/* * Copyright 2010 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLayer_DEFINED #define SkLayer_DEFINED #include "../private/SkTDArray.h" #include "SkRefCnt.h" #include "SkColor.h" #include "SkMatrix.h" #include "SkPoint.h" #include "SkRect.h" #include "SkSize.h" class SkCanvas; class SkLayer : public SkRefCnt { public: SkLayer(); SkLayer(const SkLayer&); virtual ~SkLayer(); bool isInheritFromRootTransform() const; SkScalar getOpacity() const { return m_opacity; } const SkSize& getSize() const { return m_size; } const SkPoint& getPosition() const { return m_position; } const SkPoint& getAnchorPoint() const { return m_anchorPoint; } const SkMatrix& getMatrix() const { return fMatrix; } const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; } SkScalar getWidth() const { return m_size.width(); } SkScalar getHeight() const { return m_size.height(); } void setInheritFromRootTransform(bool); void setOpacity(SkScalar opacity) { m_opacity = opacity; } void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); } void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); } void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); } void setMatrix(const SkMatrix&); void setChildrenMatrix(const SkMatrix&); // children /** Return the number of layers in our child list. */ int countChildren() const; /** Return the child at the specified index (starting at 0). This does not affect the reference count of the child. */ SkLayer* getChild(int index) const; /** Add this layer to our child list at the end (top-most), and ref() it. If it was already in another hierarchy, remove it from that list. Return the new child. */ SkLayer* addChild(SkLayer* child); /** Remove this layer from its parent's list (or do nothing if it has no parent.) If it had a parent, then unref() is called. */ void detachFromParent(); /** Remove, and unref(), all of the layers in our child list. */ void removeChildren(); /** Return our parent layer, or NULL if we have none. */ SkLayer* getParent() const { return fParent; } /** Return the root layer in this hiearchy. If this layer is the root (i.e. has no parent), then this returns itself. */ SkLayer* getRootLayer() const; // coordinate system transformations /** Return, in matrix, the matix transfomations that are applied locally when this layer draws (i.e. its position and matrix/anchorPoint). This does not include the childrenMatrix, since that is only applied after this layer draws (but before its children draw). */ void getLocalTransform(SkMatrix* matrix) const; /** Return, in matrix, the concatenation of transforms that are applied from this layer's root parent to the layer itself. This is the matrix that is applied to the layer during drawing. */ void localToGlobal(SkMatrix* matrix) const; // paint method void draw(SkCanvas*, SkScalar opacity); void draw(SkCanvas* canvas) { this->draw(canvas, SK_Scalar1); } protected: virtual void onDraw(SkCanvas*, SkScalar opacity); private: enum Flags { kInheritFromRootTransform_Flag = 0x01 }; SkLayer* fParent; SkScalar m_opacity; SkSize m_size; SkPoint m_position; SkPoint m_anchorPoint; SkMatrix fMatrix; SkMatrix fChildrenMatrix; uint32_t fFlags; SkTDArray<SkLayer*> m_children; typedef SkRefCnt INHERITED; }; #endif