/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Resources.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkStream.h" #include "SkTextBlob.h" #include "SkTypeface.h" namespace skiagm { class TextBlobColorTrans : public GM { public: // This gm tests that textblobs can be translated and have their colors regenerated // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on // the GPU backend TextBlobColorTrans() { } protected: void onOnceBeforeDraw() override { SkTextBlobBuilder builder; // make textblob // Large text is used to trigger atlas eviction SkPaint paint; paint.setTextSize(256); const char* text = "AB"; sk_tool_utils::set_portable_typeface(&paint); SkRect bounds; paint.measureText(text, strlen(text), &bounds); SkScalar yOffset = bounds.height(); sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30); // A8 paint.setTextSize(28); text = "The quick brown fox jumps over the lazy dog."; paint.setSubpixelText(false); paint.setLCDRenderText(false); paint.measureText(text, strlen(text), &bounds); sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8); // build fBlob.reset(builder.build()); } SkString onShortName() override { return SkString("textblobcolortrans"); } SkISize onISize() override { return SkISize::Make(kWidth, kHeight); } void onDraw(SkCanvas* canvas) override { canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); SkPaint paint; canvas->translate(10, 40); SkRect bounds = fBlob->bounds(); // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 // Texture Blobs based on the canonical color they map to. Canonical colors are used to // create masks. For A8 there are 8 of them. SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY), SK_ColorYELLOW, SK_ColorWHITE}; size_t count = SK_ARRAY_COUNT(colors); size_t colorIndex = 0; for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight; y += SkScalarFloorToInt(bounds.height())) { paint.setColor(colors[colorIndex++ % count]); canvas->save(); canvas->translate(0, SkIntToScalar(y)); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->restore(); } } private: SkAutoTUnref<const SkTextBlob> fBlob; static const int kWidth = 675; static const int kHeight = 1600; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new TextBlobColorTrans;) }