/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Resources.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkStream.h" #include "SkTextBlob.h" #include "SkTypeface.h" namespace skiagm { class TextBlobTransforms : public GM { public: // This gm tests that textblobs can be translated, rotated, and scaled TextBlobTransforms() {} protected: void onOnceBeforeDraw() override { SkTextBlobBuilder builder; // make textblob. To stress distance fields, we choose sizes appropriately SkPaint paint; paint.setTextSize(162); const char* text = "A"; sk_tool_utils::set_portable_typeface(&paint); SkRect bounds; paint.measureText(text, strlen(text), &bounds); sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, 0); // Medium SkScalar xOffset = bounds.width() + 5; paint.setTextSize(72); text = "B"; sk_tool_utils::add_to_text_blob(&builder, text, paint, xOffset, 0); paint.measureText(text, strlen(text), &bounds); SkScalar yOffset = bounds.height(); // Small paint.setTextSize(32); text = "C"; sk_tool_utils::add_to_text_blob(&builder, text, paint, xOffset, -yOffset - 10); // build fBlob.reset(builder.build()); } SkString onShortName() override { return SkString("textblobtransforms"); } SkISize onISize() override { return SkISize::Make(kWidth, kHeight); } void onDraw(SkCanvas* canvas) override { canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); SkPaint paint; SkRect bounds = fBlob->bounds(); canvas->translate(20, 20); // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 // Texture Blobs based on the canonical color they map to. Canonical colors are used to // create masks. For A8 there are 8 of them. //SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY), SK_ColorYELLOW, SK_ColorWHITE}; SkScalar xOffset = SkScalarCeilToScalar(bounds.width()); SkScalar yOffset = SkScalarCeilToScalar(bounds.height()); // first translate canvas->translate(xOffset, 2 * yOffset); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(-xOffset, 0); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(2 * xOffset, 0); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(-xOffset, -yOffset); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(0, 2 * yOffset); canvas->drawTextBlob(fBlob, 0, 0, paint); // now rotate canvas->translate(4 * xOffset, -yOffset); canvas->rotate(180.f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(-180.f); canvas->translate(0, -yOffset); canvas->rotate(-180.f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(270.f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(-90.f); canvas->translate(-xOffset, yOffset); canvas->rotate(-90.f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(90.f); // and scales canvas->translate(- 3 * xOffset, 3 * yOffset); canvas->scale(1.5f, 1.5f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(xOffset, 0); canvas->scale(.25f, .25f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->translate(xOffset, 0); canvas->scale(3.f, 2.f); canvas->drawTextBlob(fBlob, 0, 0, paint); // finally rotates, scales, and translates together canvas->translate(xOffset, 0); canvas->rotate(23.f); canvas->scale(.33f, .5f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(-46.f); canvas->translate(xOffset, 0); canvas->scale(1.2f, 1.1f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(46.f); canvas->translate(xOffset, 0); canvas->scale(1.1f, 1.2f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(46.f); canvas->translate(xOffset, 0); canvas->scale(.95f, 1.1f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(46.f); canvas->translate(xOffset, 0); canvas->scale(1.3f, .7f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(46.f); canvas->translate(xOffset, 0); canvas->scale(.8f, 1.1f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(10.f); canvas->translate(xOffset, 0); canvas->scale(1.f, 5.f); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->rotate(5.f); canvas->translate(xOffset, 0); canvas->scale(5.f, 1.f); canvas->drawTextBlob(fBlob, 0, 0, paint); } private: SkAutoTUnref<const SkTextBlob> fBlob; static const int kWidth = 1000; static const int kHeight = 1200; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new TextBlobTransforms;) }