include "effects/GrMatrixConvolutionEffect.h" #include "GrContext.h" #include "GrCaps.h" #include "GrDrawContext.h" #endif namespace SkGpuBlurUtils { #if SK_SUPPORT_GPU #define MAX_BLUR_SIGMA 4.0f static void scale_rect(SkRect* rect, float xScale, float yScale) { rect->fLeft = SkScalarMul(rect->fLeft, xScale); rect->fTop = SkScalarMul(rect->fTop, yScale); rect->fRight = SkScalarMul(rect->fRight, xScale); rect->fBottom = SkScalarMul(rect->fBottom, yScale); } static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) { *scaleFactor = 1; while (sigma > MAX_BLUR_SIGMA) { *scaleFactor *= 2; sigma *= 0.5f; if (*scaleFactor > maxTextureSize) { *scaleFactor = maxTextureSize; sigma = MAX_BLUR_SIGMA; } } *radius = static_cast<int>(ceilf(sigma * 3.0f)); SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); return sigma; } static void convolve_gaussian_1d(GrDrawContext* drawContext, const GrClip& clip, const SkRect& dstRect, const SkPoint& srcOffset, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, bool useBounds, float bounds[2]) { GrPaint paint; SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( texture, direction, radius, sigma, useBounds, bounds)); paint.addColorFragmentProcessor(conv); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix); } static void convolve_gaussian_2d(GrDrawContext* drawContext, const GrClip& clip, const SkRect& dstRect, const SkPoint& srcOffset, GrTexture* texture, int radiusX, int radiusY, SkScalar sigmaX, SkScalar sigmaY, const SkRect* srcBounds) { SkMatrix localMatrix = SkMatrix::MakeTrans(-srcOffset.x(), -srcOffset.y()); SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); GrPaint paint; SkIRect bounds; if (srcBounds) { srcBounds->roundOut(&bounds); } else { bounds.setEmpty(); } SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian( texture, bounds, size, 1.0, 0.0, kernelOffset, srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode, true, sigmaX, sigmaY)); paint.addColorFragmentProcessor(conv); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix); } static void convolve_gaussian(GrDrawContext* drawContext, const GrClip& clip, const SkRect& srcRect, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, const SkRect* srcBounds, const SkPoint& srcOffset) { float bounds[2] = { 0.0f, 1.0f }; SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); if (!srcBounds) { convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, direction, radius, sigma, false, bounds); return; } SkRect midRect = *srcBounds, leftRect, rightRect; midRect.offset(srcOffset); SkIRect topRect, bottomRect; SkScalar rad = SkIntToScalar(radius); if (direction == Gr1DKernelEffect::kX_Direction) { bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width(); bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width(); SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect); SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom()) .roundOut(&bottomRect); midRect.inset(rad, 0); leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom()); rightRect = SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom()); dstRect.fTop = midRect.top(); dstRect.fBottom = midRect.bottom(); } else { bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height(); bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height(); SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect); SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom()) .roundOut(&bottomRect);; midRect.inset(0, rad); leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top()); rightRect = SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height()); dstRect.fLeft = midRect.left(); dstRect.fRight = midRect.right(); } if (!topRect.isEmpty()) { drawContext->clear(&topRect, 0, false); } if (!bottomRect.isEmpty()) { drawContext->clear(&bottomRect, 0, false); } if (midRect.isEmpty()) { // Blur radius covers srcBounds; use bounds over entire draw convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, direction, radius, sigma, true, bounds); } else { // Draw right and left margins with bounds; middle without. convolve_gaussian_1d(drawContext, clip, leftRect, srcOffset, texture, direction, radius, sigma, true, bounds); convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture, direction, radius, sigma, true, bounds); convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture, direction, radius, sigma, false, bounds); } } GrTexture* GaussianBlur(GrContext* context, GrTexture* srcTexture, bool canClobberSrc, const SkRect& dstBounds, const SkRect* srcBounds, float sigmaX, float sigmaY) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y()); SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height()); SkRect localSrcBounds; SkRect srcRect; if (srcBounds) { srcRect = localSrcBounds = *srcBounds; srcRect.offset(srcOffset); srcBounds = &localSrcBounds; } else { srcRect = localDstBounds; } scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(&srcRect); scale_rect(&srcRect, static_cast<float>(scaleFactorX), static_cast<float>(scaleFactorY)); // setup new clip GrClip clip(localDstBounds); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = SkScalarFloorToInt(dstBounds.width()); desc.fHeight = SkScalarFloorToInt(dstBounds.height()); desc.fConfig = srcTexture->config(); GrTexture* dstTexture; GrTexture* tempTexture; SkAutoTUnref<GrTexture> temp1, temp2; temp1.reset(context->textureProvider()->createApproxTexture(desc)); dstTexture = temp1.get(); if (canClobberSrc) { tempTexture = srcTexture; } else { temp2.reset(context->textureProvider()->createApproxTexture(desc)); tempTexture = temp2.get(); } if (nullptr == dstTexture || nullptr == tempTexture) { return nullptr; } SkAutoTUnref<GrDrawContext> srcDrawContext; for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkRect dstRect(srcRect); if (srcBounds && i == 1) { SkRect domain; matrix.mapRect(&domain, *srcBounds); domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create( srcTexture, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorFragmentProcessor(fp); srcRect.offset(-srcOffset); srcOffset.set(0, 0); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, i < scaleFactorY ? 0.5f : 1.0f); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); srcDrawContext.swap(dstDrawContext); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); localSrcBounds = srcRect; } // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches srcRect = localDstBounds; if (sigmaX > 0.0f && sigmaY > 0.0f && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian_2d(dstDrawContext, clip, srcRect, srcOffset, srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds); srcDrawContext.swap(dstDrawContext); srcRect.offsetTo(0, 0); srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } else { scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(&srcRect); const SkIRect srcIRect = srcRect.roundOut(); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { // TODO: if we pass in the source draw context we don't need this here if (!srcDrawContext) { srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); if (!srcDrawContext) { return nullptr; } } // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, radiusX, srcIRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); } SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian(dstDrawContext, clip, srcRect, srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, srcBounds, srcOffset); srcDrawContext.swap(dstDrawContext); srcTexture = dstTexture; srcRect.offsetTo(0, 0); SkTSwap(dstTexture, tempTexture); localSrcBounds = srcRect; srcOffset.set(0, 0); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { // TODO: if we pass in the source draw context we don't need this here if (!srcDrawContext) { srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); if (!srcDrawContext) { return nullptr; } } // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width(), radiusY); srcDrawContext->clear(&clearRect, 0x0, false); } SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } convolve_gaussian(dstDrawContext, clip, srcRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, srcBounds, srcOffset); srcDrawContext.swap(dstDrawContext); srcTexture = dstTexture; srcRect.offsetTo(0, 0); SkTSwap(dstTexture, tempTexture); } } const SkIRect srcIRect = srcRect.roundOut(); if (scaleFactorX > 1 || scaleFactorY > 1) { SkASSERT(srcDrawContext); // Clear one pixel to the right and below, to accommodate bilinear // upsampling. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1); srcDrawContext->clear(&clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); GrPaint paint; // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkRect dstRect(srcRect); scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); SkAutoTUnref<GrDrawContext> dstDrawContext( context->drawContext(dstTexture->asRenderTarget())); if (!dstDrawContext) { return nullptr; } dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); srcDrawContext.swap(dstDrawContext); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } return SkRef(srcTexture); } #endif }