/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMultiPictureDraw_DEFINED #define SkMultiPictureDraw_DEFINED #include "../private/SkTDArray.h" #include "SkMatrix.h" class SkCanvas; class SkPaint; class SkPicture; /** \class SkMultiPictureDraw The MultiPictureDraw object accepts several picture/canvas pairs and then attempts to optimally draw the pictures into the canvases, sharing as many resources as possible. */ class SK_API SkMultiPictureDraw { public: /** * Create an object to optimize the drawing of multiple pictures. * @param reserve Hint for the number of add calls expected to be issued */ SkMultiPictureDraw(int reserve = 0); ~SkMultiPictureDraw() { this->reset(); } /** * Add a canvas/picture pair for later rendering. * @param canvas the canvas in which to draw picture * @param picture the picture to draw into canvas * @param matrix if non-NULL, applied to the CTM when drawing * @param paint if non-NULL, draw picture to a temporary buffer * and then apply the paint when the result is drawn */ void add(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix = NULL, const SkPaint* paint = NULL); /** * Perform all the previously added draws. This will reset the state * of this object. If flush is true, all canvases are flushed after * draw. */ void draw(bool flush = false); /** * Abandon all buffered draws and reset to the initial state. */ void reset(); private: struct DrawData { SkCanvas* fCanvas; // reffed const SkPicture* fPicture; // reffed SkMatrix fMatrix; SkPaint* fPaint; // owned void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*); void draw(); static void Reset(SkTDArray<DrawData>&); }; SkTDArray<DrawData> fThreadSafeDrawData; SkTDArray<DrawData> fGPUDrawData; }; #endif