Skia Debugger ============= Introduction ------------ The Skia Debugger is a graphical tool used to step through and analyze the contents of the Skia picture format. Pre-requisites include installing the Qt Library and downloading the Skia code base. Qt is available here: http://qt-project.org/downloads. It can also be installed on linux using <!--?prettify?--> ~~~~ sudo apt-get install libqt4-dev ~~~~ Note that the debugger has been tested with Qt 4.8.6; it is known not to work with Qt 5.0RC1 on the Mac. Design Documents: https://docs.google.com/a/google.com/document/d/1b8muqVzfbJmYbno9nTv5721V2nlFMfnqXYLNHiSQ4ws/pub How to build and run -------------------- Because the debugger uses Qt, you'll need to build skia in 64 bit mode: <!--?prettify?--> GYP_DEFINES="skia_arch_width=64" python bin/sync-and-gyp ninja -C out/Debug debugger out/Debug/debugger For Windows, Qt ships as 32 bit libraries so to build and run one should just be able to: <!--?prettify?--> ~~~~ cd trunk make clean gyp <open solution in VS2010 and build everything> ~~~~ Depending on how your Qt is installed you may also need to define an environment variable like: ~~~~ GYP_DEFINES=qt_sdk='C:\Qt\4.8.6\' ~~~~ (which needs to be set before you execute 'make gyp') On Windows, you may need to copy several DLL and PDB files from %QTDIR%\bin into your executable directory (out/Debug or out/Release): QtCore4.dll QtCored4.dll QtCored4.pdb QtGui4.dll QtGuid4.dll QtGuid4.pdb QtOpenGL4.dll QtOpenGLd4.dll QtOpenGLd4.pdb Producing SKPs for usage ------------------------ You may either use the Skia testing images (GMs) for use in the debugger or create your own via chromium. To create SKPs from Chromium you must download and build chromium on your platform of choice: http://www.chromium.org/Home <!--?prettify?--> ~~~~ cd src make chrome out/Debug/chrome --no-sandbox --enable-gpu-benchmarking --force-compositing-mode ~~~~ After which go to Tools, Settings, Javascript Console and type: <!--?prettify?--> ~~~~ chrome.gpuBenchmarking.printToSkPicture(dirname) ~~~~ Using the Debugger ------------------ The debugger is fairly straight forward to use once a picture is loaded in. We can step through different commands via the up and down keys, and clicking on the command in the list. We can pause execution of commands with the pause button in order to inspect the details of the command in the inspector tabs down below. Command | Function -------------|----------------------------------------------- x | toggles the visibility of the selected command alt-x | clears all hidden commands ctrl-x | shows all deleted commands b | creates a breakpoint on a command alt-b | clears all breakpoints ctrl-b | shows all breakpoints ctrl-r | rewinds the picture to the first command ctrl-p | plays to the next breakpoint or last command ctrl-i | Toggles the inspector and settings widgets ctrl-d | Toggles the directory widget space | Pauses drawing execution ctrl-o | Opens a file dialog for loading pictures ctrl-s | Saves the skp if you deleted any commands ctrl-shift-s | Saves the skp under the new specified name ctrl-q | Quits ![Debugger interface](debugger.png)