/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPath.h" #include "SkPictureRecorder.h" #include "SkSurface.h" static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) { const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 }; const SkScalar radius = 40; SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, nullptr, 2, SkShader::kMirror_TileMode); SkPaint paint; paint.setShader(shader)->unref(); paint.setXfermodeMode(SkXfermode::kSrc_Mode); canvas->drawPaint(paint); } static SkImage* make_raster_image(int width, int height, SkColor colors[2]) { SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(width, height)); draw(surface->getCanvas(), width, height, colors); return surface->newImageSnapshot(); } static SkImage* make_picture_image(int width, int height, SkColor colors[2]) { SkPictureRecorder recorder; draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors); SkAutoTUnref<SkPicture> picture(recorder.endRecording()); return SkImage::NewFromPicture(picture, SkISize::Make(width, height), nullptr, nullptr); } typedef SkImage* (*ImageMakerProc)(int width, int height, SkColor colors[2]); static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2], ImageMakerProc proc) { SkAutoTUnref<SkImage> image(proc(width, height, colors)); SkPaint paint; SkRect r; SkIRect ir; paint.setStyle(SkPaint::kStroke_Style); ir.set(0, 0, 128, 128); r.set(ir); canvas->save(); canvas->clipRect(r); canvas->drawImage(image, 0, 0, nullptr); canvas->restore(); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); canvas->drawImageRect(image, ir, r, nullptr); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); canvas->drawImageRect(image, r, nullptr); canvas->drawRect(r, paint); } class VeryLargeBitmapGM : public skiagm::GM { ImageMakerProc fProc; SkString fName; public: VeryLargeBitmapGM(ImageMakerProc proc, const char suffix[]) : fProc(proc) { fName.printf("verylarge%s", suffix); } protected: SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(500, 600); } void onDraw(SkCanvas* canvas) override { int veryBig = 65*1024; // 64K < size int big = 33*1024; // 32K < size < 64K // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. int medium = 5*1024; int small = 150; SkColor colors[2]; canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); colors[0] = SK_ColorRED; colors[1] = SK_ColorGREEN; show_image(canvas, small, small, colors, fProc); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorBLUE; colors[1] = SK_ColorMAGENTA; show_image(canvas, big, small, colors, fProc); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorMAGENTA; colors[1] = SK_ColorYELLOW; show_image(canvas, medium, medium, colors, fProc); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorGREEN; colors[1] = SK_ColorYELLOW; // as of this writing, the raster code will fail to draw the scaled version // since it has a 64K limit on x,y coordinates... (but gpu should succeed) show_image(canvas, veryBig, small, colors, fProc); } private: typedef skiagm::GM INHERITED; }; DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "bitmap"); ) DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "_picture_image"); )